[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Initialize engine version: 2021.3.42f1 (f1197811e8ce) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 7900 XTX (ID=0x744c) Vendor: ATI VRAM: 24490 MB Driver: 32.0.13031.3015 D3D11 device created for Microsoft Media Foundation video decoding. Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.GlobalSerializationConfig:get_Logger() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() The referenced script on this Behaviour (Game Object '') is missing! Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.531900 ms Uploading Crash Report 2025-05-05T14:23:06.6301431+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Create (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.IProgress`1[T] progress, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.ToUniTask[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, System.IProgress`1[T] progress, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.GetAwaiter[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) Localization:.cctor() LE.UI.MultiPicker.AffixContentGenerator:OnBeforeAssembliesLoaded() 2025-05-05T14:23:06.9025773+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2025-05-05T14:23:06.9296703+00:00 Log Local build hash: c4e12e276bd3976f96e0e9af8e07ad3eed41e034 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! 2025-05-05T14:23:10.3597558+00:00 Log game version: 1.2.2.2. internal version: 1.2.2.2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:10.3607589+00:00 Log Local sha: c4e12e276bd3976f96e0e9af8e07ad3eed41e034 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:10.5403754+00:00 Log DeathScreen opened: -infoProvider: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:10.5448907+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:10.5489046+00:00 Error _scalableGO must not contain null entries. 2 null entries found in UISubScaler on GameObject CraftingMaterialsPanel(Clone). LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UISubScaler:RemoveNullEntriesAndLogErrorIfFound(List`1, String) UISubScaler:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() [ line -1582376328] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() [ line -1582373416] 2025-05-05T14:23:12.2386947+00:00 Log IMGUI OnEnable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:12.6797067+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:12.6847238+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:12.6852250+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:12.6967647+00:00 Log ClientSessionID=21bba412735b47d2af68ee4cc69ccdf0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() BaseTransitionService:.ctor() LE.Services.Transitions.ClientTransitionService:.ctor() LE.Services.ServiceProvider:CreateClientTransitionService() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_TransitionService() LE.Networking.DungeonFloor:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Unloading 7 Unused Serialized files (Serialized files now loaded: 309) UnloadTime: 4.774500 ms 2025-05-05T14:23:13.0780712+00:00 Error [QA-464852] Failed to find object with name 'Visuals' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:13.0785737+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Unloading 106965 unused Assets to reduce memory usage. Loaded Objects now: 954026. Total: 545.336300 ms (FindLiveObjects: 48.930800 ms CreateObjectMapping: 44.663100 ms MarkObjects: 430.857800 ms DeleteObjects: 20.884000 ms) 2025-05-05T14:23:13.9219640+00:00 Warning 'MODEL_Sentinel_2023_02 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:13.9224651+00:00 Warning 'Rogue Visuals Prefab_V3 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:13.9234686+00:00 Warning 'Acolyte Visuals Prefab V3 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:13.9234686+00:00 Warning 'Mage Visuals Prefab V02 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:13.9239702+00:00 Warning 'Primalist Visuals Prefab V3 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:13.9681218+00:00 Log Locale changed to English (en) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-05-05T14:23:14.3419030+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! 2025-05-05T14:23:16.1500995+00:00 Log Matched player '9C9B9A2265D25AF9' to region 'deu-central' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:17.4003845+00:00 Log Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:17.4134291+00:00 Log Initializing cycle status service LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:17.9412382+00:00 Log Server cycle set to Trout LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:17.9432448+00:00 Log Initializing scene variant service LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:17.9442482+00:00 Log Initializing net object registry LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:17.9447498+00:00 Log Initialization complete, invoking post initialized event LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:19.0555542+00:00 Log Connected to chat as 'UbergamR' (ID: '9C9B9A2265D25AF9') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__95:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleHealthCheckEvent(EventHealthCheck, HealthCheckEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:36.0436464+00:00 Error [QA-464852] Failed to find object with name 'Visuals' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:36.0441482+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:36.0441482+00:00 Error [QA-464852] Failed to find object with name 'Visuals' for scene 'CharacterSelectScene' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:36.0446500+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'CharacterSelectScene' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:52.7833741+00:00 Log Loading character: UberNukR CD269C8E21419F32 isOnline: True, cycle: Trout, class: Mage LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__90:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-05-05T14:23:53.1195265+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:53.1200277+00:00 Log Requesting game server in region eu-west LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.<>c__DisplayClass7_0:b__0(OperationRecord) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:55.5413260+00:00 Log Matchmaking finished: {"Ip":"88.211.245.12","Port":13528,"LidgrenPort":14443,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:55.7575671+00:00 Log Enter Game: Connecting to 88.211.245.12:13528 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-05-05T14:23:55.8187767+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:23:58.1377239+00:00 Log NetConnection(269214614426708099) status changed (status: Connected, reason: 'Connected to 83683FF54371BC03') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:23:58.1377239+00:00 Log CLIENT: Setting RemoteConnectionId to 5534179223565410247 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:23:58.1377239+00:00 Log Server Accepted (IP=88.211.245.12;Port=13528) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:23:58.1382256+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterSessionStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:CharacterSessionStarted(CharacterData, String) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Networking.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Networking.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:23:58.2235183+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Z32, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:23:58.2240195+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:23:58.2245216+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:23:58.2250235+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:23:58.4417657+00:00 Log Upgrading item filter Lightning from 0 to 3 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemFiltering.ItemFilter:Sanitize() ItemFiltering.ItemFilterManager:LoadFilter(String) ItemFiltering.ItemFilterManager:OnCharacterLoad(CharacterData) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__23:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) LE.AssetManagement.<>c__DisplayClass16_0:b__0(OperationRecord) OperationScope:Run(BaseTransitionService, Object, Action`1, String) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 5 Unused Serialized files (Serialized files now loaded: 417) Unloading 120303 unused Assets to reduce memory usage. Loaded Objects now: 1068497. Total: 627.343400 ms (FindLiveObjects: 55.064100 ms CreateObjectMapping: 44.826400 ms MarkObjects: 503.413800 ms DeleteObjects: 24.038800 ms) 2025-05-05T14:23:59.2520426+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 123.34ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 8 Unused Serialized files (Serialized files now loaded: 417) UnloadTime: 7.653200 ms 2025-05-05T14:24:00.1957773+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Z32' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-05-05T14:24:00.1957773+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Z32' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-05-05T14:24:00.2188560+00:00 Log PlayerSync.Initialize 9C9B9A2265D25AF9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.2198590+00:00 Error Failed to get UserIdentity for player 9C8C5BB80C9BFF0A. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.2213647+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4692139+00:00 Log PlayerActorSync.Initialize(9C9B9A2265D25AF9, NetObjectKey(D654)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4772416+00:00 Warning ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(MessageSyncItemContainerContents) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4807541+00:00 Log PlayerSync.Initialize 4492CE08D6BFD22F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4807541+00:00 Log PlayerActorSync.Initialize(4492CE08D6BFD22F, NetObjectKey(D517)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4837644+00:00 Log PlayerSync.Initialize 4BC116C5FE55008 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4842661+00:00 Log PlayerActorSync.Initialize(4BC116C5FE55008, NetObjectKey(D570)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4872763+00:00 Log PlayerSync.Initialize 65D7916072EBC22F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4872763+00:00 Log PlayerActorSync.Initialize(65D7916072EBC22F, NetObjectKey(D581)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4902866+00:00 Log PlayerSync.Initialize 9B30141A55D24CA2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4902866+00:00 Log PlayerActorSync.Initialize(9B30141A55D24CA2, NetObjectKey(D586)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4932971+00:00 Log PlayerSync.Initialize 73F587613BCDE3FD LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4932971+00:00 Log PlayerActorSync.Initialize(73F587613BCDE3FD, NetObjectKey(D602)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4963072+00:00 Log PlayerSync.Initialize 6B835B48B5F76605 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4963072+00:00 Log PlayerActorSync.Initialize(6B835B48B5F76605, NetObjectKey(D626)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4993186+00:00 Log PlayerSync.Initialize CD468620AE239B05 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.4993186+00:00 Log PlayerActorSync.Initialize(CD468620AE239B05, NetObjectKey(D639)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.5023278+00:00 Log PlayerSync.Initialize 1EB397319B311D9B LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.5023278+00:00 Log PlayerActorSync.Initialize(1EB397319B311D9B, NetObjectKey(D643)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.5053392+00:00 Log PlayerSync.Initialize 9C8C5BB80C9BFF0A LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.5053392+00:00 Log PlayerSync.Initialize 9F957B9A275AC692 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.5053392+00:00 Log PlayerActorSync.Initialize(9F957B9A275AC692, NetObjectKey(D650)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.5083476+00:00 Log PlayerSync.Initialize EB2ECDB91FA45BF0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.5083476+00:00 Log PlayerActorSync.Initialize(EB2ECDB91FA45BF0, NetObjectKey(D652)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.5113590+00:00 Log LoadingScreen.OnSceneLoaded(Z32, Single Z32) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:00.5203897+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:59 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-05-05T14:24:00.5203897+00:00 Log Time to Single load 'Z32' 2.31 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-05-05T14:24:00.5223968+00:00 Warning No AutoPoolPreloaderConfiguration found for scene Z32. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-05-05T14:24:00.5234002+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:59 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() ActorVisuals:Start() 2025-05-05T14:24:00.5264103+00:00 Error Failed to find UserIdentity LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__32:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-05-05T14:24:00.5269120+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-05-05T14:24:00.5309258+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:00.5309258+00:00 Log RtmClientPartyManager PartySettingsChanged LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:00.5364449+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Z32) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:00.5805963+00:00 Log Received remote sha: c4e12e276bd3976f96e0e9af8e07ad3eed41e034 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:00.5805963+00:00 Log Received remote host: prod-prod-a-towns-eu-west-ds8fc-dlgpc LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2910 unused Assets to reduce memory usage. Loaded Objects now: 1155416. Total: 616.180300 ms (FindLiveObjects: 58.702100 ms CreateObjectMapping: 41.112800 ms MarkObjects: 511.524700 ms DeleteObjects: 4.840000 ms) 2025-05-05T14:24:01.3963910+00:00 Log LoadingScreen.OnDisable(Z32) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-05-05T14:24:01.3968927+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-05-05T14:24:01.4119442+00:00 Log Received Local Tree Data from server | characterLevel | 8 | classID | 1 | chosenMastery | 0 8 | 0 | 0 | 0 | 0 | 8 | 3 | 2 | 0 | 3 | 1 | 6 | 1 | 2 | 0 | 23 | 0 | 3 | 0 | 2 | 2 | 6 | 2 | 1 | 0 | 14 | 1 | 2 | 0 | 1 | 24 | 2 | 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-05-05T14:24:03.9481369+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG. (this = End of Time Activator (OneTimeEventCondition), interactingObject = ) at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] 2025-05-05T14:24:11.0389380+00:00 Log Received new game server info{ Ip = 46.251.248.147, Port = 12730 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:11.0394395+00:00 Log NetConnection(269214614426708099) status changed (status: Disconnecting, reason: 'Client shutting down') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:11.0394395+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] 2025-05-05T14:24:11.0700441+00:00 Log NetConnection(269214614426708099) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:11.0700441+00:00 Log LoadingScreen.OnExpectedDisconnect Z52 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:11.0710475+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:11.0745595+00:00 Error UserIdentity not yet initialized, returning null. at PlayerActorSync#UserIdentity:64 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) PlayerActorSync:get_UserIdentity() LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-05-05T14:24:11.0750617+00:00 Error playerActorSync doesn't have an UserIdentity LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-05-05T14:24:11.0770686+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() d3d11: failed to create buffer (target 0x1 mode 1 size 49552) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 1956) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] 2025-05-05T14:24:14.3703548+00:00 Log NetConnection(-1664235588442747569) status changed (status: Connected, reason: 'Connected to 4F8D4EC08C72E7E8') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:14.3708566+00:00 Log CLIENT: Setting RemoteConnectionId to 5534179223565410247 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:14.3708566+00:00 Log Server Accepted (IP=46.251.248.147;Port=12730) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] 2025-05-05T14:24:14.3954408+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 778 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:14.3984511+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 778 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] 2025-05-05T14:24:15.1154080+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 778 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:15.1169135+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene Z32! MTX Pet Despawning Dust LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) AutoPoolManager:OnPreSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:15.1199238+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Z52, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create 2D texture id=3621 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3621 [D3D error was 80070057] d3d11: failed to create 2D texture id=3294 width=8 height=8 mips=4 dxgifmt=71 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3294 [D3D error was 80070057] d3d11: failed to create 2D texture id=2853 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=2853 [D3D error was 80070057] d3d11: failed to create 2D texture id=3194 width=8 height=8 mips=4 dxgifmt=71 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3194 [D3D error was 80070057] d3d11: failed to create 2D texture id=3442 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3442 [D3D error was 80070057] d3d11: failed to create buffer (target 0x1 mode 0 size 61504) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 16974) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 37440) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 10224) [0x887A0005] d3d11: failed to create 2D texture id=5155 width=8 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3056 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=2742 width=8 height=8 mips=4 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3269 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3371 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3105 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3671 width=16 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=2742 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3056 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=5155 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3269 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3371 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3105 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3671 [D3D error was 80070057] d3d11: failed to create 2D texture id=3912 width=16 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3912 [D3D error was 80070057] d3d11: failed to create buffer (target 0x25 mode 0 size 105480) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 10548) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 84384) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 24564) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 13392) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2136) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 8640) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 1728) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 6912) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2034) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 1640) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 328) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 1312) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 360) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 306000) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 91800) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 244800) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 41928) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 87120) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 8712) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 69696) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 15288) [0x887A0005] d3d11: failed to create 2D texture id=3675 width=8 height=16 mips=5 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3675 [D3D error was 80070057] d3d11: failed to create 2D texture id=3986 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3986 [D3D error was 80070057] d3d11: failed to create 2D texture id=2769 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=2769 [D3D error was 80070057] d3d11: failed to create 2D texture id=3096 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3315 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3096 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3315 [D3D error was 80070057] d3d11: failed to create buffer (target 0x25 mode 0 size 88160) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 8816) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 70528) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12384) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 97400) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 9740) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 77920) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 17682) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 105480) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 10548) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 84384) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 24564) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 13392) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2136) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 13344) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2136) [0x887A0005] d3d11: failed to create 2D texture id=3444 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3709 width=8 height=8 mips=4 dxgifmt=71 [D3D error was 887a0005] d3d11: failed to create 2D texture id=2846 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3444 [D3D error was 80070057] d3d11: failed to create 2D texture id=3582 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3709 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=2846 [D3D error was 80070057] d3d11: failed to create 2D texture id=2667 width=8 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3582 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=2667 [D3D error was 80070057] d3d11: failed to create 2D texture id=3216 width=8 height=16 mips=5 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3216 [D3D error was 80070057] d3d11: failed to create 2D texture id=2641 width=8 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=2641 [D3D error was 80070057] d3d11: failed to create buffer (target 0x25 mode 0 size 30720) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 3072) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 3072) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 5832) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 260320) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 26032) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 208256) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 58896) [0x887A0005] d3d11: failed to create 2D texture id=3109 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3509 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3109 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3509 [D3D error was 80070057] d3d11: failed to create 2D texture id=9657 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=9657 [D3D error was 80070057] d3d11: failed to create buffer (target 0x25 mode 0 size 193360) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 19336) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 154688) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 43722) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 40192) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 8370) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] Unloading 3 Unused Serialized files (Serialized files now loaded: 459) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 1178825. Total: 401.202200 ms (FindLiveObjects: 60.360700 ms CreateObjectMapping: 42.641600 ms MarkObjects: 295.598800 ms DeleteObjects: 2.600500 ms) 2025-05-05T14:24:15.9863929+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 135.31ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create 2D texture id=3310 width=1024 height=512 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3061 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3189 width=8 height=32 mips=6 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3189 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3061 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3310 [D3D error was 80070057] d3d11: failed to create 2D texture id=2941 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=2938 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=2711 width=8 height=32 mips=6 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3212 width=256 height=256 mips=1 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3703 width=256 height=256 mips=1 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3162 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3250 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=3883 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9658 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9659 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9660 width=8 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9661 width=8 height=32 mips=6 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9662 width=1024 height=1024 mips=11 dxgifmt=71 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9663 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9664 width=8 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9665 width=256 height=256 mips=1 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9666 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9667 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9668 width=512 height=256 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9669 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9670 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9671 width=256 height=256 mips=1 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9672 width=8 height=16 mips=5 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9673 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9674 width=512 height=256 mips=10 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9675 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9676 width=16 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9677 width=16 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9678 width=16 height=16 mips=5 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9679 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9680 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9681 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9682 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9683 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9684 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9685 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9686 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9687 width=8 height=8 mips=4 dxgifmt=71 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9688 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9689 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9690 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9691 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9692 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9693 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9694 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9695 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9696 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9697 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9698 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9699 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9700 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9701 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9702 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9703 width=8 height=8 mips=4 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9704 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9705 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9706 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9707 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9708 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9709 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9711 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9712 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9713 width=256 height=256 mips=9 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9714 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9715 width=8 height=32 mips=6 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9716 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9717 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9718 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9719 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create 2D texture shader resource view id=2711 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3212 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3703 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3250 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3162 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=2938 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=2941 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=3883 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9658 [D3D error was 80070057] d3d11: failed to create buffer (target 0x1 mode 0 size 21076) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3624) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 13536) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3426) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 16000) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1500) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 30624) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 5244) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 254176) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 59724) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 238880) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 59568) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 52448) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 8472) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 38176) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12132) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 22624) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3024) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 32000) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 6864) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 13216) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3396) [0x887A0005] d3d11: failed to create 2D texture shader resource view id=9659 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9660 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9661 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9662 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9663 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9664 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9665 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9666 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9667 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9668 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9669 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9670 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9671 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9672 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9673 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9674 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9675 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9676 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9677 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9678 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9679 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9680 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9681 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9682 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9683 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9684 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9685 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9686 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9687 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9688 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9689 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9690 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9691 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9692 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9693 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9694 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9695 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9696 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9697 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9698 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9699 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9700 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9701 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9702 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9703 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9704 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9705 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9706 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9707 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9708 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9709 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9711 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9712 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9713 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9714 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9715 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9716 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9717 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9718 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9719 [D3D error was 80070057] d3d11: failed to create 2D texture id=9720 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9721 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9722 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9723 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9724 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9725 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9726 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9727 width=8 height=16 mips=5 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9728 width=1024 height=1024 mips=11 dxgifmt=98 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9729 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9730 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9731 width=8 height=32 mips=6 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9732 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9733 width=8 height=16 mips=5 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9734 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9735 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9736 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9737 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9738 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9739 width=8 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9740 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9741 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9742 width=1024 height=1024 mips=11 dxgifmt=71 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9743 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9744 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9745 width=8 height=64 mips=7 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9746 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9747 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9748 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9749 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9750 width=1024 height=1024 mips=11 dxgifmt=98 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9751 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9752 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9753 width=8 height=64 mips=7 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9754 width=8 height=64 mips=7 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9755 width=8 height=16 mips=5 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create 2D texture shader resource view id=9720 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9722 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9721 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9723 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9724 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9725 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9726 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9727 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9728 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9729 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9730 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9731 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9732 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9733 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9734 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9735 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9736 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9737 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9738 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9739 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9740 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9741 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9742 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9743 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9744 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9745 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9746 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9747 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9748 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9749 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9750 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9751 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9752 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9753 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9754 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9755 [D3D error was 80070057] d3d11: failed to create 2D texture id=9756 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9757 width=1024 height=1024 mips=11 dxgifmt=98 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9758 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9759 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create 2D texture shader resource view id=9759 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9758 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9757 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9756 [D3D error was 80070057] d3d11: failed to create buffer (target 0x1 mode 0 size 16768) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2736) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 12800) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3060) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 13536) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2232) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 13184) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3132) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 252208) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 49896) [0x887A0005] d3d11: failed to create 2D texture id=9760 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9761 width=8 height=32 mips=6 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9762 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9763 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9764 width=8 height=16 mips=5 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9765 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9766 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9767 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9768 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9769 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9770 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9771 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9772 width=8 height=16 mips=5 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9773 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9774 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9775 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9776 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9777 width=256 height=256 mips=9 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9778 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9779 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9780 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9781 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create 2D texture id=9782 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 887a0005] d3d11: failed to create Cube texture id=9783 width=128 height=128 mips=8 dxgifmt=95 [D3D error was 887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 21312) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3984) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 52576) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 15960) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 10752) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3420) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 41344) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 11268) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 29024) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 6252) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 289836) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 59628) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 31264) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 9792) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 18240) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 4056) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 29088) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 6228) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 10752) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1920) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 15796) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2652) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 13440) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 4080) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 26624) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 5736) [0x887A0005] d3d11: failed to create 2D texture shader resource view id=9760 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9761 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9762 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9763 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9764 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9765 [D3D error was 80070057] d3d11: failed to create buffer (target 0x1 mode 0 size 33088) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 9912) [0x887A0005] d3d11: failed to create 2D texture shader resource view id=9766 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9767 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9768 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9769 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9770 [D3D error was 80070057] d3d11: failed to create buffer (target 0x1 mode 0 size 55296) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 16104) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 39296) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12336) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 13664) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 4434) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 16768) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2736) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 20704) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 5292) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 78400) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 17400) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 54176) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 17598) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 10752) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3420) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 13824) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2028) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 51296) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 8232) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 39296) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12336) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 94512) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 13344) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 54176) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 17598) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 11552) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1692) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 13440) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3156) [0x887A0005] d3d11: failed to create 2D texture shader resource view id=9771 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9772 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9773 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9774 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9775 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9776 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9777 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9778 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9779 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9780 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9781 [D3D error was 80070057] d3d11: failed to create 2D texture shader resource view id=9782 [D3D error was 80070057] d3d11: failed to create Cube texture shader resource view id=9783 [D3D error was 80070057] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create 2D texture id=3389 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=3389 [D3D error was 80070057] d3d11: failed to create buffer (target 0x5 mode 0 size 1824) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 144) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1152) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 72) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2016) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 156) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1728) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 132) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 9936) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 398720) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 79744) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 318976) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 92376) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6144) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 384) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1728) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 132) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2304) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2304) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4864) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2304) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 144) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 12576) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1464) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2976) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2880) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 180) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3648) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4416) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 804) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7584) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1554) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 80544) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 22200) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 171696) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 34896) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 42560) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 9240) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 171696) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 34896) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3840) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 480) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 17472) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2184) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5136) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 396) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2496) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 336) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 10224) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1380) [0x887A0005] d3d11: failed to create 2D texture id=9710 width=512 height=512 mips=10 dxgifmt=28 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=9710 [D3D error was 80070057] d3d11: failed to create buffer (target 0x5 mode 0 size 768) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 72) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2496) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 240) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 267264) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 35436) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5184) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1104) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6864) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1116) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1680) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 67488) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 10164) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1152) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 96) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 13152) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2160) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 82020) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12600) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2304) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 144) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4416) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 528) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 20400) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 4080) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 8064) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 960) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 469056) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 59496) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1824) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4896) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2256) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 8192) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1032) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4416) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 804) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6816) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1380) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2688) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 444) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4704) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 792) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 9744) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1884) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 53760) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 8064) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 83904) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 29184) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 89360) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 17872) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 71488) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 26592) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 207168) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 48168) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 186048) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 35904) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 245952) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 106416) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 12480) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3360) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 204960) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 88680) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 30672) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 8280) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 51648) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 7680) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 42816) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 10368) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3840) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 480) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 76320) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 20592) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 175104) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 52344) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 12480) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3360) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 107520) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 16128) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 155648) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 38400) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 25296) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 4392) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 11776) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 720) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 133620) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12648) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 71616) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 21792) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7860) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 372) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 599760) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 299880) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 479808) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 147312) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 403520) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 201760) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 322816) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 94548) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 137520) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 17286) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 40608) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 4188) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2208) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 228) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 283348) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 47364) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 28860) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 5406) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2688) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 444) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5184) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1104) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7584) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6384) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 582) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7488) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 816) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4368) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 792) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1824) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1824) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 120) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 960) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 60) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6816) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1380) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1680) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 162) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 11040) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2148) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3264) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 426) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 14304) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1704) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4608) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 288) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4224) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 696) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] d3d11: failed to create 2D texture id=9784 width=2 height=2 mips=2 dxgifmt=28 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=9784 [D3D error was 80070057] d3d11: failed to create buffer (target 0x5 mode 0 size 792) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 768) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 792) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 768) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 792) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 768) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] Unloading 9 Unused Serialized files (Serialized files now loaded: 459) UnloadTime: 22.653500 ms D3D11: Failed to create RenderTexture (1024 x 1024 fmt 27 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (256 x 256 fmt 60 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (513 x 513 fmt 53 aa 1), error 0x887a0005 d3d11: failed to create 2D texture id=2658 width=513 height=513 mips=1 dxgifmt=56 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=2658 [D3D error was 80070057] D3D11: Failed to create RenderTexture (513 x 513 fmt 23 aa 1), error 0x887a0005 D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D11: Failed to create RenderTexture (1024 x 1024 fmt 15 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (1024 x 1024 fmt 19 aa 1), error 0x887a0005 d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3276) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 336) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1872) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7020) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 720) [0x887A0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] d3d11: failed to create 2D texture id=9785 width=256 height=256 mips=9 dxgifmt=72 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=9785 [D3D error was 80070057] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] 2025-05-05T14:24:16.6953225+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Z52' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-05-05T14:24:16.6958244+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Z52' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x50 mode 0 size 720000) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] d3d11: failed to create buffer (target 0x100 mode 0 size 20) [0x887A0005] 2025-05-05T14:24:16.7108755+00:00 Log PlayerSync.Initialize 9C9B9A2265D25AF9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:16.7259276+00:00 Log PlayerActorSync.Initialize(9C9B9A2265D25AF9, NetObjectKey(D2)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:16.8709247+00:00 Log LoadingScreen.OnSceneLoaded(Z52, Single Z52) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-05-05T14:24:16.8744362+00:00 Log Time to Single load 'Z52' 1.76 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-05-05T14:24:16.9411655+00:00 Warning No AutoPoolPreloaderConfiguration found for scene Z52. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-05-05T14:24:16.9456809+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-05-05T14:24:16.9537084+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:16.9637426+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Z52) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:17.0058873+00:00 Log Received remote sha: c4e12e276bd3976f96e0e9af8e07ad3eed41e034 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-05-05T14:24:17.0058873+00:00 Log Received remote host: prod-prod-a-eu-west-cllbl-5zqqv LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 1120) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 4560) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 12000) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 6320) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 12960) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 5120) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 5760) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 14320) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 1120) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 6240) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 14480) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 80) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 880) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 13600) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 23200) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 1 size 768) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 72) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 384) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 36) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 2736) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 108) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 128) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 12) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 39552) [0x887A0005] d3d11: attempt to lock null buffer D3D11: Failed to create RenderTexture (1024 x 1024 fmt 19 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (2048 x 2048 fmt 19 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (2560 x 1440 fmt 19 aa 1), error 0x887a0005 d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x21 mode 0 size 260320) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 4672) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 104128) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 260320) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 4672) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 30720) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 64) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 3072) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 30720) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 64) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 260320) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 4672) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 30720) [0x887A0005] d3d11: failed to create buffer (target 0x10 mode 0 size 64) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] d3d11: failed to create buffer (target 0x1 mode 0 size 2312) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2976) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3024) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3024) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3072) [0x887A0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2976) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3024) [0x887A0005] D3D11: Failed to create RenderTexture (2560 x 1440 fmt 27 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (2560 x 1440 fmt 27 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (2560 x 1440 fmt 23 aa 1), error 0x887a0005 D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. D3D11: Failed to create RenderTexture (2560 x 1440 fmt 19 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (2560 x 1440 fmt 27 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (2560 x 1440 fmt 27 aa 1), error 0x887a0005 Crash!!! SymInit: Symbol-SearchPath: '.;D:\SteamLibrary\steamapps\common\Last Epoch;D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Plugins\x86_64;D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Plugins;D:\SteamLibrary\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 534, UserName: 'Green Gandalf' OS-Version: 10.0.0 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF6F7C80000), size: 675840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2021.3.42.6520 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFFEC150000), size: 2064384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5438 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFFEB410000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5678 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFFE9860000), size: 3104768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5678 D:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFF4DE40000), size: 30445568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2021.3.42.6520 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFFEA790000), size: 1691648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5737 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFFE97E0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5737 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFFEA320000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5737 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFFE9B60000), size: 1155072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5737 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFFE9E70000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFFEA070000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFFEB0B0000), size: 1224704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5369 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFFEADB0000), size: 1191936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4957 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFFEA360000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5553 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFFEB760000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFFD7F50000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFFEB010000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 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'-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.19041.3636 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFFEA930000), size: 4657152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.19041.5369 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFFE9810000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.19041.3996 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFFE9D30000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcrypt.dll', fileVersion: 10.0.19041.5369 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFFEAEE0000), size: 716800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.19041.5737 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFFEB370000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.19041.5737 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFFEB870000), size: 7794688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.19041.5678 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFFEBFE0000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFFEA760000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.19041.5737 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFFE9F10000), size: 1429504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.19041.5737 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFFEB6F0000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFFDD270000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFF9FC00000), size: 1212416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.19041.5438 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFFE3850000), size: 1089536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.19041.5438 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFFE8030000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFFE74A0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dwmapi.dll', fileVersion: 10.0.19041.5737 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFF929C0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.19041.3636 F:\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFFCFC60000), size: 1679360 (result: 0), SymType: '-exported-', PDB: 'F:\Steam\gameoverlayrenderer64.dll', fileVersion: 9.69.92.62 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFFEA750000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFFE7680000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\kernel.appcore.dll', fileVersion: 10.0.19041.3758 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFFE9DE0000), size: 532480 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.19041.5007 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFFE7190000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.19041.4529 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFFEB2C0000), size: 708608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.19041.5678 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFFE7880000), size: 8007680 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\windows.storage.dll', fileVersion: 10.0.19041.5678 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FFFE91A0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Wldp.dll', fileVersion: 10.0.19041.5737 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FFFE9710000), size: 151552 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\profapi.dll', fileVersion: 10.0.19041.5553 D:\SteamLibrary\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFF49390000), size: 78286848 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Last Epoch\GameAssembly.dll' D:\SteamLibrary\steamapps\common\Last Epoch\baselib.dll:baselib.dll (00007FFFC04B0000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Last Epoch\baselib.dll' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFFE8B80000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFFE3B90000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFFEB7C0000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\Windows\System32\CoreMessaging.dll:CoreMessaging.dll (00007FFFE6500000), size: 991232 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CoreMessaging.dll', fileVersion: 10.0.19041.5486 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFFEB4E0000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.19041.5438 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFFE4B20000), size: 2502656 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFFE8070000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.19041.5438 C:\WINDOWS\System32\DriverStore\FileRepository\u0413647.inf_amd64_d320f14af0da075c\B413137\amdxx64.dll:amdxx64.dll (00007FFFDD2A0000), size: 71696384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\u0413647.inf_amd64_d320f14af0da075c\B413137\amdxx64.dll', fileVersion: 32.0.13031.3015 C:\WINDOWS\system32\atidxx64.dll:atidxx64.dll (00007FFFDD1F0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\atidxx64.dll', fileVersion: 9.17.11.81 C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FFFE6880000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\apphelp.dll', fileVersion: 10.0.19041.5678 C:\WINDOWS\System32\DriverStore\FileRepository\u0413647.inf_amd64_d320f14af0da075c\B413137\amdenc64.dll:amdenc64.dll (0000000076230000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\u0413647.inf_amd64_d320f14af0da075c\B413137\amdenc64.dll', fileVersion: 32.0.13031.3015 C:\WINDOWS\System32\DriverStore\FileRepository\u0413647.inf_amd64_d320f14af0da075c\B413137\amdihk64.dll:amdihk64.dll (00007FFFDD1B0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\u0413647.inf_amd64_d320f14af0da075c\B413137\amdihk64.dll', fileVersion: 2.0.0.1788 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFFE1EE0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxcore.dll', fileVersion: 10.0.19041.4474 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFFD93D0000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.19041.4474 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFFD92D0000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFFD88C0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.19041.4474 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFFD88E0000), size: 1097728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFFD8000000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\amsi.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFFE9690000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.19041.4355 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.25030.2-0\MpOav.dll:MpOav.dll (00007FFFD7F60000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.25030.2-0\MpOav.dll', fileVersion: 4.18.25030.2 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFFD7A90000), size: 561152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.19041.5438 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFFE9570000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFFD37E0000), size: 1576960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FFFE9230000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\powrprof.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFFE91D0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\UMPDC.dll' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFFE7280000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFFE9100000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFFE87C0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.19041.5553 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFFE90F0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFFE8BC0000), size: 827392 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.19041.5369 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFFEB660000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFFE57E0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFFE57C0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFFE5CC0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINNSI.DLL', fileVersion: 10.0.19041.3636 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFFA9E10000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\napinsp.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFFA9E30000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\pnrpnsp.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFFD2CD0000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wshbth.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFFE5AB0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NLAapi.dll', fileVersion: 10.0.19041.4123 C:\WINDOWS\System32\mswsock.dll:mswsock.dll (00007FFFE8EA0000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\mswsock.dll', fileVersion: 10.0.19041.5553 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFFA9E50000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\winrnr.dll', fileVersion: 10.0.19041.3636 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFFE3580000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFFE2A80000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.19041.5438 C:\WINDOWS\SYSTEM32\MSASN1.dll:MSASN1.dll (00007FFFE93A0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSASN1.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFFE8040000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\gpapi.dll', fileVersion: 10.0.19041.4355 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFFBB8E0000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll' C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFFDC9F0000), size: 1019904 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\textinputframework.dll', fileVersion: 10.0.19041.5438 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFFE61A0000), size: 3518464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFFE8A10000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFFE5800000), size: 1404928 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.19041.5369 C:\Windows\System32\OneCoreCommonProxyStub.dll:OneCoreCommonProxyStub.dll (00007FFFD5460000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OneCoreCommonProxyStub.dll', fileVersion: 10.0.19041.4597 C:\Windows\System32\OneCoreUAPCommonProxyStub.dll:OneCoreUAPCommonProxyStub.dll (00007FFFE1700000), size: 8208384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OneCoreUAPCommonProxyStub.dll', fileVersion: 10.0.19041.5438 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFFE5AD0000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dcomp.dll', fileVersion: 10.0.19041.5737 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFFDCAF0000), size: 1306624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.19041.4355 C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FFFE2E60000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WindowManagementAPI.dll' C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFFDC890000), size: 1384448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\InputHost.dll', fileVersion: 10.0.19041.4355 C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFFE2C50000), size: 2109440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\twinapi.appcore.dll', fileVersion: 10.0.19041.4597 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FFFE3EB0000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.19041.5369 C:\WINDOWS\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFFD8D00000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_4.DLL', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFFC0740000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bthprops.cpl', fileVersion: 10.0.19041.4355 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll:comctl32.dll (00007FFFD2A30000), size: 2727936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll', fileVersion: 6.10.19041.4355 C:\WINDOWS\System32\WINTRUST.dll:WINTRUST.dll (00007FFFE9D60000), size: 471040 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.dll', fileVersion: 10.0.19041.5737 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFFBA220000), size: 3461120 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll', fileVersion: 0.2.2.24 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FFFBFC20000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll' C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFFCF970000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll', fileVersion: 14.42.34438.0 C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFFC3F00000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll', fileVersion: 14.42.34438.0 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFFD3AD0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll', fileVersion: 5.69.73.98 F:\Steam\steamclient64.dll:steamclient64.dll (00007FFF5F3F0000), size: 24428544 (result: 0), SymType: '-exported-', PDB: 'F:\Steam\steamclient64.dll', fileVersion: 9.69.92.62 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFFEB6D0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.19041.3636 F:\Steam\tier0_s64.dll:tier0_s64.dll (00007FFF5F250000), size: 1683456 (result: 0), SymType: '-exported-', PDB: 'F:\Steam\tier0_s64.dll', fileVersion: 9.69.92.62 F:\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFF5F190000), size: 774144 (result: 0), SymType: '-exported-', PDB: 'F:\Steam\vstdlib_s64.dll', fileVersion: 9.69.92.62 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFFD9090000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.19041.3636 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFFE96C0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.19041.5737 C:\WINDOWS\SYSTEM32\icmp.dll:icmp.dll (0000016CFFFC0000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icmp.dll', fileVersion: 10.0.19041.1 ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF4E3BBAD1) 0x00007FFF4E3BBAD1 (UnityPlayer) (function-name not available) 0x00007FFFEB427374 (KERNEL32) BaseThreadInitThunk 0x00007FFFEC19CC91 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/GREENG~1/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes