Preloaded 'cimgui.so' Preloaded 'libProcessStart.so' Preloaded 'lib_burst_generated.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsteam_api.so' Preloaded 'cimgui-freetype.so' Display 0 'DELL U2715H 27"': 2560x1440 (primary device). Desktop is 2560 x 1440 @ 60 Hz Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path /home/bob/.local/share/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 470.57.02 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp 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GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced _coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_g pu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shadin g_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL _SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 30837928 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer LE.Caching.Serialization:GetSerializers() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Default vsync count 0 requesting resize 2560 x 1440 Using native desktop resolution 2560 x 1440 requesting fullscreen 2560 x 1440 at 0 Hz Desktop is 2560 x 1440 @ 60 Hz The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'AccelByteManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 2.928971 ms The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) game version: 0.8.2i GameVersionManager:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to config.uca.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) reactivating main camera CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable ImGuiNET.Unity.DearImGui:OnEnable() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 2.728164 ms Setting breakpad minidump AppID = 899770 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198020303262 [API loaded no] Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 503674. Total: 662.581553 ms (FindLiveObjects: 18.190331 ms CreateObjectMapping: 34.088316 ms MarkObjects: 609.273686 ms DeleteObjects: 1.028518 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) ERROR: ld.so: object '/home/bob/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Input Mode : Mouse & Keyboard EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at CraftingMaterialsPanelUI.RefreshAffixList () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Curl error 7: Failed to connect to perf-events.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback:Invoke(Result) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) executeLoginEvent UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | /home/bob/.config/unity3d/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:InitializeSPCharacter(String, Int32) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:InitializeSPCharacter(String, Int32) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) M1A-Crafting Slot Manager Init CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:SetupCharacterFromData(CharacterData1) CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:InitializeSPCharacter(String, Int32) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: A30 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:SetupCharacterFromData(CharacterData1) CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:InitializeSPCharacter(String, Int32) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:SetupCharacterFromData(CharacterData1) CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:InitializeSPCharacter(String, Int32) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:SetupCharacterFromData(CharacterData1) CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:InitializeSPCharacter(String, Int32) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:SetupCharacterFromData(CharacterData1) CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:InitializeSPCharacter(String, Int32) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0003166199 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:SetupCharacterFromData(CharacterData1) CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:InitializeSPCharacter(String, Int32) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:SetupCharacterFromData(CharacterData1) CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:InitializeSPCharacter(String, Int32) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 8) reactivating main camera CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) System.Action:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 556344. Total: 850.095809 ms (FindLiveObjects: 25.302435 ms CreateObjectMapping: 35.496125 ms MarkObjects: 788.251438 ms DeleteObjects: 1.045159 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene A30 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load A30 1.15 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 8.830114 ms Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 621170. Total: 833.659816 ms (FindLiveObjects: 23.314829 ms CreateObjectMapping: 35.119379 ms MarkObjects: 769.420565 ms DeleteObjects: 5.804241 ms) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler+InteractAction.Invoke (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:openMap(Boolean) InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WalkToInteractable:Update() (Filename: currently not available on il2cpp Line: -1) Curl error 7: Failed to connect to perf-events.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: B25 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001831055 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 8) Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 687078. Total: 955.723501 ms (FindLiveObjects: 27.386421 ms CreateObjectMapping: 34.869661 ms MarkObjects: 892.201495 ms DeleteObjects: 1.265262 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B25 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B25 0.97 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 47.013918 ms Unloading 939 unused Assets to reduce memory usage. Loaded Objects now: 668479. Total: 959.303653 ms (FindLiveObjects: 28.912963 ms CreateObjectMapping: 35.952922 ms MarkObjects: 888.207988 ms DeleteObjects: 6.229078 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 8) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 668479. Total: 953.504010 ms (FindLiveObjects: 29.246539 ms CreateObjectMapping: 35.657467 ms MarkObjects: 887.828457 ms DeleteObjects: 0.771046 ms) PreLoading Scene: B30 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 0.7145386 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 9) Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 672682. Total: 1005.854522 ms (FindLiveObjects: 39.891355 ms CreateObjectMapping: 39.826253 ms MarkObjects: 925.287061 ms DeleteObjects: 0.849142 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B30 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B30 1.74 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 34.405901 ms Unloading 551 unused Assets to reduce memory usage. Loaded Objects now: 976712. Total: 1003.717817 ms (FindLiveObjects: 40.719257 ms CreateObjectMapping: 36.146925 ms MarkObjects: 923.744078 ms DeleteObjects: 3.106954 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 9) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 976712. Total: 985.868384 ms (FindLiveObjects: 40.905106 ms CreateObjectMapping: 36.173525 ms MarkObjects: 907.874728 ms DeleteObjects: 0.914354 ms) Shrine spawn rate multiplier from zone size | 0.796068 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Festering Cultist(Clone)(Clone)'s ability list is a different length to its ability range list AbilityRangeList:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) PreLoading Scene: B33 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1064453 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 9) Unloading 8612 unused Assets to reduce memory usage. Loaded Objects now: 1033473. Total: 1112.688486 ms (FindLiveObjects: 61.307684 ms CreateObjectMapping: 41.819520 ms MarkObjects: 976.972747 ms DeleteObjects: 32.587753 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B33 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B33 1.26 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 277.242060 ms Unloading 1654 unused Assets to reduce memory usage. Loaded Objects now: 702480. Total: 1021.973621 ms (FindLiveObjects: 30.747793 ms CreateObjectMapping: 36.686717 ms MarkObjects: 949.171107 ms DeleteObjects: 5.367051 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 9) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 702480. Total: 1011.713095 ms (FindLiveObjects: 30.547779 ms CreateObjectMapping: 36.216666 ms MarkObjects: 944.134264 ms DeleteObjects: 0.813665 ms) Shrine spawn rate multiplier from zone size | 0.5 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: B25 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 9) Unloading 3244 unused Assets to reduce memory usage. Loaded Objects now: 713364. Total: 1101.355760 ms (FindLiveObjects: 43.720043 ms CreateObjectMapping: 38.334547 ms MarkObjects: 1007.709139 ms DeleteObjects: 11.591290 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B25 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B25 1.12 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 73.203225 ms Unloading 318 unused Assets to reduce memory usage. Loaded Objects now: 692467. Total: 1041.351048 ms (FindLiveObjects: 30.153008 ms CreateObjectMapping: 37.028518 ms MarkObjects: 971.175909 ms DeleteObjects: 2.992891 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 9) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 692467. Total: 1029.871256 ms (FindLiveObjects: 30.345379 ms CreateObjectMapping: 36.476763 ms MarkObjects: 962.206705 ms DeleteObjects: 0.841738 ms) PreLoading Scene: B36 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4237061 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 693106. Total: 1035.013337 ms (FindLiveObjects: 30.810150 ms CreateObjectMapping: 36.501450 ms MarkObjects: 966.866811 ms DeleteObjects: 0.834214 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B36 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B36 1.47 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 33.375029 ms Unloading 1524 unused Assets to reduce memory usage. Loaded Objects now: 684413. Total: 1030.135091 ms (FindLiveObjects: 30.108765 ms CreateObjectMapping: 36.565570 ms MarkObjects: 958.692828 ms DeleteObjects: 4.766837 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 684413. Total: 1020.249709 ms (FindLiveObjects: 30.054073 ms CreateObjectMapping: 36.473417 ms MarkObjects: 952.950042 ms DeleteObjects: 0.771417 ms) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: B40 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.3837891 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 810 unused Assets to reduce memory usage. Loaded Objects now: 686682. Total: 1068.411819 ms (FindLiveObjects: 41.859725 ms CreateObjectMapping: 55.708107 ms MarkObjects: 968.031936 ms DeleteObjects: 2.811200 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40 1.47 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 84.393113 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1465 unused Assets to reduce memory usage. Loaded Objects now: 829081. Total: 1066.751466 ms (FindLiveObjects: 36.085941 ms CreateObjectMapping: 43.791577 ms MarkObjects: 980.543090 ms DeleteObjects: 6.329937 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 829081. Total: 1062.622025 ms (FindLiveObjects: 45.035689 ms CreateObjectMapping: 37.688375 ms MarkObjects: 979.054800 ms DeleteObjects: 0.842299 ms) Shrine spawn rate multiplier from zone size | 0.9512801 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: B1S30 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.390625 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 941186. Total: 1150.690048 ms (FindLiveObjects: 52.668800 ms CreateObjectMapping: 43.107073 ms MarkObjects: 1053.938376 ms DeleteObjects: 0.975268 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B1S30 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B1S30 1.56 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 202.320504 ms Unloading 910 unused Assets to reduce memory usage. Loaded Objects now: 727715. Total: 1081.718195 ms (FindLiveObjects: 31.422008 ms CreateObjectMapping: 36.851796 ms MarkObjects: 1006.481979 ms DeleteObjects: 6.961771 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 727715. Total: 1072.006348 ms (FindLiveObjects: 31.892730 ms CreateObjectMapping: 36.710111 ms MarkObjects: 1002.624187 ms DeleteObjects: 0.778540 ms) Shrine spawn rate multiplier from zone size | 1.194424 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: B1S40 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2458496 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 5271 unused Assets to reduce memory usage. Loaded Objects now: 751855. Total: 1098.643766 ms (FindLiveObjects: 45.506011 ms CreateObjectMapping: 38.751328 ms MarkObjects: 996.203610 ms DeleteObjects: 18.181796 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B1S40 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B1S40 1.36 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 78.424384 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2813 unused Assets to reduce memory usage. Loaded Objects now: 724170. Total: 1085.492802 ms (FindLiveObjects: 32.645791 ms CreateObjectMapping: 38.799238 ms MarkObjects: 1008.436322 ms DeleteObjects: 5.610348 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 724170. Total: 1053.881910 ms (FindLiveObjects: 32.418766 ms CreateObjectMapping: 40.934651 ms MarkObjects: 979.695061 ms DeleteObjects: 0.832441 ms) Shrine spawn rate multiplier from zone size | 0.8526574 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) DecayedHusk(Clone)(Clone)'s ability list is a different length to its ability range list AbilityRangeList:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 1 EnableAnimatorState:Interaction(GameObject) InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WalkToInteractable:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2 EnableAnimatorState:Interaction(GameObject) InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WalkToInteractable:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: A30 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 2068 unused Assets to reduce memory usage. Loaded Objects now: 757647. Total: 1072.232843 ms (FindLiveObjects: 33.792080 ms CreateObjectMapping: 37.126041 ms MarkObjects: 994.267540 ms DeleteObjects: 7.046460 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene A30 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load A30 1.08 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 74.113792 ms B1S40 ReturnThroughPortalInteraction:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 740 unused Assets to reduce memory usage. Loaded Objects now: 716104. Total: 1042.521061 ms (FindLiveObjects: 31.726969 ms CreateObjectMapping: 36.662622 ms MarkObjects: 969.170410 ms DeleteObjects: 4.960059 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 716104. Total: 1054.314270 ms (FindLiveObjects: 31.023310 ms CreateObjectMapping: 36.588704 ms MarkObjects: 985.920211 ms DeleteObjects: 0.781204 ms) PreLoading Scene: B1S40 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1813965 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 287 unused Assets to reduce memory usage. Loaded Objects now: 715839. Total: 1059.444759 ms (FindLiveObjects: 31.777694 ms CreateObjectMapping: 36.652283 ms MarkObjects: 989.560065 ms DeleteObjects: 1.453685 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B1S40 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B1S40 1.26 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 49.205356 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1200 unused Assets to reduce memory usage. Loaded Objects now: 726510. Total: 1066.634127 ms (FindLiveObjects: 32.043803 ms CreateObjectMapping: 36.702526 ms MarkObjects: 991.321025 ms DeleteObjects: 6.566060 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 726510. Total: 1083.809175 ms (FindLiveObjects: 32.037962 ms CreateObjectMapping: 36.709691 ms MarkObjects: 1014.237658 ms DeleteObjects: 0.823083 ms) Shrine spawn rate multiplier from zone size | 0.8526574 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: B40 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.3925781 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 772143. Total: 1065.174120 ms (FindLiveObjects: 36.669305 ms CreateObjectMapping: 36.561302 ms MarkObjects: 990.854041 ms DeleteObjects: 1.088670 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40 1.48 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 100.596309 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 441 unused Assets to reduce memory usage. Loaded Objects now: 834913. Total: 1075.598773 ms (FindLiveObjects: 36.338895 ms CreateObjectMapping: 37.435651 ms MarkObjects: 998.293858 ms DeleteObjects: 3.529787 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 834913. Total: 1083.653022 ms (FindLiveObjects: 36.271449 ms CreateObjectMapping: 38.165149 ms MarkObjects: 1008.337537 ms DeleteObjects: 0.878016 ms) Shrine spawn rate multiplier from zone size | 0.9512801 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: B40TR LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.3276367 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 950790. Total: 1130.741440 ms (FindLiveObjects: 52.236259 ms CreateObjectMapping: 43.471657 ms MarkObjects: 1033.690246 ms DeleteObjects: 1.342507 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40TR d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40TR 1.48 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 10) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 201.293458 ms Unloading 2194 unused Assets to reduce memory usage. Loaded Objects now: 747572. Total: 1085.398244 ms (FindLiveObjects: 32.628439 ms CreateObjectMapping: 37.542893 ms MarkObjects: 1006.734752 ms DeleteObjects: 8.491549 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 747572. Total: 1103.263797 ms (FindLiveObjects: 33.132163 ms CreateObjectMapping: 37.501154 ms MarkObjects: 1031.836711 ms DeleteObjects: 0.793097 ms) Shrine spawn rate multiplier from zone size | 0.8778492 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: B40 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2019043 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 4467 unused Assets to reduce memory usage. Loaded Objects now: 813297. Total: 1109.888176 ms (FindLiveObjects: 45.135366 ms CreateObjectMapping: 37.736074 ms MarkObjects: 1009.067055 ms DeleteObjects: 17.949019 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B40 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B40 1.34 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 109.388823 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has an Actor component with no actor data. Using default actor data as a failsafe. Actor:Awake() UnityEngine.GameObject:AddComponent() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AbilityObjectConstructor Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoor has no AilmentReceiver Actor:GetReferences() ProtectionClass:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1304 unused Assets to reduce memory usage. Loaded Objects now: 837167. Total: 1088.660289 ms (FindLiveObjects: 40.997328 ms CreateObjectMapping: 38.766276 ms MarkObjects: 1001.687180 ms DeleteObjects: 7.208824 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 837167. Total: 1079.780883 ms (FindLiveObjects: 41.271703 ms CreateObjectMapping: 39.104700 ms MarkObjects: 998.570617 ms DeleteObjects: 0.833102 ms) Shrine spawn rate multiplier from zone size | 0.9512801 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: B50 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2875977 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 3033 unused Assets to reduce memory usage. Loaded Objects now: 908811. Total: 1120.276802 ms (FindLiveObjects: 55.157665 ms CreateObjectMapping: 46.304788 ms MarkObjects: 1009.058218 ms DeleteObjects: 9.755068 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B50 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B50 1.44 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 238.047662 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Curl error 7: Failed to connect to perf-events.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SpawnTriggerListener.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 3800 unused Assets to reduce memory usage. Loaded Objects now: 765524. Total: 1138.117918 ms (FindLiveObjects: 33.914219 ms CreateObjectMapping: 40.496019 ms MarkObjects: 1024.109916 ms DeleteObjects: 39.596823 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 765524. Total: 1089.037026 ms (FindLiveObjects: 37.837765 ms CreateObjectMapping: 37.625056 ms MarkObjects: 1012.757323 ms DeleteObjects: 0.816050 ms) Shrine spawn rate multiplier from zone size | 0.8811201 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) player MainPlayer(Clone) died DyingPlayer:onEnter() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: B60 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2617188 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 9422 unused Assets to reduce memory usage. Loaded Objects now: 798098. Total: 1132.748372 ms (FindLiveObjects: 47.243058 ms CreateObjectMapping: 38.470862 ms MarkObjects: 1014.462419 ms DeleteObjects: 32.571312 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B60 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B60 1.44 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 115.240423 ms Unloading 4725 unused Assets to reduce memory usage. Loaded Objects now: 681405. Total: 1069.293993 ms (FindLiveObjects: 29.782824 ms CreateObjectMapping: 37.524849 ms MarkObjects: 987.418309 ms DeleteObjects: 14.567420 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 681405. Total: 1057.613065 ms (FindLiveObjects: 29.938516 ms CreateObjectMapping: 37.193728 ms MarkObjects: 989.680691 ms DeleteObjects: 0.799559 ms) Shrine spawn rate multiplier from zone size | 1.938648 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: A30 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 755095. Total: 1097.639503 ms (FindLiveObjects: 34.002274 ms CreateObjectMapping: 36.359143 ms MarkObjects: 1026.226403 ms DeleteObjects: 1.050980 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene A30 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load A30 1.11 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 65.357897 ms B60 ReturnThroughPortalInteraction:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 539 unused Assets to reduce memory usage. Loaded Objects now: 720344. Total: 1101.035950 ms (FindLiveObjects: 31.091528 ms CreateObjectMapping: 41.963049 ms MarkObjects: 1024.550051 ms DeleteObjects: 3.430541 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 720344. Total: 1061.105943 ms (FindLiveObjects: 31.358228 ms CreateObjectMapping: 36.376385 ms MarkObjects: 992.619240 ms DeleteObjects: 0.751538 ms) PreLoading Scene: B60 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1416016 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 720116. Total: 1091.019643 ms (FindLiveObjects: 42.933508 ms CreateObjectMapping: 39.746323 ms MarkObjects: 1006.616591 ms DeleteObjects: 1.722480 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B60 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B60 1.25 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 49.244850 ms Unloading 1707 unused Assets to reduce memory usage. Loaded Objects now: 680407. Total: 1047.622405 ms (FindLiveObjects: 30.034175 ms CreateObjectMapping: 36.441066 ms MarkObjects: 973.126737 ms DeleteObjects: 8.019825 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 680407. Total: 1047.658082 ms (FindLiveObjects: 30.016563 ms CreateObjectMapping: 36.505588 ms MarkObjects: 980.394822 ms DeleteObjects: 0.740488 ms) Shrine spawn rate multiplier from zone size | 1.93818 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: B80 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2954102 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 3679 unused Assets to reduce memory usage. Loaded Objects now: 707769. Total: 1113.290383 ms (FindLiveObjects: 42.790420 ms CreateObjectMapping: 40.088154 ms MarkObjects: 1015.750033 ms DeleteObjects: 14.660955 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B80 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B80 1.42 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 45.812446 ms Unloading 3253 unused Assets to reduce memory usage. Loaded Objects now: 740609. Total: 1076.581475 ms (FindLiveObjects: 32.329659 ms CreateObjectMapping: 37.046562 ms MarkObjects: 1001.073740 ms DeleteObjects: 6.130633 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 740609. Total: 1074.528546 ms (FindLiveObjects: 32.421191 ms CreateObjectMapping: 37.006737 ms MarkObjects: 1004.315918 ms DeleteObjects: 0.784120 ms) Shrine spawn rate multiplier from zone size | 2 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) BloatedHusk(Clone)(Clone)'s ability list is a different length to its ability range list AbilityRangeList:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) VoidWorm(Clone)(Clone)'s ability list is a different length to its ability range list AbilityRangeList:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) BloatedHusk(Clone)(Clone)'s ability list is a different length to its ability range list AbilityRangeList:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) BloatedHusk(Clone)(Clone)'s ability list is a different length to its ability range list AbilityRangeList:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) PreLoading Scene: B90 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1782227 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 13212 unused Assets to reduce memory usage. Loaded Objects now: 788068. Total: 1186.742155 ms (FindLiveObjects: 48.481259 ms CreateObjectMapping: 38.109855 ms MarkObjects: 1046.897867 ms DeleteObjects: 53.252433 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B90 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B90 1.39 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 112.194864 ms Unloading 1582 unused Assets to reduce memory usage. Loaded Objects now: 701839. Total: 1109.797255 ms (FindLiveObjects: 31.003272 ms CreateObjectMapping: 36.926397 ms MarkObjects: 1032.476881 ms DeleteObjects: 9.390064 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 701839. Total: 1088.400693 ms (FindLiveObjects: 31.293306 ms CreateObjectMapping: 37.999659 ms MarkObjects: 1018.195137 ms DeleteObjects: 0.911769 ms) Shrine spawn rate multiplier from zone size | 0.5453426 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Invalid Layer Index '0' (Filename: Line: 916) BloatedHusk(Clone)(Clone)'s ability list is a different length to its ability range list AbilityRangeList:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: A30 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 2016 unused Assets to reduce memory usage. Loaded Objects now: 724359. Total: 1126.919384 ms (FindLiveObjects: 33.321559 ms CreateObjectMapping: 37.844888 ms MarkObjects: 1046.524096 ms DeleteObjects: 9.228220 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene A30 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load A30 1.14 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 59.195715 ms B90 ReturnThroughPortalInteraction:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 484 unused Assets to reduce memory usage. Loaded Objects now: 723594. Total: 1088.719250 ms (FindLiveObjects: 31.747949 ms CreateObjectMapping: 37.902877 ms MarkObjects: 1015.793715 ms DeleteObjects: 3.274128 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 723594. Total: 1089.742639 ms (FindLiveObjects: 31.838558 ms CreateObjectMapping: 37.272505 ms MarkObjects: 1019.816928 ms DeleteObjects: 0.813976 ms) PreLoading Scene: B90 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.1816406 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 723345. Total: 1116.934686 ms (FindLiveObjects: 43.643890 ms CreateObjectMapping: 39.458343 ms MarkObjects: 1032.167873 ms DeleteObjects: 1.664010 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B90 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B90 1.31 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 50.755192 ms Unloading 1543 unused Assets to reduce memory usage. Loaded Objects now: 700906. Total: 1122.184368 ms (FindLiveObjects: 31.003463 ms CreateObjectMapping: 38.107291 ms MarkObjects: 1044.569882 ms DeleteObjects: 8.503081 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 700906. Total: 1095.193567 ms (FindLiveObjects: 32.004399 ms CreateObjectMapping: 38.756407 ms MarkObjects: 1023.650665 ms DeleteObjects: 0.781445 ms) Shrine spawn rate multiplier from zone size | 0.5453426 ShrinePlacementManager:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Invalid Layer Index '0' (Filename: Line: 916) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) PreLoading Scene: B100 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.3364258 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 749706. Total: 1142.259422 ms (FindLiveObjects: 45.826512 ms CreateObjectMapping: 39.338238 ms MarkObjects: 1053.928046 ms DeleteObjects: 3.165945 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene B100 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load B100 1.50 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 70.569118 ms Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 654954. Total: 1091.235296 ms (FindLiveObjects: 28.660901 ms CreateObjectMapping: 37.000315 ms MarkObjects: 1022.861305 ms DeleteObjects: 2.712194 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 654954. Total: 1086.707318 ms (FindLiveObjects: 29.129961 ms CreateObjectMapping: 36.595637 ms MarkObjects: 1020.120296 ms DeleteObjects: 0.860453 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Curl error 7: Failed to connect to perf-events.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.recieveLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.sendLocationDetector (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocationOffset, UnityEngine.Vector3 targetLocation) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: EoT LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.08349609 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 666 unused Assets to reduce memory usage. Loaded Objects now: 656347. Total: 1090.477667 ms (FindLiveObjects: 38.313166 ms CreateObjectMapping: 37.577758 ms MarkObjects: 1011.506548 ms DeleteObjects: 3.079473 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.18 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 17.482094 ms Unloading 1249 unused Assets to reduce memory usage. Loaded Objects now: 671136. Total: 1105.319160 ms (FindLiveObjects: 28.791025 ms CreateObjectMapping: 37.825732 ms MarkObjects: 1035.807425 ms DeleteObjects: 2.894406 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 671136. Total: 1081.278901 ms (FindLiveObjects: 29.198799 ms CreateObjectMapping: 36.322324 ms MarkObjects: 1014.985370 ms DeleteObjects: 0.771747 ms) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: Mastery LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 0.3486328 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 573 unused Assets to reduce memory usage. Loaded Objects now: 676277. Total: 1112.305187 ms (FindLiveObjects: 41.000184 ms CreateObjectMapping: 39.725003 ms MarkObjects: 1027.412047 ms DeleteObjects: 4.167343 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Mastery d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Mastery 1.48 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'FX_Cyclone_Mastery') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Cyclone') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Cyclone') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 23.062375 ms Unloading 1853 unused Assets to reduce memory usage. Loaded Objects now: 699673. Total: 1106.071581 ms (FindLiveObjects: 30.941065 ms CreateObjectMapping: 37.309455 ms MarkObjects: 1031.524927 ms DeleteObjects: 6.295492 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 699673. Total: 1096.813795 ms (FindLiveObjects: 31.979813 ms CreateObjectMapping: 37.436422 ms MarkObjects: 1026.608641 ms DeleteObjects: 0.788298 ms) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at DMMapCustomLayerManager.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Curl error 7: Failed to connect to perf-events.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused (Filename: Line: 813) PreLoading Scene: EoT LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.02050781 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 1571 unused Assets to reduce memory usage. Loaded Objects now: 739712. Total: 1129.489022 ms (FindLiveObjects: 40.983803 ms CreateObjectMapping: 38.264645 ms MarkObjects: 1044.741675 ms DeleteObjects: 5.498158 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.17 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 61.263412 ms Unloading 877 unused Assets to reduce memory usage. Loaded Objects now: 679834. Total: 1145.550923 ms (FindLiveObjects: 29.947453 ms CreateObjectMapping: 37.540928 ms MarkObjects: 1070.560508 ms DeleteObjects: 7.501393 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 679834. Total: 1134.522067 ms (FindLiveObjects: 30.154461 ms CreateObjectMapping: 37.555917 ms MarkObjects: 1066.018863 ms DeleteObjects: 0.792045 ms) PreLoading Scene: C10 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() InteractAction:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 675049. Total: 1127.804314 ms (FindLiveObjects: 32.031150 ms CreateObjectMapping: 38.371445 ms MarkObjects: 1056.525475 ms DeleteObjects: 0.875762 ms) Unload assets/previous scene complete d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C10 d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C10 1.16 s d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 36.250098 ms