Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 7990 MB Driver: 31.0.15.3742 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 7.671600 ms game version: 0.9.2g UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActiveBasedOnFloatingPlayerNameSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 16.304300 ms LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 600029. Total: 980.442300 ms (FindLiveObjects: 31.778500 ms CreateObjectMapping: 73.828800 ms MarkObjects: 872.895500 ms DeleteObjects: 1.938900 ms) Insert ProcessPreUpdates after ScriptRunDelayedStartupFrame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.CustomUpdate.UpdateSystem:InstrumentPlayerLoop() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Insert ProcessPreUpdates after PlayerSendFrameStarted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.CustomUpdate.UpdateSystem:InstrumentPlayerLoop() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Placeholder was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on name was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on scaling was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on affixType was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on quantity was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Applied Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Available Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Incompatible Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Matched player 'CE3F518F21EAE4DA' to region 'usa-central' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__37:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__29:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__37:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__29:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__37:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:14.9694698+00:00 ClientSessionID=826b638d2b09459682df5df2c907ddda LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.<>c:b__118_1() System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:15.5678687+00:00 Mapped region 'usa-central' to endpoint 'https://lastepoch-data-usa-central-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__115:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__117:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-10-18T18:53:29.1519021+00:00 Skipping queuing for multiplayer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.Login.d__14:MoveNext() LE.UI.Login.LoginQueueController:EnterQueue() LE.UI.Login.UnityUI.d__16:MoveNext() LE.UI.Login.UnityUI.LandingZonePanel:AdvancePlayerToCharacterSelect(Boolean) LE.UI.Login.UnityUI.LandingZonePanel:OnPlayOnlineClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:33.6050851+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() EnteredDownedStateAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:39.6113806+00:00 UILocalization: Component on titleText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:44.2826743+00:00 Matchmaking finished: {"Ip":"209.192.228.76","Port":12866}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__6:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:44.4780225+00:00 Bind Successful (IP=209.192.228.76;Port=12866) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:44.4949305+00:00 Player 0 Connected (IP=209.192.228.76;Port=12866) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:45.8159643+00:00 Server Accepted (IP=209.192.228.76;Port=12866) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:45.8169613+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:46.6333394+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to FBCBAC6E75195666 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 15) 2023-10-18T18:53:47.8448696+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 340 unused Assets to reduce memory usage. Loaded Objects now: 736483. Total: 1128.145500 ms (FindLiveObjects: 49.151100 ms CreateObjectMapping: 95.948600 ms MarkObjects: 981.331700 ms DeleteObjects: 1.713600 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 10.057900 ms 2023-10-18T18:53:51.0032764+00:00 Time to Single load 'EoT' 4.22 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 106706 unused Assets to reduce memory usage. Loaded Objects now: 659936. Total: 1133.927400 ms (FindLiveObjects: 49.275800 ms CreateObjectMapping: 145.604800 ms MarkObjects: 891.472500 ms DeleteObjects: 47.573800 ms) 2023-10-18T18:53:52.3297312+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3307284+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3307284+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3307284+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3307284+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3307284+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3317255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3317255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3317255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3317255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3317255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3317255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3317255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3327230+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3327230+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3327230+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3337201+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3337201+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3337201+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3337201+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3337201+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3337201+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3337201+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3347174+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3347174+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3347174+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3347174+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3347174+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3347174+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3357149+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3357149+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3357149+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3357149+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3357149+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3357149+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3367122+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3367122+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3367122+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3367122+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3367122+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3367122+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3367122+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3377094+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3377094+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3377094+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3377094+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3377094+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3377094+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3387067+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3387067+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3387067+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3387067+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3387067+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3397042+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3397042+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3397042+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3397042+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3397042+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3397042+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3397042+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3407014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3407014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3407014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3407014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3407014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3407014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3407014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3416987+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3416987+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3416987+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3416987+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3426961+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3426961+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3426961+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3426961+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3436933+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.3436933+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-10-18T18:53:52.8787803+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.8797777+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.8797777+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.8797777+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.8807748+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.8807748+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.8817723+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:52.8817723+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:53.0238987+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:53.3541561+00:00 GetPrefab called, prefab: a8fa4192ebae4324da32181a3ac5f15c LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:53.3551543+00:00 GetPrefab(a8fa4192ebae4324da32181a3ac5f15c) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:53.3561509+00:00 GetPrefab called, prefab: 6231bff88646c3f4a9b130ba4fa425a2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:53:53.3571479+00:00 GetPrefab(6231bff88646c3f4a9b130ba4fa425a2) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:54:13.7637768+00:00 GetPrefab called, prefab: 9e84ed0c3179f9443bd4e391b51c97b6 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:54:13.7647738+00:00 GetPrefab(9e84ed0c3179f9443bd4e391b51c97b6) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3677680+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on EnduranceTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on WardTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:55:40.3687658+00:00 UILocalization: Component on HealthTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:57:13.6673652+00:00 GetPrefab called, prefab: 9e84ed0c3179f9443bd4e391b51c97b6 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:57:13.6673652+00:00 GetPrefab(9e84ed0c3179f9443bd4e391b51c97b6) status: Succeeded LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:51.2366304+00:00 Received load cache { ip = 209.192.228.124, port = 23379 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:51.2376558+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:51.2527896+00:00 Bind Successful (IP=209.192.228.124;Port=23379) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:51.2536937+00:00 Player 0 Connected (IP=209.192.228.124;Port=23379) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:51.2866052+00:00 Disconnected (IP=209.192.228.76;Port=12866) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:52.7663240+00:00 Server Accepted (IP=209.192.228.124;Port=23379) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:52.7673237+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 209.192.228.76:17546 while creating new connection to 209.192.228.124:23198 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:52.7673237+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:52.7683474+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 209.192.228.76:17546 while creating new connection to 209.192.228.124:23198 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:53.5934956+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 9D2F65325DCEA268 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) Unloading 1099 unused Assets to reduce memory usage. Loaded Objects now: 717144. Total: 1125.858700 ms (FindLiveObjects: 46.006100 ms CreateObjectMapping: 75.860600 ms MarkObjects: 1001.184800 ms DeleteObjects: 2.806800 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 34.967100 ms 2023-10-18T18:58:56.3995806+00:00 Time to Single load 'MonolithHub' 2.39 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:56.4035696+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 997 unused Assets to reduce memory usage. Loaded Objects now: 713935. Total: 1156.577000 ms (FindLiveObjects: 48.036000 ms CreateObjectMapping: 92.708000 ms MarkObjects: 1011.905500 ms DeleteObjects: 3.927100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 713935. Total: 1102.087300 ms (FindLiveObjects: 46.951200 ms CreateObjectMapping: 78.031000 ms MarkObjects: 976.373900 ms DeleteObjects: 0.730600 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-10-18T18:58:58.7386858+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:58.7396833+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:58.7396833+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:58.7396833+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:58.7396833+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:58.7406806+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:58.7406806+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:58.7426749+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:58.7636196+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:58.7636196+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:59.0991824+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T18:58:59.1380784+00:00 Time to Additive load 'M_Rest' 3.98 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2009951+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2029895+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2029895+00:00 UILocalization: Component on MonolithDifficulty was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2029895+00:00 UILocalization: Component on Modifiers was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2029895+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2029895+00:00 UILocalization: Component on MonolithDifficulty was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2029895+00:00 UILocalization: Component on Modifiers was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2039872+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2039872+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:25.2039872+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:08:39.7387178+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:18:21.2566573+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:18:35.8507085+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:18:45.9943534+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:18:59.4556351+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:08.1551232+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:08.1551232+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:08.1551232+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:09.6659813+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:27.0208148+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:27.0208148+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:27.0208148+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:27.0208148+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:27.0208148+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:27.0208148+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:19:27.0208148+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:45:06.3337337+00:00 Disconnected (IP=209.192.228.124;Port=23379) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:45:06.3376297+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T19:45:12.7532458+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Server shutting down LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 48.739800 ms 2023-10-18T20:15:00.5360438+00:00 game version: 0.9.2g LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Unloading 2535 unused Assets to reduce memory usage. Loaded Objects now: 626973. Total: 1253.751000 ms (FindLiveObjects: 45.104100 ms CreateObjectMapping: 77.829000 ms MarkObjects: 1123.888600 ms DeleteObjects: 6.928700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 20) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 626973. Total: 1018.528700 ms (FindLiveObjects: 30.185300 ms CreateObjectMapping: 75.926900 ms MarkObjects: 911.741200 ms DeleteObjects: 0.674500 ms) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2023-10-18T20:15:03.6800085+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:03.6919743+00:00 Evil already has an associated IHealthBarRenderer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__19:MoveNext() InstancedHealthBarRenderer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:03.6919743+00:00 HostileNeutral already has an associated IHealthBarRenderer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__19:MoveNext() InstancedHealthBarRenderer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:03.6929704+00:00 SummonedCorpse already has an associated IHealthBarRenderer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__19:MoveNext() InstancedHealthBarRenderer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:03.6929704+00:00 Good already has an associated IHealthBarRenderer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__19:MoveNext() InstancedHealthBarRenderer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:03.6929704+00:00 FriendlyNeutral already has an associated IHealthBarRenderer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__19:MoveNext() InstancedHealthBarRenderer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 4.187000 ms 2023-10-18T20:15:04.1045577+00:00 LoginController ShowPanel LandingZone LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 629922. Total: 1016.256300 ms (FindLiveObjects: 28.506500 ms CreateObjectMapping: 75.877300 ms MarkObjects: 910.982700 ms DeleteObjects: 0.889300 ms) 2023-10-18T20:15:06.4431905+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4431905+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4431905+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4431905+00:00 UILocalization: Component on Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4431905+00:00 UILocalization: Component on Placeholder was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4431905+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4441875+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4441875+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4441875+00:00 UILocalization: Component on name was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4441875+00:00 UILocalization: Component on scaling was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4441875+00:00 UILocalization: Component on affixType was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4441875+00:00 UILocalization: Component on quantity was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4441875+00:00 UILocalization: Component on Applied Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4441875+00:00 UILocalization: Component on Available Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4441875+00:00 UILocalization: Component on Incompatible Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4741072+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4761020+00:00 UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4761020+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4761020+00:00 UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4791223+00:00 UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:06.4801170+00:00 LoginController EnterState None -> AutoRedirect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:07.3588906+00:00 Found stale entity 27AC903FD78684CE of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:07.4178350+00:00 Found stale entity E8C88358AF64243A of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:07.4387791+00:00 LoginController EnterState AutoRedirect -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.d__19:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() EnteredDownedStateAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:07.6982314+00:00 Mapped region 'usa-central' to endpoint 'https://lastepoch-data-usa-central-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__115:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__117:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:07.7052122+00:00 System.InvalidOperationException: Only one data store may be registered for the combination of 'cosmos', 'LE.Data.CharacterData', and 'usa-central' at LE.Services.DataStoreService.Register[TEntity] (LE.Services.IDataStore`1[TEntity] dataStore) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity]..ctor (System.String loggingCategory, System.String storageType, System.String region, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosDataStore`1[TEntity]..ctor (AzureCosmosClient.CosmosClient client, System.String databaseId, System.String containerId, System.String region, System.String errorCategory, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosClientCharacterService+<>c__DisplayClass14_0.b__0 (System.String _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Concurrent.ConcurrentDictionary`2[TKey,TValue].GetOrAdd (TKey key, System.Func`2[T,TResult] valueFactory) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__115.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__117.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager+InputDeviceChange.Invoke (Rewired.Controller activeController) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager+InputDeviceChange.Invoke (Rewired.Controller activeController) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager+InputDeviceChange.Invoke (Rewired.Controller activeController) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager+InputDeviceChange.Invoke (Rewired.Controller activeController) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__115.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__117.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager+InputDeviceChange.Invoke (Rewired.Controller activeController) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager+InputDeviceChange.Invoke (Rewired.Controller activeController) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager+InputDeviceChange.Invoke (Rewired.Controller activeController) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager+InputDeviceChange.Invoke (Rewired.Controller activeController) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__115:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__117:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:15.5145193+00:00 Matchmaking finished: {"Ip":"209.192.228.76","Port":12866}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__6:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:15.6316620+00:00 Port 12866 is in use. Retrying with port 12867 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.ConnectionHelpers:LoopPorts(IPEndPoint[], Int32) LE.Networking.ConnectionHelpers:Connect(String, UInt16) LE.Services.Transitions.d__7:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__5:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() InputDeviceChange:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:15.6336557+00:00 Bind Successful (IP=209.192.228.76;Port=12866) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:15.6417262+00:00 Player 0 Connected (IP=209.192.228.76;Port=12866) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:17.0647899+00:00 Server Accepted (IP=209.192.228.76;Port=12866) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:17.0657864+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:17.8490902+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to FBCBAC6E75195666 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 19) 2023-10-18T20:15:19.0293797+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 636162. Total: 997.784800 ms (FindLiveObjects: 32.350500 ms CreateObjectMapping: 75.149200 ms MarkObjects: 888.741800 ms DeleteObjects: 1.542800 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 7.674100 ms 2023-10-18T20:15:21.5477493+00:00 Time to Single load 'EoT' 3.50 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 924 unused Assets to reduce memory usage. Loaded Objects now: 665227. Total: 1014.806400 ms (FindLiveObjects: 33.577800 ms CreateObjectMapping: 76.125300 ms MarkObjects: 901.890600 ms DeleteObjects: 3.212000 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-10-18T20:15:23.0795107+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.0805078+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.0805078+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.0815054+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.0815054+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.0815054+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.0825020+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.0825020+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.0845241+00:00 playerActorSync doesnt have an UserIdentity LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.0854937+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:23.3158773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__21.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__21:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.2243293+00:00 GetPrefab called, prefab: bad4fd16a47ae6842b11f15750ae05ce LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.2253546+00:00 GetPrefab(bad4fd16a47ae6842b11f15750ae05ce) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.2253546+00:00 GetPrefab called, prefab: 899bb543be1daf54f9d594b2ae3815ff LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.2253546+00:00 GetPrefab(899bb543be1daf54f9d594b2ae3815ff) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.2253546+00:00 GetPrefab called, prefab: ab6d4deb21c76c146a7cb3cd5e1e0e8c LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.2263550+00:00 GetPrefab(ab6d4deb21c76c146a7cb3cd5e1e0e8c) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.8781669+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.8821562+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.8821562+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.8821562+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.8831529+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.8831529+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.9649344+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.9659324+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.9669288+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.9679260+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.9689235+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:24.9689235+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:57.6343918+00:00 Received load cache { ip = 209.192.228.172, port = 13905 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:57.6354133+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:57.6374035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessagePlayerStatus (LE.Multiplayer.Messages.ActorSync.MessagePlayerStatus& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:57.6513721+00:00 Bind Successful (IP=209.192.228.172;Port=13905) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:57.6523728+00:00 Player 0 Connected (IP=209.192.228.172;Port=13905) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:57.7191685+00:00 Disconnected (IP=209.192.228.76;Port=12866) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:59.0976170+00:00 Server Accepted (IP=209.192.228.172;Port=13905) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:59.0996143+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 209.192.228.76:17546 while creating new connection to 209.192.228.172:20193 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:59.0996143+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:59.0996143+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 209.192.228.76:17546 while creating new connection to 209.192.228.172:20193 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:15:59.8562337+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 8DC7F03F37842E50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 711408. Total: 1238.753400 ms (FindLiveObjects: 44.144400 ms CreateObjectMapping: 86.530500 ms MarkObjects: 1106.929600 ms DeleteObjects: 1.148500 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 28.357500 ms 2023-10-18T20:16:02.9254021+00:00 Time to Single load 'MonolithHub' 2.67 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1090 unused Assets to reduce memory usage. Loaded Objects now: 711187. Total: 1296.446100 ms (FindLiveObjects: 53.818600 ms CreateObjectMapping: 138.408900 ms MarkObjects: 1099.304000 ms DeleteObjects: 4.914300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 711188. Total: 1221.229600 ms (FindLiveObjects: 43.134500 ms CreateObjectMapping: 87.751800 ms MarkObjects: 1088.850900 ms DeleteObjects: 1.491500 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-10-18T20:16:05.6041126+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:05.8472388+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:05.8861357+00:00 Time to Additive load 'M_Rest' 4.37 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:05.9300184+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:05.9309876+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:05.9309876+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:05.9309876+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:05.9309876+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:05.9309876+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:05.9309876+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.6965613+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.6985559+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.6985559+00:00 UILocalization: Component on MonolithDifficulty was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.6995537+00:00 UILocalization: Component on Modifiers was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.6995537+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.6995537+00:00 UILocalization: Component on MonolithDifficulty was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.7005517+00:00 UILocalization: Component on Modifiers was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.7005517+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.7005517+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:15.7005517+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:21.0613750+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 40 Unused Serialized files (Serialized files now loaded: 26) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 725239. Total: 1292.746100 ms (FindLiveObjects: 50.645100 ms CreateObjectMapping: 93.546000 ms MarkObjects: 1147.770200 ms DeleteObjects: 0.784500 ms) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2023-10-18T20:16:47.2464754+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:47.5229788+00:00 Time to Additive load 'M_M270' 3.02 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:16:58.7796063+00:00 UILocalization: Component on Details Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:17:52.3821011+00:00 System.ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.AI.OnNavMeshPreUpdate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:17:52.3830990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TMP_Text.FillSpriteVertexBuffers (System.Int32 i, System.Int32 index_X4) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.AI.OnNavMeshPreUpdate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:18:23.1512476+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:18:23.1512476+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:18:27.9712430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 46 Unused Serialized files (Serialized files now loaded: 26) Unloading 1008 unused Assets to reduce memory usage. Loaded Objects now: 735751. Total: 1305.197400 ms (FindLiveObjects: 42.853300 ms CreateObjectMapping: 87.640900 ms MarkObjects: 1171.820300 ms DeleteObjects: 2.882300 ms) 2023-10-18T20:18:55.5546216+00:00 Time to Additive load 'M_M180' 2.61 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:18:55.6224126+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:18:55.6224126+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:18:55.6224126+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:18:55.6224126+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:18:55.6224126+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:07.7909382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:07.7909382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:07.7919359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:07.7919359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:07.7919359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:07.7919359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:07.7929365+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:07.7929365+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:07.7929365+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:09.7001732+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:09.7001732+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:19:09.7001732+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:21:15.3353924+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:21:46.3131526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 61 Unused Serialized files (Serialized files now loaded: 26) Unloading 2072 unused Assets to reduce memory usage. Loaded Objects now: 762276. Total: 1408.627500 ms (FindLiveObjects: 52.569500 ms CreateObjectMapping: 112.136400 ms MarkObjects: 1236.629300 ms DeleteObjects: 7.292000 ms) 2023-10-18T20:24:50.8090878+00:00 Time to Additive load 'M_M170' 2.36 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() PixelCrushers.DialogueSystem.IsCancelKeyDownDelegate:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:26:45.0738176+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:26:45.0748151+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:39.6920347+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:39.6930322+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.5217712+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.5227681+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7314228+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7324218+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7334868+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7334868+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7348641+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7348641+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7603249+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7613221+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7847674+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.7857647+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.8501214+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:28:54.8511185+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6587925+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6587925+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6597895+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6607879+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6617847+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6627822+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6637788+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6637788+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6927016+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.6927016+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.8024077+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.8034049+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.8063970+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.8063970+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.8073947+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.8083925+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.8951599+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.8961574+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.9445374+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.9445374+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.9455361+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.9465317+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.9475304+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:01.9485269+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:02.0213321+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:02.0223288+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:02.0243235+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:02.0253209+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:15.6606366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageTheme, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:15.9118748+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:15.9128717+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:16.4038074+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:16.4048047+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:16.4058023+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:16.4058023+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:16.4255767+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:16.4265735+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:24.3641472+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:24.3651445+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:24.4080297+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:24.4090263+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:24.4768452+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:24.4768452+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:24.4997840+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:24.5007815+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:28.1465431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Gameplay.Monolith.BeaconVisualsController+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList+ObjectiveIncrementedAction.Invoke (System.Single damage) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Array.Empty[T] () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList+ObjectiveIncrementedAction.Invoke (System.Single damage) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Gameplay.Monolith.d__29:MoveNext() LE.Gameplay.Monolith.BeaconVisualsController:OnProgressChanged(Single) <>c__DisplayClass13_0:b__0(Single) ObjectiveIncrementedAction:Invoke(Single) BeaconSync:ChangeProgress(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:28.1854395+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:29:37.0892310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 28) Unloading 15413 unused Assets to reduce memory usage. Loaded Objects now: 781625. Total: 1607.311200 ms (FindLiveObjects: 61.844000 ms CreateObjectMapping: 113.628200 ms MarkObjects: 1422.911700 ms DeleteObjects: 8.926900 ms) 2023-10-18T20:32:13.5532068+00:00 Time to Additive load 'M_M20' 2.68 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:35:05.3532356+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:35:27.8822596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 48 Unused Serialized files (Serialized files now loaded: 28) Unloading 2663 unused Assets to reduce memory usage. Loaded Objects now: 787076. Total: 1479.728800 ms (FindLiveObjects: 49.096300 ms CreateObjectMapping: 103.379100 ms MarkObjects: 1324.543800 ms DeleteObjects: 2.709200 ms) 2023-10-18T20:37:02.7820612+00:00 Time to Additive load 'M_M20' 2.20 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.4857352+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.4867329+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.5316128+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.5316128+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.5326100+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.5326100+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.7964722+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.7974466+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.8014366+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:20.8014366+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:39:30.4964100+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:40:41.7762569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:11.5770052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 48 Unused Serialized files (Serialized files now loaded: 28) Unloading 4247 unused Assets to reduce memory usage. Loaded Objects now: 799179. Total: 1560.133400 ms (FindLiveObjects: 52.925900 ms CreateObjectMapping: 110.383600 ms MarkObjects: 1390.690300 ms DeleteObjects: 6.133200 ms) 2023-10-18T20:41:27.2455307+00:00 Time to Additive load 'M_C30' 2.48 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2475275+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2475275+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2475275+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2475275+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2484959+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2484959+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2484959+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2484959+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2494924+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2494924+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2494924+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2494924+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2494924+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2504905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2504905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2983895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2983895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:41:27.2983895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:42:57.5703996+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:42:57.5713968+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:42:57.9119612+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:42:57.9129585+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:43:32.6111538+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:44:26.3238187+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 30 Unused Serialized files (Serialized files now loaded: 28) Unloading 10647 unused Assets to reduce memory usage. Loaded Objects now: 797992. Total: 1601.034600 ms (FindLiveObjects: 62.591300 ms CreateObjectMapping: 103.819500 ms MarkObjects: 1421.737700 ms DeleteObjects: 12.885800 ms) 2023-10-18T20:47:58.0470618+00:00 Time to Additive load 'R2Q10' 3.67 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:48:00.3550340+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:48:00.3550340+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:48:58.4141109+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:49:06.6339087+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:49:26.9706380+00:00 UILocalization: Component on Baseclass was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:49:26.9716119+00:00 UILocalization: Component on MasteredText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:49:29.9609158+00:00 UILocalization: Component on MasterySkillTMP was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:49:29.9619128+00:00 UILocalization: Component on Passive Bonuses Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:49:30.4276673+00:00 UILocalization: Component on Does Not Scale was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:50:54.5299839+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:51:10.2215772+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:51:33.2280422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:51:33.2476029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StatefulQuestList.failStatefulObjective (StatefulObjective so, System.Boolean loading) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:51:33.2545853+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:51:33.2675756+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:51:44.1300720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 69 Unused Serialized files (Serialized files now loaded: 28) Unloading 1919 unused Assets to reduce memory usage. Loaded Objects now: 850490. Total: 1670.554100 ms (FindLiveObjects: 66.780200 ms CreateObjectMapping: 102.805500 ms MarkObjects: 1497.255400 ms DeleteObjects: 3.712600 ms) 2023-10-18T20:51:59.5092960+00:00 Time to Additive load 'R2Q20' 3.57 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:52:04.7485545+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:52:04.7485545+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:52:04.7485545+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:52:04.7485545+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:55:37.7915594+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:55:37.8324496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:55:44.3056752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 71 Unused Serialized files (Serialized files now loaded: 28) Unloading 2788 unused Assets to reduce memory usage. Loaded Objects now: 860297. Total: 1696.015900 ms (FindLiveObjects: 51.898400 ms CreateObjectMapping: 101.909700 ms MarkObjects: 1536.893100 ms DeleteObjects: 5.314100 ms) 2023-10-18T20:56:17.2959862+00:00 Time to Additive load 'M_Arena_1_Desert' 2.43 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.5864164+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.5874037+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.5874037+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.5883981+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.5883981+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.5883981+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.6541937+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.6552197+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.8057887+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.8057887+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.8225046+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.8225046+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.8553888+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:02.8563862+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:23.1001885+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T20:58:36.3824858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 28) Unloading 5946 unused Assets to reduce memory usage. Loaded Objects now: 857419. Total: 1722.907100 ms (FindLiveObjects: 50.937400 ms CreateObjectMapping: 103.230300 ms MarkObjects: 1565.904400 ms DeleteObjects: 2.834500 ms) 2023-10-18T20:58:52.4114211+00:00 Time to Additive load 'M_M100' 2.39 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:00:47.8595417+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:01:26.0427281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:01:26.1713831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 24 Unused Serialized files (Serialized files now loaded: 28) Unloading 1988 unused Assets to reduce memory usage. Loaded Objects now: 857793. Total: 1715.414900 ms (FindLiveObjects: 47.375200 ms CreateObjectMapping: 102.817700 ms MarkObjects: 1562.499900 ms DeleteObjects: 2.721500 ms) 2023-10-18T21:02:06.9870492+00:00 Time to Additive load 'M_M220' 2.48 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:02:43.9351720+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:02:43.9361694+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:02:44.4089047+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:02:44.4089047+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:03:27.2887774+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:05:18.0374147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:05:18.2239163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:05:18.2249136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 41 Unused Serialized files (Serialized files now loaded: 28) Unloading 843 unused Assets to reduce memory usage. Loaded Objects now: 859931. Total: 1757.914600 ms (FindLiveObjects: 53.608700 ms CreateObjectMapping: 102.024300 ms MarkObjects: 1600.248600 ms DeleteObjects: 2.032800 ms) 2023-10-18T21:06:14.6481468+00:00 Time to Additive load 'M_F70W' 2.49 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:09:39.3718189+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:09:42.8247101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 46 Unused Serialized files (Serialized files now loaded: 28) Unloading 1376 unused Assets to reduce memory usage. Loaded Objects now: 861029. Total: 1801.131000 ms (FindLiveObjects: 51.633800 ms CreateObjectMapping: 103.490100 ms MarkObjects: 1643.002400 ms DeleteObjects: 3.004100 ms) 2023-10-18T21:10:00.3369412+00:00 Time to Additive load 'M_E80' 2.93 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:10:56.9835633+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:11:10.7767463+00:00 Exception occured while capturing prefab state for ImprisonedMage 11 Cold Beam Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:11:10.7787412+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:12:18.4799732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 59 Unused Serialized files (Serialized files now loaded: 28) Unloading 1806 unused Assets to reduce memory usage. Loaded Objects now: 864618. Total: 1852.149300 ms (FindLiveObjects: 65.961700 ms CreateObjectMapping: 101.314800 ms MarkObjects: 1681.799700 ms DeleteObjects: 3.072800 ms) 2023-10-18T21:16:00.9430885+00:00 Time to Additive load 'R2Q30' 3.12 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:16:01.2722367+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:16:16.0733163+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:18:33.8881115+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:18:54.2308521+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:18:54.2647430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:18:55.2152661+00:00 UILocalization: Component on headline was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:18:55.2152661+00:00 UILocalization: Component on subheader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:18:55.2152661+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:13.9793659+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:24.8845970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:24.9254878+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:24.9254878+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:24.9254878+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:24.9254878+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:24.9254878+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:24.9254878+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:24.9254878+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:24.9264850+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:58.1502119+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:19:59.1754406+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:23:55.8353573+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:23:56.7412468+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:34.9954326+00:00 Found stale entity 89B53F0EC852915E of type LE.Services.Models.PlayerCharacterSummary in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() InputDeviceChange:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:42.1487829+00:00 Failed to find a region using id: us-central LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EHG.Multiplayer.QualityOfServiceChecker:GetRegionReadableName(String) LE.Services.PlayFabPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:42.1507770+00:00 Failed to find a region using id: us-central LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EHG.Multiplayer.QualityOfServiceChecker:GetRegionReadableName(String) PingDisplayManager:PartySettingsChanged() EnteredDownedStateAction:Invoke() LE.Services.PlayFabPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:42.1507770+00:00 Failed to find a region using id: us-central LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EHG.Multiplayer.QualityOfServiceChecker:GetRegionReadableName(String) PingDisplayManager:PartySettingsChanged() EnteredDownedStateAction:Invoke() LE.Services.PlayFabPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'PortalToUnavailable' is inactive! System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 743] (Filename: Line: 743) 2023-10-18T21:24:48.5258285+00:00 Received new game server info{ Ip = 209.192.229.28, Port = 14512 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageGameServerInfo(MessageGameServerInfo&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:48.5258285+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageGameServerInfo(MessageGameServerInfo&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:48.5437820+00:00 Bind Successful (IP=209.192.229.28;Port=14512) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:48.5457752+00:00 Player 0 Connected (IP=209.192.229.28;Port=14512) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:48.5947347+00:00 Disconnected (IP=209.192.228.172;Port=13905) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:49.9572241+00:00 Server Accepted (IP=209.192.229.28;Port=14512) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:49.9591293+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 209.192.228.172:20193 while creating new connection to 209.192.229.28:24213 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:49.9591293+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:49.9760831+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 209.192.228.172:20193 while creating new connection to 209.192.229.28:24213 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:50.7337411+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to CEB2EFC00B2DE0AE LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 68 Unused Serialized files (Serialized files now loaded: 22) Unloading 11789 unused Assets to reduce memory usage. Loaded Objects now: 813318. Total: 1933.397800 ms (FindLiveObjects: 64.477100 ms CreateObjectMapping: 110.094300 ms MarkObjects: 1702.670400 ms DeleteObjects: 56.155700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 813317. Total: 1821.786100 ms (FindLiveObjects: 58.392000 ms CreateObjectMapping: 124.556100 ms MarkObjects: 1637.993200 ms DeleteObjects: 0.843800 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 51.027600 ms 2023-10-18T21:24:55.8236796+00:00 Time to Single load 'MonolithHub' 4.96 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1702 unused Assets to reduce memory usage. Loaded Objects now: 802666. Total: 1817.619800 ms (FindLiveObjects: 58.433800 ms CreateObjectMapping: 102.719400 ms MarkObjects: 1652.164400 ms DeleteObjects: 4.301800 ms) 2023-10-18T21:24:57.9766675+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:58.0215698+00:00 Time to Additive load 'M_Rest' 7.01 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:24:59.7367949+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-10-18T21:25:00.2171884+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:25:00.3079407+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:25:00.3079407+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 40 Unused Serialized files (Serialized files now loaded: 25) Unloading 914 unused Assets to reduce memory usage. Loaded Objects now: 828490. Total: 1821.042300 ms (FindLiveObjects: 54.192200 ms CreateObjectMapping: 96.728300 ms MarkObjects: 1668.536300 ms DeleteObjects: 1.585100 ms) 2023-10-18T21:25:54.1501990+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:25:54.2259919+00:00 Time to Additive load 'M_M170' 2.46 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:26:34.8537957+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:26:34.8547935+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:26:56.4679773+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:26:56.4679773+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:26:56.6056573+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:26:56.6066528+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:27:20.4871831+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:27:35.5887709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 26) Unloading 4955 unused Assets to reduce memory usage. Loaded Objects now: 828514. Total: 1878.298600 ms (FindLiveObjects: 48.845400 ms CreateObjectMapping: 100.968400 ms MarkObjects: 1719.476300 ms DeleteObjects: 9.008000 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() PixelCrushers.DialogueSystem.IsCancelKeyDownDelegate:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() PixelCrushers.DialogueSystem.IsCancelKeyDownDelegate:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-10-18T21:27:57.1174339+00:00 Time to Additive load 'M_M10' 2.62 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() PixelCrushers.DialogueSystem.IsCancelKeyDownDelegate:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-10-18T21:28:00.3378210+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:28:00.3398162+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:00.7610025+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:00.7619246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:05.3225326+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:05.3235303+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0304013+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0304013+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0304013+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0304013+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0304013+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0304013+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0304013+00:00 UILocalization: Component on EnduranceTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0304013+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0313988+00:00 UILocalization: Component on WardTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0313988+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:30:23.0313988+00:00 UILocalization: Component on HealthTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:31:09.8246253+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:31:25.2616076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 50 Unused Serialized files (Serialized files now loaded: 28) Unloading 4661 unused Assets to reduce memory usage. Loaded Objects now: 848676. Total: 1948.192600 ms (FindLiveObjects: 62.450600 ms CreateObjectMapping: 101.933400 ms MarkObjects: 1777.972000 ms DeleteObjects: 5.836300 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-10-18T21:37:07.6778311+00:00 Time to Additive load 'M_C60' 2.79 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:07.7336546+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-10-18T21:37:11.7288737+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:11.7288737+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab (12) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:11.7288737+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab (13) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:11.7288737+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab (3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:11.7298704+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab (4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:11.7298704+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab (14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:11.7298704+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab (2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:11.7298704+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab (11) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:11.7298704+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab (1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:11.7298704+00:00 Failed to place WanderAI on navmesh! Name: Critter_Crab (10) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:24.3125004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:24.3125004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:25.6928299+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:25.7097873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:40.2489324+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:40.4663505+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:40.7416142+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:37:41.1694937+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.3173904+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.3183877+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.3953065+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.3953065+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.4401869+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.4411836+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.6765703+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.6775670+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.6785639+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:38:58.6785639+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:07.6322028+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:07.6332000+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:07.6332000+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:07.6341975+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:07.7857931+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:07.7867898+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:07.8635838+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:07.8635838+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:08.0590612+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:08.0590612+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:08.0600582+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:08.0610558+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:39:17.4009768+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:40:05.7443762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 33 Unused Serialized files (Serialized files now loaded: 28) Unloading 3783 unused Assets to reduce memory usage. Loaded Objects now: 849698. Total: 1956.237500 ms (FindLiveObjects: 51.936800 ms CreateObjectMapping: 101.832300 ms MarkObjects: 1797.696500 ms DeleteObjects: 4.771500 ms) 2023-10-18T21:41:00.6909880+00:00 Time to Additive load 'M_M280' 2.65 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:45:19.2705950+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:46:08.9852032+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 28) Unloading 2800 unused Assets to reduce memory usage. Loaded Objects now: 854128. Total: 2132.852800 ms (FindLiveObjects: 58.959800 ms CreateObjectMapping: 99.289100 ms MarkObjects: 1970.995600 ms DeleteObjects: 3.608100 ms) 2023-10-18T21:50:28.4535707+00:00 Time to Additive load 'M_C30' 3.00 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4555658+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4555658+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4555658+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4555658+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4565631+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4565631+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4565631+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4565631+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4575605+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4575605+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4575605+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4575605+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4575605+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4575605+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4884783+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4894757+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:50:28.4904724+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:51:32.9193598+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:54:00.9548138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T21:54:01.0944403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 30 Unused Serialized files (Serialized files now loaded: 28) Unloading 2142 unused Assets to reduce memory usage. Loaded Objects now: 860354. Total: 2289.463500 ms (FindLiveObjects: 69.812000 ms CreateObjectMapping: 100.944300 ms MarkObjects: 2110.777500 ms DeleteObjects: 7.929500 ms) 2023-10-18T22:00:18.8495518+00:00 Time to Additive load 'M_D10' 3.31 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8944489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8954557+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8954557+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8954557+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8954557+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8954557+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8964258+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8964258+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8964258+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8964258+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8964258+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8964258+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8964258+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8964258+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:18.8974235+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:52.6028789+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:57.3159131+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:00:59.6595617+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:22.4704537+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:22.6059385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:22.7904452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:23.0447648+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:25.3173834+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:25.5173850+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:39.1345273+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:48.5453162+00:00 [FMOD] Event not found: event:/Enemy Sounds/Johns/Chapter_C/Immortal_Eye/sfx_combat_acolyte_deathsealv2_exp_forimmortaleye LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:48.6300905+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:56.5340973+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:01:58.6443315+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:02:18.6320756+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:02:26.4788452+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:02:29.7501467+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:02:46.6919333+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:13.9754712+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:23.2247628+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:23.2257591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:24.9726702+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:24.9736497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:26.3126431+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:26.3136403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:26.9668922+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:26.9678899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:27.4994676+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:27.5004657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:03:38.7685897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'PortalToUnavailable' is inactive! System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 743] (Filename: Line: 743) Unloading 42 Unused Serialized files (Serialized files now loaded: 28) Unloading 2968 unused Assets to reduce memory usage. Loaded Objects now: 861318. Total: 2246.926500 ms (FindLiveObjects: 72.877600 ms CreateObjectMapping: 100.307900 ms MarkObjects: 2069.856600 ms DeleteObjects: 3.883800 ms) 2023-10-18T22:07:45.0327082+00:00 Time to Additive load 'M_E80' 3.30 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:09:01.7851854+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:09:01.7861823+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:09:38.1684435+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:10:00.8039124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 59 Unused Serialized files (Serialized files now loaded: 28) Unloading 2116 unused Assets to reduce memory usage. Loaded Objects now: 865303. Total: 2281.942800 ms (FindLiveObjects: 72.597400 ms CreateObjectMapping: 108.330000 ms MarkObjects: 2093.635600 ms DeleteObjects: 7.379500 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-10-18T22:13:16.8494410+00:00 Time to Additive load 'M_M10' 2.97 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-10-18T22:13:20.6062344+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:13:20.6062344+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:16:38.3916083+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:16:38.3926058+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:16:55.9116689+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:17:18.4728763+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:18:00.4254363+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:18:20.4975941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 50 Unused Serialized files (Serialized files now loaded: 28) Unloading 2745 unused Assets to reduce memory usage. Loaded Objects now: 876818. Total: 2373.267800 ms (FindLiveObjects: 61.867200 ms CreateObjectMapping: 104.533500 ms MarkObjects: 2201.652400 ms DeleteObjects: 5.214400 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-10-18T22:22:43.2823044+00:00 Time to Additive load 'M_D20' 3.57 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-10-18T22:22:46.3515544+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:22:46.3515544+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:22:46.3515544+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:22:46.3515544+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:24:12.6932540+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:26:04.0819895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 41 Unused Serialized files (Serialized files now loaded: 28) Unloading 7022 unused Assets to reduce memory usage. Loaded Objects now: 876705. Total: 2354.649200 ms (FindLiveObjects: 57.799400 ms CreateObjectMapping: 104.557700 ms MarkObjects: 2187.973900 ms DeleteObjects: 4.317700 ms) 2023-10-18T22:28:32.6539125+00:00 Time to Additive load 'M_C30' 3.34 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6559068+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6559068+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6569049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6569049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6569049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6569049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6569049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6569049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6579016+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6579016+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6579016+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6579016+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6579016+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6579016+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:32.6973501+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PreparedSpawnerBehavior:b__3_0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:48.3746122+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:48.3746122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:49.5848798+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:49.5858769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:50.0760202+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:50.0770064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:50.7093326+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:28:50.7103301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:31:20.6332793+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:31:57.0388190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 3 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 3 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) MaterialPropertyBlock index 2 is out of range HitFlash:SetHitFlashMaterialProperties(Single, Single, Single) HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 937] (Filename: Line: 937) MaterialPropertyBlock index 2 is out of range HitFlash:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() [ line 921] (Filename: Line: 921) 2023-10-18T22:32:21.9690695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:32:26.9360708+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:32:45.5051792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 30 Unused Serialized files (Serialized files now loaded: 28) Unloading 5759 unused Assets to reduce memory usage. Loaded Objects now: 893206. Total: 2377.553800 ms (FindLiveObjects: 61.489000 ms CreateObjectMapping: 103.021800 ms MarkObjects: 2207.397200 ms DeleteObjects: 5.645400 ms) 2023-10-18T22:37:57.4667246+00:00 Time to Additive load 'M_M280' 3.00 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:39:33.7293342+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:39:33.7293342+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:42:15.0310102+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:42:40.7520539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 28) Unloading 10248 unused Assets to reduce memory usage. Loaded Objects now: 893171. Total: 2430.932200 ms (FindLiveObjects: 71.535100 ms CreateObjectMapping: 103.711700 ms MarkObjects: 2248.491800 ms DeleteObjects: 7.193200 ms) 2023-10-18T22:46:57.7810450+00:00 Time to Additive load 'M_F70W' 3.11 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:47:10.4204403+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:47:10.4214375+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:47:10.8747326+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:47:10.8758094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:47:12.5804061+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:47:12.5814035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:47:29.5226731+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:47:55.1502706+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:47:55.6397769+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:48:13.3852258+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:48:14.1915915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at GlobalVFXManager.HandleSettingCreationReferences (UnityEngine.GameObject go, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Boolean attachToCaster, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnVfxWithCreationReferences (VFXRef prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Boolean attachToCaster, VfxPriority priority) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.TriggerDestructionAtLocation (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:48:20.4042469+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:48:24.9136063+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:48:26.4541273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at GlobalVFXManager.HandleSettingCreationReferences (UnityEngine.GameObject go, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Boolean attachToCaster, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnVfxWithCreationReferences (VFXRef prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Boolean attachToCaster, VfxPriority priority) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.TriggerDestructionAtLocation (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:48:33.7117847+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:48:51.7060654+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:48:56.3822487+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:48:58.6021326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at GlobalVFXManager.HandleSettingCreationReferences (UnityEngine.GameObject go, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Boolean attachToCaster, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnVfxWithCreationReferences (VFXRef prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Boolean attachToCaster, VfxPriority priority) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at SelfDestroyer.die () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.TriggerDestructionAtLocation (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:49:03.5695468+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:49:06.0205728+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:49:06.0205728+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:49:33.1751604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageTheme, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:49:37.1605996+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:50:08.8734601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 46 Unused Serialized files (Serialized files now loaded: 28) Unloading 3125 unused Assets to reduce memory usage. Loaded Objects now: 899279. Total: 2436.916300 ms (FindLiveObjects: 71.862400 ms CreateObjectMapping: 104.514200 ms MarkObjects: 2253.493600 ms DeleteObjects: 7.045800 ms) 2023-10-18T22:53:41.7921660+00:00 Time to Additive load 'M_M300' 3.30 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:54:41.0254779+00:00 UILocalization: Component on Does Not Scale was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:55:15.5432517+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:55:15.5442483+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:55:49.2643345+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:56:08.1890678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:56:08.2688541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 28) Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 902165. Total: 2430.406700 ms (FindLiveObjects: 60.820600 ms CreateObjectMapping: 103.009700 ms MarkObjects: 2263.422000 ms DeleteObjects: 3.153800 ms) 2023-10-18T22:56:48.8028915+00:00 Time to Additive load 'M_M200' 3.53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:58:30.8136222+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:58:30.8146190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:58:35.6085553+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:58:35.6095529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:58:37.1623976+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:58:37.1633953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:58:37.6840025+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:58:37.6840025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T22:59:17.2748112+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:01:42.9506483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 45 Unused Serialized files (Serialized files now loaded: 28) Unloading 2938 unused Assets to reduce memory usage. Loaded Objects now: 906231. Total: 2581.588900 ms (FindLiveObjects: 60.349500 ms CreateObjectMapping: 123.364500 ms MarkObjects: 2392.444800 ms DeleteObjects: 5.429500 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-10-18T23:04:49.8241377+00:00 Time to Additive load 'M_D20' 3.70 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <>c__DisplayClass15_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-10-18T23:04:55.3037683+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (3) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:04:55.3037683+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:04:55.3037683+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:04:55.3037683+00:00 Failed to place WanderAI on navmesh! Name: Critter_Scorpion (1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:06:28.1480510+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:07:26.9108705+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:07:26.9118675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:08:12.8975930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 41 Unused Serialized files (Serialized files now loaded: 28) Unloading 1798 unused Assets to reduce memory usage. Loaded Objects now: 909371. Total: 2614.164800 ms (FindLiveObjects: 71.337500 ms CreateObjectMapping: 104.085300 ms MarkObjects: 2434.950800 ms DeleteObjects: 3.790800 ms) 2023-10-18T23:26:45.4052588+00:00 Time to Additive load 'R1Q30' 3.49 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:26:45.5580038+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:26:56.4016907+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:27:48.7000807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:27:56.7658264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:28:10.0783000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:28:25.4792828+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:28:32.5500456+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:29:15.3304538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:29:15.8745641+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:29:15.9094424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:29:16.8666536+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:29:16.8676490+00:00 UILocalization: Component on Text (TMP) (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.7895891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.7915558+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.7915558+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.7915558+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.7925533+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.7925533+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.7925533+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.7925533+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.7925533+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:15.9597113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Default.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:19.7479452+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:20.8117473+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:38.1668304+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:30:39.1082432+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:32.5638223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at VerticalNavigable+<>c.b__17_0 (UnityEngine.UI.Button selectable) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at VerticalNavigable.OnSelected () [0x00000] in <00000000000000000000000000000000>:0 at NavigationManager.SelectNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at RightClickMenu.OpenMenu (LE.Services.Models.UserIdentity userIdentity, RightClickMenu+OpenerPostionInfo openerPosInfo, RightClickMenu+Corner openerCornerToAlign, RightClickMenu+Corner menuCornerToAlign) [0x00000] in <00000000000000000000000000000000>:0 at SocialManager.OpenRightClickMenu (IRightClickMenuOpener opener, ISocialIdentity socialIdentity, RightClickMenu+OpenerPostionInfo openerPosInfo, RightClickMenu+Corner openerCornerToAlign, RightClickMenu+Corner menuCornerToAlign) [0x00000] in <00000000000000000000000000000000>:0 at SocialRightClickFunctions.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) RightClickMenu:OpenMenu(UserIdentity, OpenerPostionInfo, Corner, Corner) SocialManager:OpenRightClickMenu(IRightClickMenuOpener, ISocialIdentity, OpenerPostionInfo, Corner, Corner) SocialRightClickFunctions:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:34.2665231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at VerticalNavigable+<>c.b__17_0 (UnityEngine.UI.Button selectable) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at VerticalNavigable.OnSelected () [0x00000] in <00000000000000000000000000000000>:0 at NavigationManager.SelectNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at RightClickMenu.OpenMenu (LE.Services.Models.UserIdentity userIdentity, RightClickMenu+OpenerPostionInfo openerPosInfo, RightClickMenu+Corner openerCornerToAlign, RightClickMenu+Corner menuCornerToAlign) [0x00000] in <00000000000000000000000000000000>:0 at SocialManager.OpenRightClickMenu (IRightClickMenuOpener opener, ISocialIdentity socialIdentity, RightClickMenu+OpenerPostionInfo openerPosInfo, RightClickMenu+Corner openerCornerToAlign, RightClickMenu+Corner menuCornerToAlign) [0x00000] in <00000000000000000000000000000000>:0 at SocialRightClickFunctions.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) RightClickMenu:OpenMenu(UserIdentity, OpenerPostionInfo, Corner, Corner) SocialManager:OpenRightClickMenu(IRightClickMenuOpener, ISocialIdentity, OpenerPostionInfo, Corner, Corner) SocialRightClickFunctions:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:44.8460379+00:00 Received load cache { ip = 209.192.228.124, port = 22983 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:44.8469867+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:44.8759127+00:00 Bind Successful (IP=209.192.228.124;Port=22983) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:44.8779072+00:00 Player 0 Connected (IP=209.192.228.124;Port=22983) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:44.9098583+00:00 Disconnected (IP=209.192.229.28;Port=14512) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:46.4226567+00:00 Server Accepted (IP=209.192.228.124;Port=22983) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:46.4246453+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 209.192.229.28:24213 while creating new connection to 209.192.228.124:16994 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:46.4246453+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:46.4246453+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 209.192.229.28:24213 while creating new connection to 209.192.228.124:16994 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:47.3343661+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 4C926E229A5EAE46 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 51 Unused Serialized files (Serialized files now loaded: 25) Unloading 51096 unused Assets to reduce memory usage. Loaded Objects now: 856062. Total: 3161.047300 ms (FindLiveObjects: 201.676800 ms CreateObjectMapping: 147.993700 ms MarkObjects: 2713.872600 ms DeleteObjects: 97.503800 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 58.082400 ms 2023-10-18T23:33:53.0124776+00:00 Time to Single load 'EoT' 5.54 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2291 unused Assets to reduce memory usage. Loaded Objects now: 834536. Total: 2445.495700 ms (FindLiveObjects: 66.355500 ms CreateObjectMapping: 110.482700 ms MarkObjects: 2257.048200 ms DeleteObjects: 11.608900 ms) 2023-10-18T23:33:55.6062919+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:55.6072825+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:55.6072825+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:55.6082792+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:55.6082792+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:55.6092767+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:55.6092767+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:55.6092767+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:33:55.6112759+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:10.7278309+00:00 Received load cache { ip = 209.192.228.220, port = 13725 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:10.7278309+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:10.7438205+00:00 Bind Successful (IP=209.192.228.220;Port=13725) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:10.7448142+00:00 Player 0 Connected (IP=209.192.228.220;Port=13725) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:10.7776976+00:00 Disconnected (IP=209.192.228.124;Port=22983) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:12.2774300+00:00 Server Accepted (IP=209.192.228.220;Port=13725) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) UnityEngine.Events.UnityAction`1:Invoke(T0) EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:12.2794241+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 209.192.228.124:16994 while creating new connection to 209.192.228.220:16963 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:12.2794241+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:12.2965816+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 209.192.228.124:16994 while creating new connection to 209.192.228.220:16963 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:13.2077374+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 09D555183C7D97E7 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 25) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 842910. Total: 2442.993900 ms (FindLiveObjects: 55.760900 ms CreateObjectMapping: 99.945300 ms MarkObjects: 2286.342600 ms DeleteObjects: 0.944600 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 25) 2023-10-18T23:36:16.5762947+00:00 System.ArgumentException: SceneManager.SetActiveScene failed; scene 'MonolithHub' is not loaded and therefore cannot be set active at UnityEngine.SceneManagement.SceneManager.SetActiveScene (UnityEngine.SceneManagement.Scene scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 34.600400 ms 2023-10-18T23:36:17.7592385+00:00 Time to Single load 'MonolithHub' 4.15 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 952 unused Assets to reduce memory usage. Loaded Objects now: 840577. Total: 2458.434200 ms (FindLiveObjects: 67.048200 ms CreateObjectMapping: 110.550200 ms MarkObjects: 2276.699600 ms DeleteObjects: 4.135800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 24) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 840578. Total: 2413.156300 ms (FindLiveObjects: 55.336100 ms CreateObjectMapping: 97.515400 ms MarkObjects: 2259.289100 ms DeleteObjects: 1.014600 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-10-18T23:36:22.7001483+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7001483+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7011452+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7011452+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7011452+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7011452+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7011452+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7011452+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7041396+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) ObjectiveIncrementedAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7260779+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:22.7270755+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:23.0881257+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:23.1459715+00:00 Time to Additive load 'M_Rest' 7.02 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:26.4095981+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:36:27.4823621+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:43:29.3495571+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:43:31.0791621+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:45:14.0759372+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:45:14.9655476+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 40 Unused Serialized files (Serialized files now loaded: 25) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 851238. Total: 2527.177300 ms (FindLiveObjects: 58.011600 ms CreateObjectMapping: 106.945200 ms MarkObjects: 2361.293200 ms DeleteObjects: 0.926800 ms) 2023-10-18T23:45:25.5776112+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:45:25.6334611+00:00 Time to Additive load 'R1Q30' 3.53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:45:25.7842175+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:45:34.3553735+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:46:22.5550469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:46:38.8153717+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:46:47.1040198+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:47:19.0958261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:47:19.6396461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:47:19.6526120+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.5863051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Manager.OnSceneUnloaded (System.String unloadedScene) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at SceneService+d__17.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SceneService.UnloadSceneAsync (System.String scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<g__UnloadSceneAsync|14_0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass14_0.b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+EnteredDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__17:MoveNext() SceneService:UnloadSceneAsync(String) <g__UnloadSceneAsync|14_0>d:MoveNext() <>c__DisplayClass14_0:b__1() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.5873026+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.5882998+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.5882998+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.5882998+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.5882998+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.5882998+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.5882998+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.5882998+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:19.6910250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Default.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:23.1546285+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:48:25.9527205+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:49:02.8773947+00:00 Check Minimum Corruption: 0 Maximum Corruption: 50 Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) MonolithOpenDifficultySelectionReceivedAction:Invoke(TimelineID) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() EnteredDownedStateAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:49:03.8877977+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-18T23:58:38.1233983+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Connection timed out LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.2480591+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.2642147+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.2813182+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.2982704+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.3142260+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.3311570+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.3941362+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.4021155+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.4192776+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.4353554+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.4523102+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-10-19T00:15:44.4692890+00:00 Found a message of type WarningMessage with contents: Cannot send message, no server connection! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)