Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: VRAM: 8010 MB Driver: 26.21.14.4112 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 5.904200 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.9c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.161900 ms Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 377978. Total: 390.500500 ms (FindLiveObjects: 10.706000 ms CreateObjectMapping: 34.258300 ms MarkObjects: 344.745500 ms DeleteObjects: 0.790300 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 4.829100 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 378900. Total: 399.080900 ms (FindLiveObjects: 10.828500 ms CreateObjectMapping: 35.099900 ms MarkObjects: 349.598200 ms DeleteObjects: 3.553700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 403 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 407 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 402 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 411 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 2023 unused Assets to reduce memory usage. Loaded Objects now: 397030. Total: 445.085400 ms (FindLiveObjects: 13.378700 ms CreateObjectMapping: 34.712400 ms MarkObjects: 394.609300 ms DeleteObjects: 2.384400 ms) Time to load EmptyForLoading 0,53 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.016700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 416702. Total: 462.668600 ms (FindLiveObjects: 12.220400 ms CreateObjectMapping: 35.192800 ms MarkObjects: 414.807000 ms DeleteObjects: 0.448000 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1067 unused Assets to reduce memory usage. Loaded Objects now: 407667. Total: 462.376200 ms (FindLiveObjects: 12.174500 ms CreateObjectMapping: 34.633300 ms MarkObjects: 412.564500 ms DeleteObjects: 3.003500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 407667. Total: 456.784800 ms (FindLiveObjects: 13.968000 ms CreateObjectMapping: 34.731700 ms MarkObjects: 407.600600 ms DeleteObjects: 0.483800 ms) Time to load EmptyForLoading 0,94 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.199500 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 433252. Total: 463.260500 ms (FindLiveObjects: 12.920000 ms CreateObjectMapping: 34.835700 ms MarkObjects: 415.029600 ms DeleteObjects: 0.474700 ms) loading scene: M_F20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 408399. Total: 460.416200 ms (FindLiveObjects: 12.322600 ms CreateObjectMapping: 34.698100 ms MarkObjects: 412.161800 ms DeleteObjects: 1.233200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 408399. Total: 460.667200 ms (FindLiveObjects: 12.137900 ms CreateObjectMapping: 35.126600 ms MarkObjects: 412.933200 ms DeleteObjects: 0.469200 ms) Time to load EmptyForLoading 0,95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.186300 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 441972. Total: 466.217600 ms (FindLiveObjects: 13.234100 ms CreateObjectMapping: 35.309200 ms MarkObjects: 417.174900 ms DeleteObjects: 0.499100 ms) Shrine spawn rate multiplier from zone size | 0,5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) Invalid Layer Index '0' (Filename: Line: 915) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 3018 unused Assets to reduce memory usage. Loaded Objects now: 515831. Total: 545.171700 ms (FindLiveObjects: 20.183900 ms CreateObjectMapping: 45.643600 ms MarkObjects: 475.002600 ms DeleteObjects: 4.341200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 515831. Total: 537.362000 ms (FindLiveObjects: 18.607900 ms CreateObjectMapping: 45.364500 ms MarkObjects: 472.852300 ms DeleteObjects: 0.536800 ms) Time to load EmptyForLoading 1,16 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.254600 ms Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 519273. Total: 538.527400 ms (FindLiveObjects: 16.965000 ms CreateObjectMapping: 45.642200 ms MarkObjects: 475.101900 ms DeleteObjects: 0.817900 ms) loading scene: M_F50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 515729. Total: 537.909500 ms (FindLiveObjects: 16.410600 ms CreateObjectMapping: 45.541000 ms MarkObjects: 475.072300 ms DeleteObjects: 0.885300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 515725. Total: 536.150400 ms (FindLiveObjects: 16.443200 ms CreateObjectMapping: 46.246000 ms MarkObjects: 472.910500 ms DeleteObjects: 0.550300 ms) Time to load EmptyForLoading 1,09 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.193300 ms Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 541790. Total: 545.543600 ms (FindLiveObjects: 19.925500 ms CreateObjectMapping: 45.934400 ms MarkObjects: 479.130200 ms DeleteObjects: 0.552900 ms) Shrine spawn rate multiplier from zone size | 0,6971446 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at XftWeapon.VertexPool.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 at XftWeapon.XWeaponTrail.MyPostRender (UnityEngine.Camera cam) [0x00000] in <00000000000000000000000000000000>:0 at SummonTracker+CompanionRevivedAction.Invoke (Actor companion) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 3198 unused Assets to reduce memory usage. Loaded Objects now: 521201. Total: 562.862100 ms (FindLiveObjects: 19.502500 ms CreateObjectMapping: 45.618900 ms MarkObjects: 493.927300 ms DeleteObjects: 3.813100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 521201. Total: 552.796700 ms (FindLiveObjects: 17.580000 ms CreateObjectMapping: 46.060000 ms MarkObjects: 488.614400 ms DeleteObjects: 0.541700 ms) Time to load EmptyForLoading 1,22 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.253800 ms Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 524648. Total: 561.781400 ms (FindLiveObjects: 19.712600 ms CreateObjectMapping: 45.715900 ms MarkObjects: 495.739000 ms DeleteObjects: 0.613500 ms) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 520346. Total: 549.100500 ms (FindLiveObjects: 16.795300 ms CreateObjectMapping: 45.901100 ms MarkObjects: 485.242800 ms DeleteObjects: 1.160900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 520342. Total: 549.597200 ms (FindLiveObjects: 16.495800 ms CreateObjectMapping: 45.794200 ms MarkObjects: 486.787600 ms DeleteObjects: 0.519000 ms) Time to load EmptyForLoading 1,12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.196600 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 550336. Total: 557.195400 ms (FindLiveObjects: 20.347200 ms CreateObjectMapping: 46.195100 ms MarkObjects: 490.076300 ms DeleteObjects: 0.576400 ms) Shrine spawn rate multiplier from zone size | 0,6693 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1757 unused Assets to reduce memory usage. Loaded Objects now: 522803. Total: 568.709500 ms (FindLiveObjects: 22.505500 ms CreateObjectMapping: 47.002200 ms MarkObjects: 494.234100 ms DeleteObjects: 4.967400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 522803. Total: 553.974500 ms (FindLiveObjects: 17.757700 ms CreateObjectMapping: 46.107900 ms MarkObjects: 489.542800 ms DeleteObjects: 0.565500 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Time to load EmptyForLoading 1,19 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.450700 ms Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 526227. Total: 558.878300 ms (FindLiveObjects: 19.847600 ms CreateObjectMapping: 45.421700 ms MarkObjects: 492.786600 ms DeleteObjects: 0.822000 ms) loading scene: M_D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 307 unused Assets to reduce memory usage. Loaded Objects now: 521824. Total: 555.077800 ms (FindLiveObjects: 16.692300 ms CreateObjectMapping: 45.506300 ms MarkObjects: 491.993700 ms DeleteObjects: 0.885300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 521824. Total: 550.792200 ms (FindLiveObjects: 16.540900 ms CreateObjectMapping: 45.212100 ms MarkObjects: 488.542900 ms DeleteObjects: 0.495700 ms) Time to load EmptyForLoading 1,13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.323000 ms Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 551809. Total: 558.891000 ms (FindLiveObjects: 19.934400 ms CreateObjectMapping: 45.753500 ms MarkObjects: 492.616000 ms DeleteObjects: 0.586700 ms) Shrine spawn rate multiplier from zone size | 0,6693 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 3916 unused Assets to reduce memory usage. Loaded Objects now: 525664. Total: 579.905900 ms (FindLiveObjects: 20.708200 ms CreateObjectMapping: 47.225400 ms MarkObjects: 506.112400 ms DeleteObjects: 5.859600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 525664. Total: 558.990200 ms (FindLiveObjects: 19.809300 ms CreateObjectMapping: 45.976400 ms MarkObjects: 492.654100 ms DeleteObjects: 0.549700 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Time to load EmptyForLoading 1,21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.447700 ms Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 529086. Total: 562.942100 ms (FindLiveObjects: 19.349400 ms CreateObjectMapping: 45.476300 ms MarkObjects: 497.432400 ms DeleteObjects: 0.683400 ms) loading scene: R6Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 358 unused Assets to reduce memory usage. Loaded Objects now: 524553. Total: 561.278400 ms (FindLiveObjects: 19.498700 ms CreateObjectMapping: 45.828100 ms MarkObjects: 494.899600 ms DeleteObjects: 1.051600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 524553. Total: 559.987100 ms (FindLiveObjects: 19.945200 ms CreateObjectMapping: 45.594700 ms MarkObjects: 493.955100 ms DeleteObjects: 0.491700 ms) Time to load EmptyForLoading 1,15 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 64 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.274100 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 559217. Total: 566.110200 ms (FindLiveObjects: 20.590600 ms CreateObjectMapping: 45.653600 ms MarkObjects: 499.278100 ms DeleteObjects: 0.587400 ms) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2871 unused Assets to reduce memory usage. Loaded Objects now: 532731. Total: 602.310600 ms (FindLiveObjects: 22.476200 ms CreateObjectMapping: 51.865100 ms MarkObjects: 522.614800 ms DeleteObjects: 5.354200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 532731. Total: 596.668400 ms (FindLiveObjects: 20.964700 ms CreateObjectMapping: 47.004900 ms MarkObjects: 528.148700 ms DeleteObjects: 0.549500 ms) Time to load EmptyForLoading 1,26 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.663800 ms Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 536278. Total: 627.587500 ms (FindLiveObjects: 31.040500 ms CreateObjectMapping: 55.306000 ms MarkObjects: 540.638700 ms DeleteObjects: 0.602000 ms) loading scene: M_Z30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 365 unused Assets to reduce memory usage. Loaded Objects now: 531743. Total: 593.789800 ms (FindLiveObjects: 21.853200 ms CreateObjectMapping: 50.122000 ms MarkObjects: 520.691200 ms DeleteObjects: 1.123200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 531739. Total: 593.649100 ms (FindLiveObjects: 20.367700 ms CreateObjectMapping: 47.031900 ms MarkObjects: 525.705200 ms DeleteObjects: 0.543700 ms) Time to load EmptyForLoading 1,21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.434700 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 554287. Total: 600.989400 ms (FindLiveObjects: 21.407900 ms CreateObjectMapping: 47.986700 ms MarkObjects: 530.954900 ms DeleteObjects: 0.639500 ms) Shrine spawn rate multiplier from zone size | 0,6386292 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1567 unused Assets to reduce memory usage. Loaded Objects now: 533374. Total: 590.110200 ms (FindLiveObjects: 20.884900 ms CreateObjectMapping: 45.961700 ms MarkObjects: 519.027200 ms DeleteObjects: 4.236100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 533374. Total: 595.849800 ms (FindLiveObjects: 26.112300 ms CreateObjectMapping: 50.064500 ms MarkObjects: 519.173500 ms DeleteObjects: 0.499100 ms) Time to load EmptyForLoading 1,26 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.390800 ms Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 536838. Total: 582.323200 ms (FindLiveObjects: 19.840500 ms CreateObjectMapping: 47.258500 ms MarkObjects: 514.592400 ms DeleteObjects: 0.631300 ms) loading scene: M_G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 532371. Total: 600.822800 ms (FindLiveObjects: 21.724500 ms CreateObjectMapping: 48.134200 ms MarkObjects: 529.930100 ms DeleteObjects: 1.033700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 532367. Total: 594.063500 ms (FindLiveObjects: 21.415600 ms CreateObjectMapping: 47.310100 ms MarkObjects: 524.803800 ms DeleteObjects: 0.533600 ms) Time to load EmptyForLoading 1,21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.713100 ms Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 582918. Total: 628.495800 ms (FindLiveObjects: 22.986900 ms CreateObjectMapping: 48.654500 ms MarkObjects: 556.063800 ms DeleteObjects: 0.790000 ms) Shrine spawn rate multiplier from zone size | 0,7655404 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3154 unused Assets to reduce memory usage. Loaded Objects now: 533383. Total: 606.432000 ms (FindLiveObjects: 21.550300 ms CreateObjectMapping: 47.712600 ms MarkObjects: 532.459500 ms DeleteObjects: 4.709300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 533383. Total: 597.075200 ms (FindLiveObjects: 22.930800 ms CreateObjectMapping: 49.234700 ms MarkObjects: 524.394700 ms DeleteObjects: 0.514500 ms) Time to load EmptyForLoading 1,28 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.430700 ms Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 536801. Total: 617.333200 ms (FindLiveObjects: 21.238500 ms CreateObjectMapping: 52.189700 ms MarkObjects: 543.159000 ms DeleteObjects: 0.745400 ms) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.800100 ms game version: Beta 0.7.9c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Unloading 818 unused Assets to reduce memory usage. Loaded Objects now: 479121. Total: 509.024500 ms (FindLiveObjects: 16.488600 ms CreateObjectMapping: 47.137500 ms MarkObjects: 443.900500 ms DeleteObjects: 1.497100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 479121. Total: 500.743100 ms (FindLiveObjects: 16.771700 ms CreateObjectMapping: 46.100200 ms MarkObjects: 437.356000 ms DeleteObjects: 0.514500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.823900 ms Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 487088. Total: 493.880100 ms (FindLiveObjects: 15.226400 ms CreateObjectMapping: 45.695900 ms MarkObjects: 432.189000 ms DeleteObjects: 0.768400 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report Exception: Steamworks is uninitialized at Steamworks.SteamInterface..ctor (System.Boolean server) [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.SteamUser.get_Internal () [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.AuthTicket.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Setting up 3 worker threads for Enlighten. Thread -> id: 36e4 -> priority: 1 Thread -> id: 3cc4 -> priority: 1 Thread -> id: 3fb0 -> priority: 1