Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path G:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204) Vendor: VRAM: 24326 MB Driver: 31.0.15.5123 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 12.758700 ms game version: 0.9.2q UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActiveBasedOnFloatingPlayerNameSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 7) UnloadTime: 4.086200 ms Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 605805. Total: 643.536600 ms (FindLiveObjects: 22.862700 ms CreateObjectMapping: 28.476700 ms MarkObjects: 590.188200 ms DeleteObjects: 2.008200 ms) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean) UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) LE.AssetManagement.d__11:MoveNext() LE.AssetManagement.SceneReferenceManager:LoadAssetAsyncInternal(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Preload(List`1, List`1, Boolean) LE.AssetManagement.SceneReferenceManager:PreloadActor(ActorData, List`1, Boolean) d__1:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() PixelCrushers.DialogueSystem.IsCancelKeyDownDelegate:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.Start(ResourceManager, AsyncOperationHandle, DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation, Type, Boolean) UnityEngine.ResourceManagement.ResourceManager:ProvideResource(IResourceLocation) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) LE.AssetManagement.d__11:MoveNext() LE.AssetManagement.SceneReferenceManager:LoadAssetAsyncInternal(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:Preload(List`1, List`1, Boolean) LE.AssetManagement.SceneReferenceManager:PreloadActor(ActorData, List`1, Boolean) d__1:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() PixelCrushers.DialogueSystem.IsCancelKeyDownDelegate:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 334] (Filename: Line: 334) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SendBird.DisconnectHandler:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SendBird.DisconnectHandler:Invoke() Localization:OnTableChanged(StringTable) d__58:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Placeholder was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on name was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on scaling was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on affixType was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on quantity was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Applied Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Available Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on Incompatible Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:19.6522044+00:00 ClientSessionID=0bdc50600f744ac9b9574a1c508dfe70 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() d__1:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:20.1163779+00:00 Matched player '26A26684E7CD60CB' to region 'gbr-south' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) PerformanceTesting.Tests.WalkthroughTest:.ctor() LE.Services.d__37:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.DisconnectHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:21.2829243+00:00 Mapped region 'gbr-south' to endpoint 'https://lastepoch-data-gbr-south-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Diagnostics.Tracing.Transformer`1:Invoke(ValueType) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__122:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__124:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SendBird.DisconnectHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.DisconnectHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.DisconnectHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:21.9819672+00:00 Skipping queuing for multiplayer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.Login.d__14:MoveNext() LE.UI.Login.LoginQueueController:EnterQueue() LE.UI.Login.UnityUI.d__16:MoveNext() LE.UI.Login.UnityUI.LandingZonePanel:AdvancePlayerToCharacterSelect(Boolean) LE.UI.Login.UnityUI.LandingZonePanel:OnPlayOnlineClicked() SendBird.DisconnectHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.Data.DataTableClearEventHandler:Invoke(Object, DataTableClearEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.2983519+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.2993515+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.2993515+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.2998517+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.2998517+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.3003516+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.3588763+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__61:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__59:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__57:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__22:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.3593764+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__61:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__59:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__57:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__22:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.3598763+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__61:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__59:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__57:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__22:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.3603764+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__61:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__59:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__57:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__22:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.3603764+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__61:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__59:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__57:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__22:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:24.3613780+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__61:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__59:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__57:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__22:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:27.9535066+00:00 UILocalization: Component on titleText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:30.5894759+00:00 Matchmaking finished: {"Ip":"172.255.250.132","Port":19779}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__5:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SendBird.DisconnectHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.DisconnectHandler:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.DisconnectHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:30.8546882+00:00 Bind Successful (IP=172.255.250.132;Port=19779) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:30.8636945+00:00 Player 0 Connected (IP=172.255.250.132;Port=19779) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.SendUserMessageHandler:Invoke(UserMessage, SendBirdException) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:33.1583199+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:33.1703242+00:00 Server Accepted (IP=172.255.250.132;Port=19779) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:34.7354108+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 831F092F0CA6590B LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 15) 2024-02-16T12:39:35.6471350+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 106113 unused Assets to reduce memory usage. Loaded Objects now: 635624. Total: 722.020100 ms (FindLiveObjects: 28.366800 ms CreateObjectMapping: 69.740100 ms MarkObjects: 599.682700 ms DeleteObjects: 24.229900 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 10.187000 ms 2024-02-16T12:39:37.5248899+00:00 Time to Single load 'EoT' 2.59 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 934 unused Assets to reduce memory usage. Loaded Objects now: 664869. Total: 692.280100 ms (FindLiveObjects: 25.190200 ms CreateObjectMapping: 40.490400 ms MarkObjects: 623.695700 ms DeleteObjects: 2.903200 ms) 2024-02-16T12:39:38.5982129+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6002138+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6002138+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6002138+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6012158+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6012158+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6017179+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6017179+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6022183+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6027188+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:38.6067185+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3413580+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3423598+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3428596+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3433595+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3433595+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3433595+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3639946+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3639946+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3644946+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3644946+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3644946+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.3644946+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7817114+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7822107+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7822107+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7822107+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7822107+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7892110+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7892110+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7897103+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7897103+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7897103+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7977150+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7977150+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7977150+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7982150+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:40.7982150+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:41.3117957+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:41.3117957+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:41.3117957+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:41.3117957+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:41.3117957+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1624994+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1630008+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1630008+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1630008+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1630008+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1715044+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1715044+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1715044+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1715044+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:42.1715044+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:57.9603914+00:00 Received load cache { ip = 23.109.163.92, port = 15879 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:57.9628944+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:57.9779031+00:00 Bind Successful (IP=23.109.163.92;Port=15879) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:57.9789032+00:00 Player 0 Connected (IP=23.109.163.92;Port=15879) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.SendUserMessageHandler:Invoke(UserMessage, SendBirdException) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:39:58.0224281+00:00 Disconnected (IP=172.255.250.132;Port=19779) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:00.8373910+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 172.255.250.132:26028 while creating new connection to 23.109.163.92:24983 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:00.8378907+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:00.8448950+00:00 Server Accepted (IP=23.109.163.92;Port=15879) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:00.8463950+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 172.255.250.132:26028 while creating new connection to 23.109.163.92:24983 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:02.3247555+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 13A55A92CAB4E2D8 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 18) Unloading 335 unused Assets to reduce memory usage. Loaded Objects now: 715391. Total: 780.269500 ms (FindLiveObjects: 33.693500 ms CreateObjectMapping: 42.235100 ms MarkObjects: 701.531500 ms DeleteObjects: 2.808000 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 55.953600 ms 2024-02-16T12:40:04.7700910+00:00 Time to Single load 'MonolithHub' 1.63 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1000 unused Assets to reduce memory usage. Loaded Objects now: 713019. Total: 772.106000 ms (FindLiveObjects: 28.107400 ms CreateObjectMapping: 43.279400 ms MarkObjects: 697.025100 ms DeleteObjects: 3.692800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 713019. Total: 766.976100 ms (FindLiveObjects: 26.848800 ms CreateObjectMapping: 24.736800 ms MarkObjects: 714.272100 ms DeleteObjects: 1.116400 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-02-16T12:40:06.3946385+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:06.4836772+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:06.5173046+00:00 Time to Additive load 'M_Rest' 2.48 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:06.7785519+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:06.7800519+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:06.7800519+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:06.7800519+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:06.7800519+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:06.7800519+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:06.7800519+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3718185+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3723186+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3723186+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3728185+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3728185+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3728185+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3813205+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3818220+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3818220+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3823220+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3823220+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:40:08.3823220+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 40 Unused Serialized files (Serialized files now loaded: 21) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 754303. Total: 959.885900 ms (FindLiveObjects: 46.963800 ms CreateObjectMapping: 43.286300 ms MarkObjects: 867.435900 ms DeleteObjects: 2.198900 ms) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2024-02-16T12:43:13.8445407+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() PixelCrushers.DialogueSystem.IsCancelKeyDownDelegate:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:43:14.0086387+00:00 Time to Additive load 'M_C35TR' 1.96 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() PixelCrushers.DialogueSystem.IsCancelKeyDownDelegate:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:43:26.8096297+00:00 UILocalization: Component on Details Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) 2024-02-16T12:44:17.3933489+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:44:17.3938486+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 38 Unused Serialized files (Serialized files now loaded: 25) Unloading 19595 unused Assets to reduce memory usage. Loaded Objects now: 763871. Total: 867.769600 ms (FindLiveObjects: 35.264400 ms CreateObjectMapping: 33.368600 ms MarkObjects: 783.621400 ms DeleteObjects: 15.514700 ms) 2024-02-16T12:45:29.2835740+00:00 Time to Additive load 'M_C35TR' 1.16 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:45:47.2456612+00:00 UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:45:47.2456612+00:00 UILocalization: Component on TextMeshPro Text (2) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 38 Unused Serialized files (Serialized files now loaded: 25) Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 782195. Total: 870.922300 ms (FindLiveObjects: 38.827200 ms CreateObjectMapping: 33.346300 ms MarkObjects: 796.035100 ms DeleteObjects: 2.712900 ms) 2024-02-16T12:46:00.2556215+00:00 Time to Additive load 'M_C35TR' 1.14 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:46:27.4696048+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:46:27.4706042+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:46:32.0199017+00:00 Exception occured while capturing prefab state for ImprisonedMage 11 Cold Beam Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:46:32.0204017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) 2024-02-16T12:50:42.1639988+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 38 Unused Serialized files (Serialized files now loaded: 26) Unloading 9727 unused Assets to reduce memory usage. Loaded Objects now: 784442. Total: 1076.091100 ms (FindLiveObjects: 41.614000 ms CreateObjectMapping: 47.720100 ms MarkObjects: 978.535400 ms DeleteObjects: 8.221200 ms) 2024-02-16T12:50:59.3670396+00:00 Time to Additive load 'M_B20' 2.20 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:51:18.1626283+00:00 UILocalization: Component on Baseclass was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:51:18.1626283+00:00 UILocalization: Component on MasteredText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:51:19.1578286+00:00 UILocalization: Component on Does Not Scale was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:51:19.7505004+00:00 UILocalization: Component on MasterySkillTMP was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:51:19.7510003+00:00 UILocalization: Component on Passive Bonuses Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:52:37.5304752+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T12:52:52.8643330+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 35 Unused Serialized files (Serialized files now loaded: 26) Unloading 4624 unused Assets to reduce memory usage. Loaded Objects now: 831448. Total: 1206.050900 ms (FindLiveObjects: 66.584700 ms CreateObjectMapping: 71.006900 ms MarkObjects: 1062.271400 ms DeleteObjects: 6.186600 ms) 2024-02-16T12:56:23.9381865+00:00 Time to Additive load 'M_F70' 1.89 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) 2024-02-16T12:58:01.0014501+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 37 Unused Serialized files (Serialized files now loaded: 26) Unloading 2468 unused Assets to reduce memory usage. Loaded Objects now: 831981. Total: 1091.057600 ms (FindLiveObjects: 42.402300 ms CreateObjectMapping: 33.875300 ms MarkObjects: 1010.741800 ms DeleteObjects: 4.036800 ms) 2024-02-16T12:58:23.2130580+00:00 Time to Additive load 'M_M140' 1.93 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:00:00.1505295+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:00:08.6924420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 41 Unused Serialized files (Serialized files now loaded: 26) Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 839866. Total: 1230.664700 ms (FindLiveObjects: 44.714400 ms CreateObjectMapping: 35.804200 ms MarkObjects: 1145.312900 ms DeleteObjects: 4.831200 ms) 2024-02-16T13:00:45.3248029+00:00 Time to Additive load 'M_Arena_5_Lake' 1.77 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:02:28.0700082+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 49 Unused Serialized files (Serialized files now loaded: 26) Unloading 2648 unused Assets to reduce memory usage. Loaded Objects now: 842844. Total: 1181.940300 ms (FindLiveObjects: 38.305500 ms CreateObjectMapping: 46.636100 ms MarkObjects: 1092.625600 ms DeleteObjects: 4.371000 ms) 2024-02-16T13:03:01.0191189+00:00 Time to Additive load 'M_Arena_6_Ancient' 1.50 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:23.3919524+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1857190+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1857190+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1862192+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1862192+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1862192+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1862192+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1862192+00:00 UILocalization: Component on EnduranceTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1862192+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1862192+00:00 UILocalization: Component on WardTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1862192+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:04:37.1862192+00:00 UILocalization: Component on HealthTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 35 Unused Serialized files (Serialized files now loaded: 26) Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 846636. Total: 1225.424500 ms (FindLiveObjects: 42.423800 ms CreateObjectMapping: 49.254000 ms MarkObjects: 1131.433200 ms DeleteObjects: 2.313200 ms) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) 2024-02-16T13:05:17.8991217+00:00 Time to Additive load 'M_M80' 1.95 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() [ line 334] (Filename: Line: 334) 2024-02-16T13:08:24.1262922+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:08:29.5415495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 45 Unused Serialized files (Serialized files now loaded: 26) Unloading 1984 unused Assets to reduce memory usage. Loaded Objects now: 850956. Total: 1270.585300 ms (FindLiveObjects: 49.030900 ms CreateObjectMapping: 37.209500 ms MarkObjects: 1178.236400 ms DeleteObjects: 6.107600 ms) 2024-02-16T13:15:17.6026912+00:00 Time to Additive load 'M_Arena_4_Lagon' 1.85 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:17:17.6980897+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 37 Unused Serialized files (Serialized files now loaded: 26) Unloading 3472 unused Assets to reduce memory usage. Loaded Objects now: 853415. Total: 1525.872000 ms (FindLiveObjects: 78.213300 ms CreateObjectMapping: 49.763500 ms MarkObjects: 1392.936200 ms DeleteObjects: 4.955100 ms) 2024-02-16T13:21:26.5045730+00:00 Time to Additive load 'M_M150' 2.40 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle System is trying to spawn on a mesh with zero surface area UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 1682] (Filename: Line: 1682) 2024-02-16T13:22:49.8531388+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) Unloading 52 Unused Serialized files (Serialized files now loaded: 26) Unloading 3092 unused Assets to reduce memory usage. Loaded Objects now: 858308. Total: 1352.916200 ms (FindLiveObjects: 45.495900 ms CreateObjectMapping: 64.058500 ms MarkObjects: 1236.046800 ms DeleteObjects: 7.312800 ms) 2024-02-16T13:23:35.8646638+00:00 Time to Additive load 'M_M30' 1.86 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:25:01.0768712+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:25:01.0778713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:26:17.8596937+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:26:17.8601933+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:26:46.7206753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Gameplay.Monolith.BeaconVisualsController+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Gameplay.Monolith.d__29:MoveNext() LE.Gameplay.Monolith.BeaconVisualsController:OnProgressChanged(Single) <>c__DisplayClass13_0:b__0(Single) DG.Tweening.TweenCallback`1:Invoke(T) BeaconSync:ChangeProgress(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:26:46.7261784+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:26:53.4022267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:28:20.9930188+00:00 DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SendBird.DisconnectHandler:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.Data.DataTableClearEventHandler:Invoke(Object, DataTableClearEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:28:45.3849350+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 46 Unused Serialized files (Serialized files now loaded: 26) Unloading 5559 unused Assets to reduce memory usage. Loaded Objects now: 881037. Total: 1473.435300 ms (FindLiveObjects: 56.365600 ms CreateObjectMapping: 50.285400 ms MarkObjects: 1362.179100 ms DeleteObjects: 4.604400 ms) 2024-02-16T13:45:41.8822676+00:00 Time to Additive load 'M_M140' 1.92 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:46:50.9855009+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:47:14.2578453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 41 Unused Serialized files (Serialized files now loaded: 27) Unloading 3901 unused Assets to reduce memory usage. Loaded Objects now: 881355. Total: 1498.785100 ms (FindLiveObjects: 63.886700 ms CreateObjectMapping: 73.564200 ms MarkObjects: 1356.943800 ms DeleteObjects: 4.389900 ms) 2024-02-16T13:48:57.8011364+00:00 Time to Additive load 'M_Arena_4_Lagon' 1.79 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:49:53.0650051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.PlayAbilityBeginUseVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:50:39.1035872+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:51:20.0746152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.KriptoFX_RFX4_Particles.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T13:51:20.0751135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.KriptoFX_RFX4_Particles.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 37 Unused Serialized files (Serialized files now loaded: 27) Unloading 646 unused Assets to reduce memory usage. Loaded Objects now: 895608. Total: 1484.229800 ms (FindLiveObjects: 57.258500 ms CreateObjectMapping: 43.904200 ms MarkObjects: 1379.446000 ms DeleteObjects: 3.619100 ms) 2024-02-16T14:05:59.2868849+00:00 Time to Additive load 'M_Shade' 1.63 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:06:27.6889630+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:06:27.7524915+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 894617. Total: 1405.843300 ms (FindLiveObjects: 47.478000 ms CreateObjectMapping: 38.396300 ms MarkObjects: 1317.555200 ms DeleteObjects: 2.411700 ms) 2024-02-16T14:06:41.2148484+00:00 Time to Additive load 'M_Shade' 1.52 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 893435. Total: 1448.795600 ms (FindLiveObjects: 44.132000 ms CreateObjectMapping: 40.353500 ms MarkObjects: 1360.084100 ms DeleteObjects: 4.225400 ms) 2024-02-16T14:08:22.6054605+00:00 Time to Additive load 'M_Shade' 1.57 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.4415920+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.4420917+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9277095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9282095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9287112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9287112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9287112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9292111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9292111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9292111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9297112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:08:46.9297112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 8560 unused Assets to reduce memory usage. Loaded Objects now: 886016. Total: 1429.725000 ms (FindLiveObjects: 43.925400 ms CreateObjectMapping: 39.784300 ms MarkObjects: 1341.773000 ms DeleteObjects: 4.241800 ms) 2024-02-16T14:09:00.7279679+00:00 Time to Additive load 'M_Shade' 1.54 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 193 unused Assets to reduce memory usage. Loaded Objects now: 886882. Total: 1410.671000 ms (FindLiveObjects: 40.623000 ms CreateObjectMapping: 41.455900 ms MarkObjects: 1327.502800 ms DeleteObjects: 1.088900 ms) 2024-02-16T14:09:34.4421540+00:00 Time to Additive load 'M_Shade' 1.53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 193 unused Assets to reduce memory usage. Loaded Objects now: 886414. Total: 1616.814200 ms (FindLiveObjects: 40.080400 ms CreateObjectMapping: 36.493300 ms MarkObjects: 1535.980400 ms DeleteObjects: 4.257300 ms) 2024-02-16T14:11:15.2387956+00:00 Time to Additive load 'M_Shade' 1.74 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:11:39.3056786+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:11:39.3056786+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 202 unused Assets to reduce memory usage. Loaded Objects now: 885883. Total: 1628.419000 ms (FindLiveObjects: 43.442200 ms CreateObjectMapping: 42.391600 ms MarkObjects: 1540.303300 ms DeleteObjects: 2.281200 ms) 2024-02-16T14:11:54.1118264+00:00 Time to Additive load 'M_Shade' 1.75 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 488 unused Assets to reduce memory usage. Loaded Objects now: 886387. Total: 1629.840700 ms (FindLiveObjects: 40.994000 ms CreateObjectMapping: 58.118400 ms MarkObjects: 1528.352900 ms DeleteObjects: 2.374200 ms) 2024-02-16T14:12:56.3134739+00:00 Time to Additive load 'M_Shade' 1.75 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:13:42.0295937+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 1030 unused Assets to reduce memory usage. Loaded Objects now: 886301. Total: 1626.883400 ms (FindLiveObjects: 60.358500 ms CreateObjectMapping: 38.044200 ms MarkObjects: 1525.631600 ms DeleteObjects: 2.848400 ms) 2024-02-16T14:15:38.0157940+00:00 Time to Additive load 'M_Z30' 2.27 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:18:23.5232200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageTheme, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:18:32.2483601+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 42 Unused Serialized files (Serialized files now loaded: 27) Unloading 992 unused Assets to reduce memory usage. Loaded Objects now: 890363. Total: 1678.541400 ms (FindLiveObjects: 39.712300 ms CreateObjectMapping: 43.378400 ms MarkObjects: 1590.389100 ms DeleteObjects: 5.060600 ms) 2024-02-16T14:19:30.0990815+00:00 Time to Additive load 'M_G93' 2.08 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:20:22.5867162+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:20:22.5877180+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:21:33.0681477+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:21:33.0686448+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:21:40.3287379+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:21:40.3292371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:22:01.7861946+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:23:33.5578780+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:23:33.5578780+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:23:33.5583798+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:23:33.5583798+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:23:33.5583798+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:23:33.5583798+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:23:33.5583798+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:23:33.6044265+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 36 Unused Serialized files (Serialized files now loaded: 27) Unloading 932 unused Assets to reduce memory usage. Loaded Objects now: 895942. Total: 1769.056400 ms (FindLiveObjects: 45.020200 ms CreateObjectMapping: 41.261700 ms MarkObjects: 1680.798300 ms DeleteObjects: 1.975700 ms) 2024-02-16T14:23:50.0371154+00:00 Time to Additive load 'M_M170' 2.35 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:26:09.7570345+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:37.4769928+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:37.4774932+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:37.4774932+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:37.4774932+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:37.4779927+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:37.4779927+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:37.4779927+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 27) Unloading 2510 unused Assets to reduce memory usage. Loaded Objects now: 897089. Total: 1769.898700 ms (FindLiveObjects: 48.115700 ms CreateObjectMapping: 55.768100 ms MarkObjects: 1661.568900 ms DeleteObjects: 4.444000 ms) 2024-02-16T14:46:50.2759957+00:00 Time to Additive load 'R6Q10' 2.53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:52.3083502+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:52.3083502+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:46:52.3083502+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:48:38.6934729+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:48:38.7154816+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 67 Unused Serialized files (Serialized files now loaded: 27) Unloading 1342 unused Assets to reduce memory usage. Loaded Objects now: 899163. Total: 1785.182900 ms (FindLiveObjects: 45.466900 ms CreateObjectMapping: 62.897100 ms MarkObjects: 1671.559400 ms DeleteObjects: 5.257800 ms) 2024-02-16T14:48:59.8702652+00:00 Time to Additive load 'R6Q20' 2.78 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:08.0323202+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:51.9170641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:51.9370750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:51.9530856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:51.9665893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:51.9785992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:51.9916731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.0066770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.0256853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.0386892+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.0532001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.0672025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.0822168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.0952219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.1082256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.1212366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.1368187+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.1498265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.1653340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.1803468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.1943509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.2113588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.2258623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.2388676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.2518790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.2653815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.2784488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.2924556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.3074616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.3204702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.3374728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.3499852+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.3624919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.3770184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.3895234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.4030293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.4171245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.4321331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.4506425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.4661457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.4811808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.4956848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.5106933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.5251978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.5422065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.5607975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.5763173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:49:52.5888207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.1387879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.1644136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.1909296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.2074353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.2259471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.2474799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.2644924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.2799999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.2966083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.3086119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.3221202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.3356288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.3481329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.3606414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.3721445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.3841508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.3976540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.4111632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.4251691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.4402380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.4572431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.4742520+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.4882577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.5007642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.5137701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.5272745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.5407863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.5547893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.5709184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.5884229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.6084327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.6239415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.6400431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.6565539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.6700602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.6871818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.7056908+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.7216984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.7352061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:50:45.7487095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.0474670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.0619731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.0779797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.0939903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.1130917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.1335991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.1491031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.1661117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.1801379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:52:36.1946441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:14.9382086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:14.9572167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:14.9722272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:14.9862303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:15.0022409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:15.0168268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:15.0308365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:50.2553725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:50.2744490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:50.2889529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:50.3059617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:50.3239762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:50.3419879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:50.3644995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:53:50.3830085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.0730450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.0890483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.1076256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.1276741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.1436826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.1581906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.1731972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.1892004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.2047085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:54:33.2538346+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:55:06.1968825+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:55:29.3351872+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:55:29.3436933+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 52 Unused Serialized files (Serialized files now loaded: 27) Unloading 2200 unused Assets to reduce memory usage. Loaded Objects now: 901360. Total: 2065.594900 ms (FindLiveObjects: 57.737600 ms CreateObjectMapping: 38.777400 ms MarkObjects: 1964.406200 ms DeleteObjects: 4.673100 ms) 2024-02-16T14:56:40.0324886+00:00 Time to Additive load 'R6Q30' 2.56 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:56:40.1365410+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T14:56:52.9314632+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:00:58.5326575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:00:58.5566657+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:00:59.5428580+00:00 UILocalization: Component on headline was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:00:59.5433576+00:00 UILocalization: Component on subheader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:00:59.5433576+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:01:21.9642162+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:23:52.3503890+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:23:52.3508888+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:23:52.3508888+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:23:52.3508888+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:23:52.3508888+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:23:52.3508888+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:23:52.3508888+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:23:52.3508888+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:23:52.3964731+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 42 Unused Serialized files (Serialized files now loaded: 27) Unloading 17692 unused Assets to reduce memory usage. Loaded Objects now: 907177. Total: 2051.958400 ms (FindLiveObjects: 60.968900 ms CreateObjectMapping: 40.132100 ms MarkObjects: 1917.551300 ms DeleteObjects: 33.305700 ms) 2024-02-16T15:24:04.0933672+00:00 Time to Additive load 'M_B1S10' 2.91 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:25:52.6245552+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:25:57.4630855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:25:57.4630855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 48 Unused Serialized files (Serialized files now loaded: 27) Unloading 4284 unused Assets to reduce memory usage. Loaded Objects now: 909329. Total: 1864.789000 ms (FindLiveObjects: 52.554900 ms CreateObjectMapping: 37.022300 ms MarkObjects: 1767.818200 ms DeleteObjects: 7.392600 ms) 2024-02-16T15:28:18.8390805+00:00 Time to Additive load 'M_M120' 2.18 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:29:16.1494176+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:29:16.1499176+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:29:43.7510414+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 29 Unused Serialized files (Serialized files now loaded: 27) Unloading 557 unused Assets to reduce memory usage. Loaded Objects now: 916677. Total: 1915.732100 ms (FindLiveObjects: 64.476100 ms CreateObjectMapping: 57.464700 ms MarkObjects: 1791.210100 ms DeleteObjects: 2.580600 ms) 2024-02-16T15:30:41.7813218+00:00 Time to Additive load 'M_Arena_6_Bell' 2.08 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:31:26.3476432+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:31:26.3481435+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:31:57.0575834+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:32:04.0506000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 27) Unloading 2804 unused Assets to reduce memory usage. Loaded Objects now: 918025. Total: 2045.484800 ms (FindLiveObjects: 58.126600 ms CreateObjectMapping: 41.791400 ms MarkObjects: 1939.673600 ms DeleteObjects: 5.892400 ms) 2024-02-16T15:35:28.5083492+00:00 Time to Additive load 'M_M70' 2.64 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:09.8026834+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Gameplay.Monolith.BeaconVisualsController+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Gameplay.Monolith.d__29:MoveNext() LE.Gameplay.Monolith.BeaconVisualsController:OnProgressChanged(Single) <>c__DisplayClass13_0:b__0(Single) DG.Tweening.TweenCallback`1:Invoke(T) BeaconSync:ChangeProgress(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:09.8316941+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:19.3306467+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:19.9317686+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:20.0339037+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:20.0729329+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:20.0729329+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:20.0734344+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:20.1366426+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:37:20.1371425+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 34 Unused Serialized files (Serialized files now loaded: 27) Unloading 3671 unused Assets to reduce memory usage. Loaded Objects now: 918329. Total: 2013.350600 ms (FindLiveObjects: 52.385900 ms CreateObjectMapping: 40.315100 ms MarkObjects: 1915.519500 ms DeleteObjects: 5.127900 ms) 2024-02-16T15:41:30.5681235+00:00 Time to Additive load 'M_Arena_5_Docks' 2.26 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:43:38.8922940+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 27 Unused Serialized files (Serialized files now loaded: 27) Unloading 533 unused Assets to reduce memory usage. Loaded Objects now: 926007. Total: 2005.892800 ms (FindLiveObjects: 60.266400 ms CreateObjectMapping: 69.048700 ms MarkObjects: 1873.062800 ms DeleteObjects: 3.506800 ms) 2024-02-16T15:45:48.4614416+00:00 Time to Additive load 'M_M220' 2.69 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:48:19.3539498+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:48:32.7336312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 41 Unused Serialized files (Serialized files now loaded: 27) Unloading 1035 unused Assets to reduce memory usage. Loaded Objects now: 937063. Total: 2041.328800 ms (FindLiveObjects: 62.485200 ms CreateObjectMapping: 65.546200 ms MarkObjects: 1909.669800 ms DeleteObjects: 3.626900 ms) 2024-02-16T15:50:03.3591446+00:00 Time to Additive load 'M_M100' 2.58 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:53:19.9177416+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 24 Unused Serialized files (Serialized files now loaded: 27) Unloading 7147 unused Assets to reduce memory usage. Loaded Objects now: 933162. Total: 2046.487500 ms (FindLiveObjects: 44.755200 ms CreateObjectMapping: 37.466300 ms MarkObjects: 1956.842100 ms DeleteObjects: 7.423300 ms) 2024-02-16T15:54:04.5541316+00:00 Time to Additive load 'M_M300' 2.69 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:57:07.5770097+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T15:57:12.1293417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 27) Unloading 1934 unused Assets to reduce memory usage. Loaded Objects now: 935312. Total: 2125.644400 ms (FindLiveObjects: 52.336500 ms CreateObjectMapping: 38.702800 ms MarkObjects: 2028.328500 ms DeleteObjects: 6.275400 ms) 2024-02-16T16:04:23.9852803+00:00 Time to Additive load 'M_M250' 2.50 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:06:40.8124126+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:06:40.8129127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:06:50.2254255+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:06:50.2264258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:07:48.6998502+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 45 Unused Serialized files (Serialized files now loaded: 27) Unloading 1779 unused Assets to reduce memory usage. Loaded Objects now: 936198. Total: 2333.047900 ms (FindLiveObjects: 57.111800 ms CreateObjectMapping: 42.335300 ms MarkObjects: 2227.714600 ms DeleteObjects: 5.885100 ms) 2024-02-16T16:17:35.3919420+00:00 Time to Additive load 'M_M250' 2.71 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:18:29.2975910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageTheme, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:18:40.5043858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:18:40.5043858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 45 Unused Serialized files (Serialized files now loaded: 27) Unloading 756 unused Assets to reduce memory usage. Loaded Objects now: 936157. Total: 2204.740800 ms (FindLiveObjects: 49.716700 ms CreateObjectMapping: 36.818100 ms MarkObjects: 2113.305800 ms DeleteObjects: 4.898100 ms) 2024-02-16T16:18:56.2643387+00:00 Time to Additive load 'M_M250' 2.52 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:22:02.0310110+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:26:15.1036612+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:26:15.1046614+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:26:15.1046614+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:26:15.1051612+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:26:15.1051612+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:26:15.1051612+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:27:01.6836610+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:27:01.6836610+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:27:01.6841610+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:27:01.6841610+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:27:01.6846610+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:27:01.6846610+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:29:13.2930580+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 45 Unused Serialized files (Serialized files now loaded: 27) Unloading 1889 unused Assets to reduce memory usage. Loaded Objects now: 939442. Total: 2316.322300 ms (FindLiveObjects: 61.537000 ms CreateObjectMapping: 47.925500 ms MarkObjects: 2203.589900 ms DeleteObjects: 3.269400 ms) 2024-02-16T16:31:04.4712817+00:00 Time to Additive load 'M_Arena_6_Bell' 2.51 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:31:44.9224799+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:31:44.9229801+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:31:48.9931472+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:31:48.9931472+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:32:16.0999916+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:32:16.1004916+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:32:48.4744794+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 27) Unloading 730 unused Assets to reduce memory usage. Loaded Objects now: 943094. Total: 2338.303200 ms (FindLiveObjects: 46.024000 ms CreateObjectMapping: 41.488100 ms MarkObjects: 2246.027600 ms DeleteObjects: 4.762600 ms) 2024-02-16T16:33:16.9621209+00:00 Time to Additive load 'M_M300' 2.74 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:04.1254325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:07.4515479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:13.1008350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:24.6343571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:32.1419355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:32.2250645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:40.9881133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:49.0513327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:55.8090340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:55.9371778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:34:55.9381788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RendererManager+<>c.b__38_0 (UnityEngine.Material x) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.RemoveFreezeMaterials () [0x00000] in <00000000000000000000000000000000>:0 at RendererManager.unfreeze () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveUnfreeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:35:12.9205258+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:35:23.6084895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 27) Unloading 2113 unused Assets to reduce memory usage. Loaded Objects now: 942404. Total: 2352.509100 ms (FindLiveObjects: 54.710400 ms CreateObjectMapping: 41.175900 ms MarkObjects: 2251.781400 ms DeleteObjects: 4.841000 ms) 2024-02-16T16:35:51.8852241+00:00 Time to Additive load 'M_E80' 3.18 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:36:21.2699623+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:36:21.2704622+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:36:59.8384665+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:36:59.8389666+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:38:24.3302880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageTheme, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:38:25.3424128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Gameplay.Monolith.BeaconVisualsController+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Gameplay.Monolith.d__29:MoveNext() LE.Gameplay.Monolith.BeaconVisualsController:OnProgressChanged(Single) <>c__DisplayClass13_0:b__0(Single) DG.Tweening.TweenCallback`1:Invoke(T) BeaconSync:ChangeProgress(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:38:25.3774336+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 59 Unused Serialized files (Serialized files now loaded: 27) Unloading 1462 unused Assets to reduce memory usage. Loaded Objects now: 950471. Total: 2466.563000 ms (FindLiveObjects: 52.652200 ms CreateObjectMapping: 61.885200 ms MarkObjects: 2348.142200 ms DeleteObjects: 3.882200 ms) 2024-02-16T16:39:04.4178984+00:00 Time to Additive load 'M_M20' 3.09 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:41:11.6918910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageTheme, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:41:16.9911464+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 48 Unused Serialized files (Serialized files now loaded: 27) Unloading 905 unused Assets to reduce memory usage. Loaded Objects now: 951817. Total: 2385.983200 ms (FindLiveObjects: 59.474600 ms CreateObjectMapping: 42.778400 ms MarkObjects: 2278.482800 ms DeleteObjects: 5.246800 ms) 2024-02-16T16:42:50.5261999+00:00 Time to Additive load 'M_Shade' 2.53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:43:37.7104313+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 6633 unused Assets to reduce memory usage. Loaded Objects now: 947407. Total: 2743.839700 ms (FindLiveObjects: 66.267700 ms CreateObjectMapping: 66.944900 ms MarkObjects: 2603.837400 ms DeleteObjects: 6.786500 ms) 2024-02-16T16:45:45.3735696+00:00 Time to Additive load 'M_M50' 3.06 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:48:05.0398994+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:48:11.1800333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 36 Unused Serialized files (Serialized files now loaded: 27) Unloading 874 unused Assets to reduce memory usage. Loaded Objects now: 950193. Total: 2640.454400 ms (FindLiveObjects: 49.927100 ms CreateObjectMapping: 54.861300 ms MarkObjects: 2533.478900 ms DeleteObjects: 2.186200 ms) 2024-02-16T16:49:36.3516721+00:00 Time to Additive load 'R4Q10' 3.67 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:49:40.6729689+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:49:49.1456978+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:48.9294089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:48.9464136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:48.9639227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:48.9844323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.0064436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.0390689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.0585786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.0775857+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.0950934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.1131066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.1366165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.1567074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.1747158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.1947247+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.2147376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.2317451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.2642583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.2847681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.3043874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.3249039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.3424128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.3654223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.3864312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.4124525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.4325537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.4495638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.4686379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.4901486+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.5142966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.5333031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.5503131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.5723918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.5944028+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.6189177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.6399317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.6579409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.6779500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.6964577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.7196296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.7421396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.7666506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.7881626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.8086761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.8311884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.8531996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.8747088+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.8942804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.9142891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.9382998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.9568045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.9748106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:49.9943219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.0179034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.0434130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.0649235+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.0834311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.1019420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.1210540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.1410647+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.1641731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.1821827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.1996907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.2167107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.2357160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.2562264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.2807397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.2993951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.3174034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.3374138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.3604269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.3854386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.4049475+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.4219570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.4395662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.4586331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.4781430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.5056557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.5256643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.5461753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.5636832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.5827773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.6062867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.6262945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.6463044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.6638130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.6813211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.6983245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.7209728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.7409810+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.7614926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.7785008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.7950033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.8125132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.8305240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.8555311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.8755384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.9006390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.9196523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.9441626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.9621719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.9796838+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:50.9961877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.0176980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.0417798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.0607885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.0767927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.0938011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.1103700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.1308795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.1513897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.1714713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.1874776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.2059830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.2254961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.2465056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.2690197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.2890281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.3055359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.3226072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.3391168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.3631262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.3866338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.4041453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.4216611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.4376695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.4537482+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.4717562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.4907651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.5197778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.5382840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.5542906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.5738010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.5919154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.6149454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.6364550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.6544653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.6719783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.6889887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.7110131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.7376052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.7581163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.7796293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.7986370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.8156615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.8366705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.8586856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.8838126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.9124065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.9329184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.9544263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.9739337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:51.9939416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.0195375+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.0465482+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.0665568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.0860658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.1191401+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.1622665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.1917839+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.2274182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.2659442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.3080844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.3361042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.3636211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.3911344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.4181565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.4397558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.4612678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.4822762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.5067855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.5358079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.5578195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.5774163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.5984291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.6224467+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.6494637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.6699735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.6904838+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.7090687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.7315792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.7505895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.7766011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.7961687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.8187755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.8422853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.8708833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.8908933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.9094017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.9285153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.9480259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.9706422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:52.9966538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.0156693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.0366793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.0576927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.0812055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.1068072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.1268176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.1458238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.1653357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.1863443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.2088589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.2313756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.2520195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.2710310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.2895433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.3110533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.3305704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.3545847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.3735928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.4011094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.4267300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.4457372+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.4642463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.4817529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.5037628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.5307865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.5513720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.5688808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.5863872+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.6084018+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.6374238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.6589365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.6794472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.6974528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.7165517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.7380664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.7620792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.7800910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.7965970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.8136709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.8297538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.8507629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.8727734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.8912831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.9117923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.9288021+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.9458060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.9653171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:53.9903849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.0103939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.0279046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.0499154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.0724260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.0944349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.1210218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.1410289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.1595400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.1825499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.2050589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.2250709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.2481812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.2676897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.2846954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.3052025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.3257223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.3457309+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.3642421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.3852498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.4058668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.4323875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.4533966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.4719068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.4894169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.5099268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.5347560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.5597724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.5792795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.6012924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.6213084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.6423184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.6653283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.6879219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.7089288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.7264359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.7439427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.7649525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.7864615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.8064704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.8265507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.8465621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.8645680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.8865769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.9085882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.9296067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.9466110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.9637159+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:54.9822252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.0022355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.0212468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.0427575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.0632670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.0817765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.0994177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.1164263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.1349349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.1544441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.1809556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.2074670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.2276097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.2476182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.2656231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.2846321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.3061412+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.3246573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.3426649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.3636730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.3827489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.4002592+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.4257733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.4507867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.4692956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.4888031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.5109325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.5359432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.5549516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.5754586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.5934642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.6099758+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.6324866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.6550814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.6745898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.6911001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.7066030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.7246153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.7451251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.7716436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.7907331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.8067341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.8242464+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.8442579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.8647653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.8862728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.9032849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.9208004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.9383687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.9588798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:55.9833901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.0048985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.0219134+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.0384234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.0559281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.0790190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.1045326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.1240466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.1415533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.1590649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.1790784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.1985887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.2216941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.2397041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.2567091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.2752197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.2977338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.3177513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.3377632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.3583754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.3788825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.3988917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.4204102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.4429223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.4649309+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.4844429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.5045452+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.5255589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.5515735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.5755859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.5960967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.6166957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.6347740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.6562856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.6732981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.6948085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.7133178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.7308323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.7503394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.7749278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.8009402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.8184528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.8364569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.8549644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.8764739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.8979885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.9181918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.9366950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.9547013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.9737116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:56.9942205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.0182351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.0347950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.0518042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.0708174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.0908961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.1194191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.1404272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.1589849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.1784948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.1995017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.2241005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.2466099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.2676209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.2851276+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.3056373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.3236535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.3431608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.3667450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.3867519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.4037585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.4232682+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.4427799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.4687967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.4908060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.5165045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.5375170+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.5625336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.5820472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.6000564+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.6175678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.6396913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.6661999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.6967199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.7197416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.7417514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.7612600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.7818751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.8118922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.8404459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.8579567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.8755113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.8960221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.9192243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.9392311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.9597418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.9767485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:57.9967584+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.0178001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.0428822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.0721138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.0941261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.1131348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.1331770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.1561905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.1827046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.2037094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.2217434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.2398127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.2613222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.2828288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.3118969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.3339100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.3534201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.3705125+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.3885201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.4080355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.4340455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.4515533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.4690608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.4850641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.5055744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.5307124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.5722395+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.5997569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.6222723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.6457838+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.6677962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.6944725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.7184879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.7379974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.7551403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.7731483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.7936579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.8191769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.8381834+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.8548255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.8733329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:50:58.9133548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.7144731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.7299848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.7495013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.7645064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.7785167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.7930198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.8091081+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.8236142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.8386288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.8566850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.8776956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.8977900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.9142951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.9293089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.9448990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.9599117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.9754155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:26.9934247+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.0124347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.0299440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.0449505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.0584590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.0739642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.0875588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.1020675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.1190763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.1415898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.1635990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.1801152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.1996851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.2161902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.2353926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.2564014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.2734092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.2939162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.3099275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.3254343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.3405366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.3565424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.3760522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.3940623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.4140742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.4300822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.4466506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.4601593+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.4757439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.4927527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.5127625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.5282732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.5422809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.5567864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.5717963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.5898090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.6043128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.6203979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.6379089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.6524163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.6664205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.6799322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.6954368+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.7119455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.7264518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.7444646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.7625453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.7775535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.7925601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.8075688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.8235766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.8390878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.8550946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.8691042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.8826095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.8987394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.9147457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.9307553+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.9462666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.9623308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.9788394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:27.9968433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.0158539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.0323627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.0503779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.0664771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.0849866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.1004990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.1165029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.1350122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.1535246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.1720354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.1945453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.2106289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.2261324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.2421427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.2617104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.2807209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.2997945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.3183004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.3333046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.3488830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.3648906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.3839066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.4059135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.4254305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.4404457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.4564500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.4749571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.4950405+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.5155511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.5365642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.5565738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.5745836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.5920960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.6116092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.6302217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.6512347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.6692427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.6852497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.7012605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.7207738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.7367862+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.7578887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.7763954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.7924030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.8099115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.8264174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.8420203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.8615295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.8816383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.8996522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.9151568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.9316677+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.9486797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.9686906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:28.9891982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.0062027+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.0248160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.0433277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.0638393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.0809113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.1049208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.1219267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.1389422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.1580377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.1755435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.2030623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.2230743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.2497140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.2827332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.3088874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.3263913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.3429044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.3650079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.3855157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.4085302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.4296188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.4486519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.4691620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.4896715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.5141843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.5356981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.5569171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.5799955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.6165182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.6465720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.6891050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.7303843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.7689155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.8004318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.8219366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.8399558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.8565372+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.8775491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.9025637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.9220719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.9391056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.9576130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.9801300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:29.9987712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.0192840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.0383130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.0583243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.0753305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.0978463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.1168525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.1368623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.1559084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.1790208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.2035291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.2230385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.2425464+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.2600548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.2820628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.3051970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.3262069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.3437149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.3608327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.3783410+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.3978470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.4203591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.4378671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.4538727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.4738806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.4943913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.5159070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.5419239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.5599366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.5805087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.5975155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.6150228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.6330313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.6545401+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.6740479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.6945606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.7160690+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.7356590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.7561668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.7791811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.7966851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.8136920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.8327021+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.8492806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.8663700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.8859386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.9099498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.9279571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.9444623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.9665490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:30.9865593+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.0062101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.0232170+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.0402233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.0597323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.0822465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.1037568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.1212654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.1412747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.1612870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.1798599+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.2123752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.2318812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.2503918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.2694025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.2889151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.3101423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.3306515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.3477346+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.3632422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.3827532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.4057606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.4252693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.4417957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.4583757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.4763817+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.4978960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.5159033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.5389370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.5564427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.5729504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.5920205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.6095310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.6280409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.6522642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.6717717+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.6882820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.7057875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.7228024+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.7443160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.7638804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.7848886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.8058954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.8239033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.8429159+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.8604232+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.8819326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.9035099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.9215185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.9385263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.9605432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:31.9810529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.0000636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.0180749+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.0360798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.0536677+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.0741781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.0956870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.1168827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.1343925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.1509059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.1734177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.1934309+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.2164414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.2344506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.2514651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.2684738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.2889844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.3104988+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.3310107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.3486790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.3666873+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.3856975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.4107143+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.4327243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.4492995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.4658030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.4818145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.5018241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.5264602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.5444716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.5624813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.5794914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.5959940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.6160027+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.6396065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.6607885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.6803009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.6978079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.7178150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.7383264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.7608431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.7788523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.7984461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.8174519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.8364593+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.8564742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.8829886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.9010031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.9180129+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.9345160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.9531017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.9721123+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:32.9941216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.0122378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.0282448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.0482552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.0702656+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.0878974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.1119095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.1314196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.1484324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.1649378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.1844486+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.2079609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.2255336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.2425452+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.2640532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.2840608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.3025734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.3245833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.3446894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.3652801+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.3852931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.4093045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.4268100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.4438214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.4668290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.4883417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.5124417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.5314511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.5474609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.5639667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.5804767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.5994832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.6229927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.6462641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.6692763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.6892916+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.7052969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.7218063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.7433206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.7663346+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.7833465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.8018570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.8174387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.8364444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.8544542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.8754617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.8944701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.9109769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.9259796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.9409870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.9566553+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.9751654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:33.9956732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.0126831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.0281907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.0431979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.0617048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.0832164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.1037291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.1193199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.1363255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.1548389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.1738463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.1918563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.2118664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.2268700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.2418815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.2614636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.2799741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.2979827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.3229925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.3400041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.3565156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.3750238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.3945320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.4131846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.4356930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.4532053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.4692151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.4862200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.5042300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.5262408+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.5522611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.5683537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.5848589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.5998675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.6168726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.6358825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.6568969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.6749818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.6904927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.7096417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.7256453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.7441588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.7626726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.7866831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.8046924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.8217012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.8367042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.8532913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.8717986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.8948113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.9138205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.9388365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.9578529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:34.9798669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.0009684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.0284840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.0474969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.0635039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.0820121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.1005235+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.1195333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.1421706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.1606879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.1797006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.2007089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.2232220+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.2402356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.2567431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.2727541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.2917674+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.3119066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.3319185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.3515076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.3680194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.3840246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.4000336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.4175421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.4365477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.4586939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.4751986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.4912080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.5067143+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.5222248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.5402324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.5647503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.5822595+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.5977661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.6153930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.6339008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.6554150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.6724212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.6884830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.7064864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.7234941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.7425027+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.7656596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.7836699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.8011761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.8176815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.8356876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.8552003+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.8747121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.8982237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.9167315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.9348100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.9543218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.9743338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:35.9968469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.0138541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.0313644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.0468740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.0639596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.0829708+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.1014844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.1214945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.1385038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.1555134+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.1730217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.1945391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.2196623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.2406720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.2566814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.2756910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.2922024+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.3077681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.3262763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.3438849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.3614014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.3789098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.3964149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.4134237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.4304309+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.4499430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.4694538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.4860361+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.5050437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.5220524+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.5390610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.5560715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.5775848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.6007126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.6183002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.6388137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.6588268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.6758304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.6938418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.7133522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.7313643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.7514318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.7725325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.7930446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.8091066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.8266121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.8436784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.8601913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.8832049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.9028056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.9248165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.9438271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.9618396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:36.9828523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.0043634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.0218752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.0368797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.0544981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.0705099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.0895218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.1080328+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.1305454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.1481317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.1631347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.1802309+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.2007379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.2278106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.2508536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.2684389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.2864421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.3029517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.3230556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.3400644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.3615778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.3790863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.3960912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.4126809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.4296909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.4482001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.4723185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.4898258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.5053310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.5208397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.5358440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.5518558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.5703686+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.5883773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.6094719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.6284806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.6524918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.6690048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.6840073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.6990166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.7145189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.7360318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.7552689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.7782863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.7957897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.8123005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.8278085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.8438157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.8623262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.8848342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.9018504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.9184265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.9334326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.9489432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.9709510+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:37.9939619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.0144725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.0319816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.0494903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.0649951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.0800027+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.1025123+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.1245201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.1415268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.1575339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.1740394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.1911018+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.2102241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.2277293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.2597451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.2782528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.2967602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.3147667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.3327744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.3552915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.3734201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.3899336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.4054398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.4204501+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.4389575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.4579864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.4754926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.4996263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.5181399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.5366403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.5551727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.5761848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.5946924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.6151999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.6412144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.6643961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.6840669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.7020778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.7180866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.7380985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.7631122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.7796219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.7956269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.8152053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.8327154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.8522329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.8712461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.8912551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.9087649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.9242694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.9402783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.9593914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.9763979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:38.9979113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.0164182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.0349260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.0514393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.0704493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.0885500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.1101333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.1266378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.1421478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.1582148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.1757210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.1952283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.2187481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.2423605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.2654720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.2884861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.3064905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.3230006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.3510272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.3761551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.3976688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.4166759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.4341848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.4506970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.4727103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.4927197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.5128062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.5288170+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.5453200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.5613336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.5793417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.5968470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.6198621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.6368673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.6549425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.6719498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.6879599+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.7074702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.7274796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.7489912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.7659995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.7830089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.8000941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.8216050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.8441168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.8667406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.8932606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.9201877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.9407764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.9582913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.9752950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:39.9938053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.0138130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.0358217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.0568349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.0749748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.0919828+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.1139943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.1350106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.1560749+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.1730830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.1895970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.2067360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.2242470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.2433355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.2668526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.2893658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.3113806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.3268846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.3448922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.3669078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.3875352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.4097601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.4277662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.4437740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.4612867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.4797963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.5033121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.5243865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.5413957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.5599082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.5769127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.5954207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.6144901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.6400074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.6646994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.6837091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.7012178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.7177254+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.7347323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.7557443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.7757543+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.7967627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.8143740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.8318824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.8468853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.8664029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.8854925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.9075013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.9240081+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.9400864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.9575935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.9750997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:40.9941074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.0157200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.0342298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.0502400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.0677522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.0853457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.1058548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.1293658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.1468702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.1643829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.1843912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.2048997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.2234880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.2434961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.2620063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.2845159+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.3030256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.3245378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.3425445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.3601298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.3826388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.4061476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.4266557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.4461657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.4641766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.4826882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.5057713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.5242792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.5417907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.5583012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.5753050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.5918129+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.6168224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.6353282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.6544116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.6719207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.6894308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.7064357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.7229437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.7474550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.7714759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.7891087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.8067020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.8232131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.8402227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.8602384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.8782471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.9002594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.9167620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.9337722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.9499107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.9689225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:41.9894314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.0114434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.0289527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.0454583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.0614696+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.0784789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.1007054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.1217162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.1387271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.1552354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.1732436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.1907531+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.2132622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.2362742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.2562935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.2814108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.3034219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.3204297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.3404366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.3589486+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.3784606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.3949649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.4216552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.4406644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.4581769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.4741813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.4931904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.5117793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.5317913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.5503020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.5663086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.5818875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.5993983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.6179062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.6359120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.6554272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.6704358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.6849391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.7014491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.7190318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.7375383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.7530440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.7726627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.7886717+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.8041773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.8211883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.8376940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.8568126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.8758855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.8913950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.9068993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.9239090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.9414189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.9609340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.9779423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:42.9950146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.0135230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.0315296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.0465337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.0615480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.0820590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.0975648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.1180767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.1381421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.1566517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.1731588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.1906705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.2076776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.2241834+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.2431942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.2622055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.2843325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.3018433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.3178504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.3343585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.3503695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.3663793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.3858919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.4049008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.4275481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.4465571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.4666853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.4831967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.4992078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.5182205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.5337275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.5544095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.5699249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.5864290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.6014380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.6189478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.6379577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.6580774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.6745828+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.6926552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.7111679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.7266738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.7461831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.7656964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.7867049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.8042118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.8197222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.8357780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.8567945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.8768063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.8953156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.9108230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.9258280+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.9418348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.9598491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.9779563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:43.9994687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.0204854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.0364894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.0534969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.0700307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.0875378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.1056564+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.1262480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.1442596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.1617952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.1798068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.2003195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.2183297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.2368349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.2574720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.2794803+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.3000567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.3205673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.3395781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.3605917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.3781026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.3977707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.4212982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.4383083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.4548123+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.4708203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.4903307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.5093391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.5309215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.5464258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.5619349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.5764401+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.5929495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.6124585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.6289648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.6494768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.6664828+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.6830429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.7005503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.7185589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.7395727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.7580821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.7775905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.7940978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.8107317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.8277367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.8462419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.8617503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.8797614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.8957674+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.9117760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.9267809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.9503839+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.9668877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:44.9868989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.0064100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.0249191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.0434282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.0594375+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.0759431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.0930295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.1115391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.1290501+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.1460568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.1618642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.1808751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.1978820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.2153891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.2323983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.2529085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.2730003+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.2920085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.3095189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.3255249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.3410320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:52:45.3776009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.1840644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.2025736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.2227011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.2437102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.2652963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.2848055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.3043131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.3228212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.3414263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.3644396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.3839545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.4004632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.4169661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.4349762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.4529878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.4765944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.4966060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.5151135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.5341316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.5566414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.5766588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.5936665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.6107651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.6267684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.6462755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.6667897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.6868007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.7028101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.7188183+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.7388259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.7559212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.7744382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.7969484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.8179611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.8429736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.8649901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.8911051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.9106168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.9326291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.9496399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.9676533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:04.9851608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.0036690+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.0241822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.0402737+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.0567773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.0722886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.0892985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.1083096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.1248122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.1448213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.1608324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.1804651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.2021181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.2222210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.2487391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.2697535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.2867576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.3027699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.3247799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.3448557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.3683850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.3858964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.4019073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.4204166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.4419263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.4620555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.4842330+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.5062432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.5267560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.5557701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.5767850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.6007992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.6168036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.6368768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.6554415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.6769565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.6954654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.7129712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.7299783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.7504885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.7705589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.7920720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.8095850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.8285959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.8461001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.8666115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.8876191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.9137612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.9302721+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.9482849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.9667916+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:05.9918081+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.0118195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.0298268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.0478316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.0658413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.0819443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.1064548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.1269643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.1469733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.1634809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.1844959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.2040054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.2236123+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.2461189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.2731393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.2941487+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.3141577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.3351685+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.3548010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.3818283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.3998391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.4168425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.4343527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.4533637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.4743736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.4978915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.5168993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.5349715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.5544809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.5749943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.6015133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.6335288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.6581501+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.6781788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.7031903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.7227023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.7457117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.7667237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.7863272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.8063348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.8268414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.8569399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.8769669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.8969734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.9239891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.9439954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.9655040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:06.9866052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.0122069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.0367158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.0557245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.0782396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.0982500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.1228406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.1493562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.1703661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.1968777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.2215198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.2510335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.2735430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.2950508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.3160591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.3405735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.3680903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.3885991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.4106614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.4297611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.4527699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.4752795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.4992929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.5208026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.5418106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.5694574+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.6049739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.6269833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.6550016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.6760096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.7035217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.7341277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.7551406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.7766503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.7977188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.8247355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.8507508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.8737635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.8962739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.9257919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.9457979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.9663080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:07.9868176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.0099084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.0359167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.0549248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.0754351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.0969978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.1235137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.1486047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.1706343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.1896474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.2126547+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.2396737+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.2692088+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.2908035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.3133100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.3363236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.3628375+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.3859350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.4059453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.4269530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.4545563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.4800755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.5050862+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.5265994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.5491144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.5757013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.6002160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.6282294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.6507414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.6742572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.6967656+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.7249113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.7534255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.7770368+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.7965448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.8195563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.8405725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.8641730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.8886917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.9147010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.9382176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.9597249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:08.9792356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.0033807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.0283955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.0514741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.0714903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.0905019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.1205176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.1485307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.1700949+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.1921067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.2151149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.2366248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.2686493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.2931666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.3293880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.3659092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.3909332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.4129462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.4349596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.4664732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.5056118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.5441309+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.5766512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.6108229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.6508409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.6778566+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.7098821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.7363919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.7599107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.7795040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.7985846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.8221655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.8496804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.8686905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.8932663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.9167755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.9453815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.9659536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:09.9884728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.0134832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.0369932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.0635836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.0835962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.1031050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.1266133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.1526256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.1766963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.1988043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.2188153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.2383290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.2628422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.2893652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.3148784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.3440819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.3660896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.3866069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.4061150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.4306280+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.4581439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.4787435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.4982545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.5192668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.5467825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.5763147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.6028269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.6264000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.6544155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.6799358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.7019475+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.7224593+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.7484761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.7740786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.8030937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.8261035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.8466120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.8676251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.8911415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.9157643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.9417789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.9617902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:10.9853059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.0048134+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.0303296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.0564421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.0824665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.1069799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.1359992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.1680154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.1901012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.2131117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.2341251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.2601440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.2896655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.3136812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.3378396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.3618485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.3868714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.4083844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.4283954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.4469000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.4654090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.4885360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.5150472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.5340579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.5545651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.5720773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.5935932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.6186705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.6397796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.6582891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.6783056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.6978114+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.7198236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.7463377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.7684321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.7884434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.8094541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.8319650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.8569747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.8819902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.9050012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.9302529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.9552635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.9782773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:11.9982867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.0232986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.0468053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.0699210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.0889354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.1069388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.1254459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.1469527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.1734772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.1950576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.2165673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.2360743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.2605877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.2846013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.3131117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.3376992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.3607107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.3833144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.4078278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.4278377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.4468445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.4648559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.4859386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.5069496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.5319670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.5544826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.5739942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.5995132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.6196087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.6466207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.6656326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.6851478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.7101629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.7411760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.7668195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.7888366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.8088475+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.8328545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.8553671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.8853862+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.9094011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.9365746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.9630853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:12.9855954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.0051067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.0241145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.0491275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.0737435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.0957578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.1152665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.1337733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.1547832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.1783046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.2069269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.2279431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.2519523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.2734628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.3055662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.3321930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.3522008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.3702120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.3917292+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.4127405+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.4382509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.4568132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.4763239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.4953351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.5183500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.5443631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.6114609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.get_CanReceiveAnimationEvents () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CheckReadyToProcessAnimationEvents (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:13.6124609+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:45.3101637+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:47.8952655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:54:47.9362889+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 57 Unused Serialized files (Serialized files now loaded: 27) Unloading 2032 unused Assets to reduce memory usage. Loaded Objects now: 951695. Total: 2498.744300 ms (FindLiveObjects: 58.247200 ms CreateObjectMapping: 60.266900 ms MarkObjects: 2376.083600 ms DeleteObjects: 4.146100 ms) 2024-02-16T16:56:01.0055155+00:00 Time to Additive load 'R4Q20' 3.13 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:56:02.7206775+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:56:21.9670639+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:56:27.4805271+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:57:00.7071423+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:57:05.7504124+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:57:12.5577726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:57:12.5899064+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 44 Unused Serialized files (Serialized files now loaded: 27) Unloading 984 unused Assets to reduce memory usage. Loaded Objects now: 956516. Total: 2485.010100 ms (FindLiveObjects: 56.757400 ms CreateObjectMapping: 70.158200 ms MarkObjects: 2355.060100 ms DeleteObjects: 3.034000 ms) 2024-02-16T16:57:34.1741994+00:00 Time to Additive load 'R4Q30' 2.98 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:57:34.3013747+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:57:42.2219578+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:58:57.6118022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:58:57.6443653+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1287586+00:00 UILocalization: Component on Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1287586+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1292590+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1772807+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1772807+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1772807+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1772807+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1772807+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1772807+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1772807+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1772807+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:36.1782827+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T16:59:53.3267074+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 27) Unloading 4492 unused Assets to reduce memory usage. Loaded Objects now: 954917. Total: 2475.904600 ms (FindLiveObjects: 42.358500 ms CreateObjectMapping: 45.270500 ms MarkObjects: 2384.414000 ms DeleteObjects: 3.860800 ms) 2024-02-16T17:00:19.2608365+00:00 Time to Additive load 'M_M210' 3.19 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:03:05.7249287+00:00 [FMOD] Event not found: event:/Enemy Sounds/Johns/Chapter_C/Immortal_Eye/sfx_combat_acolyte_deathsealv2_exp_forimmortaleye LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:04:02.1149337+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:06:17.7644254+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:06:17.7649248+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:06:17.7649248+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:06:17.7649248+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:06:17.7649248+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:06:17.7649248+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:06:17.7649248+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:06:17.7654252+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:06:17.7654252+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 47 Unused Serialized files (Serialized files now loaded: 27) Unloading 1365 unused Assets to reduce memory usage. Loaded Objects now: 955567. Total: 2383.134400 ms (FindLiveObjects: 45.552800 ms CreateObjectMapping: 39.841100 ms MarkObjects: 2293.573900 ms DeleteObjects: 4.165200 ms) 2024-02-16T17:06:35.0301380+00:00 Time to Additive load 'M_Arena_4_Lagon' 2.67 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:07:58.3591265+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 37 Unused Serialized files (Serialized files now loaded: 27) Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 955632. Total: 2657.410900 ms (FindLiveObjects: 47.712600 ms CreateObjectMapping: 37.774500 ms MarkObjects: 2567.548200 ms DeleteObjects: 4.375000 ms) 2024-02-16T17:08:22.8354797+00:00 Time to Additive load 'M_Arena_6_Ancient' 2.89 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:09:55.7265218+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 35 Unused Serialized files (Serialized files now loaded: 27) Unloading 616 unused Assets to reduce memory usage. Loaded Objects now: 956391. Total: 2729.671300 ms (FindLiveObjects: 54.162900 ms CreateObjectMapping: 36.573000 ms MarkObjects: 2635.262300 ms DeleteObjects: 3.672400 ms) 2024-02-16T17:13:16.8764442+00:00 Time to Additive load 'M_M40' 3.40 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) 2024-02-16T17:14:41.4173662+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:14:50.6422644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Default.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 44 Unused Serialized files (Serialized files now loaded: 27) Unloading 559 unused Assets to reduce memory usage. Loaded Objects now: 957114. Total: 2701.815600 ms (FindLiveObjects: 44.993600 ms CreateObjectMapping: 37.680600 ms MarkObjects: 2616.779100 ms DeleteObjects: 2.361700 ms) 2024-02-16T17:15:10.3362576+00:00 Time to Additive load 'M_G90' 3.29 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:16:50.8359998+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 46 Unused Serialized files (Serialized files now loaded: 27) Unloading 1451 unused Assets to reduce memory usage. Loaded Objects now: 958598. Total: 3479.300900 ms (FindLiveObjects: 50.985400 ms CreateObjectMapping: 41.370500 ms MarkObjects: 3379.194000 ms DeleteObjects: 7.750200 ms) 2024-02-16T17:24:18.4654258+00:00 Time to Additive load 'M_Arena_2_F90' 3.77 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:24:29.2880607+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:24:29.2885607+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:25:58.8813491+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 41 Unused Serialized files (Serialized files now loaded: 27) Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 959315. Total: 2684.043500 ms (FindLiveObjects: 45.028600 ms CreateObjectMapping: 37.067200 ms MarkObjects: 2597.817200 ms DeleteObjects: 4.129800 ms) 2024-02-16T17:26:26.9611213+00:00 Time to Additive load 'M_Z30' 3.04 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:27:59.7052339+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:28:04.8705263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 42 Unused Serialized files (Serialized files now loaded: 27) Unloading 787 unused Assets to reduce memory usage. Loaded Objects now: 959389. Total: 2734.704800 ms (FindLiveObjects: 41.673100 ms CreateObjectMapping: 37.987000 ms MarkObjects: 2652.040700 ms DeleteObjects: 3.003200 ms) 2024-02-16T17:28:32.0846603+00:00 Time to Additive load 'M_Arena_3_Magma' 3.30 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:29:38.9775238+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 27) Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 959922. Total: 2743.197600 ms (FindLiveObjects: 49.135800 ms CreateObjectMapping: 53.877000 ms MarkObjects: 2636.374800 ms DeleteObjects: 3.808900 ms) 2024-02-16T17:30:00.0428272+00:00 Time to Additive load 'M_M140' 3.17 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:30:39.6555217+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:30:39.6565215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:31:10.5646700+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:31:15.9645051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:31:15.9650051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 41 Unused Serialized files (Serialized files now loaded: 27) Unloading 591 unused Assets to reduce memory usage. Loaded Objects now: 960024. Total: 2693.300400 ms (FindLiveObjects: 49.717500 ms CreateObjectMapping: 35.446000 ms MarkObjects: 2604.971800 ms DeleteObjects: 3.164600 ms) 2024-02-16T17:31:38.4722913+00:00 Time to Additive load 'M_M40' 3.12 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:32:09.7867463+00:00 Exception occured while capturing prefab state for ImprisonedMage 06 Flame Scars Cast VFX Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:32:09.7872458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:33:34.8131141+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:33:53.7904651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TMP_ChatInputField.GenerateCaret (UnityEngine.UI.VertexHelper vbo, UnityEngine.Vector2 roundingOffset) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_ChatInputField.OnFillVBO (UnityEngine.Mesh vbo) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_ChatInputField.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AI.NavMesh+OnNavMeshPreUpdate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.ScrollRect.SetNormalizedPosition (System.Single value, System.Int32 axis) [0x00000] in <00000000000000000000000000000000>:0 at ChatView.ChatScrollRect.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.AI.OnNavMeshPreUpdate:Invoke() UnityEngine.UI.ScrollRect:SetNormalizedPosition(Single, Int32) ChatView.ChatScrollRect:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 44 Unused Serialized files (Serialized files now loaded: 27) Unloading 1601 unused Assets to reduce memory usage. Loaded Objects now: 960918. Total: 3175.835900 ms (FindLiveObjects: 51.809400 ms CreateObjectMapping: 35.223700 ms MarkObjects: 3084.361900 ms DeleteObjects: 4.440000 ms) 2024-02-16T17:39:49.0053686+00:00 Time to Additive load 'M_G93' 3.52 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:41:14.8537065+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:41:23.4411606+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:41:23.4922624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.updateTransformPosition (UnityEngine.Vector3 networkPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.TriggerDestructionAtLocation (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 36 Unused Serialized files (Serialized files now loaded: 27) Unloading 712 unused Assets to reduce memory usage. Loaded Objects now: 960998. Total: 2887.346800 ms (FindLiveObjects: 54.508800 ms CreateObjectMapping: 38.332000 ms MarkObjects: 2790.500900 ms DeleteObjects: 4.003700 ms) 2024-02-16T17:42:26.3669906+00:00 Time to Additive load 'M_Arena_5_TOE' 3.17 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:44:40.4434582+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 23 Unused Serialized files (Serialized files now loaded: 27) Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 961740. Total: 2941.886600 ms (FindLiveObjects: 42.509300 ms CreateObjectMapping: 58.958200 ms MarkObjects: 2837.818800 ms DeleteObjects: 2.600000 ms) 2024-02-16T17:45:07.1289256+00:00 Time to Additive load 'M_M180' 3.63 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:47:46.5664337+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:47:46.5674329+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:47:48.2357737+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:47:48.2592846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Gameplay.Monolith.BeaconVisualsController+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Gameplay.Monolith.d__29:MoveNext() LE.Gameplay.Monolith.BeaconVisualsController:OnProgressChanged(Single) <>c__DisplayClass13_0:b__0(Single) DG.Tweening.TweenCallback`1:Invoke(T) BeaconSync:ChangeProgress(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 61 Unused Serialized files (Serialized files now loaded: 27) Unloading 1478 unused Assets to reduce memory usage. Loaded Objects now: 962321. Total: 3026.468400 ms (FindLiveObjects: 51.009200 ms CreateObjectMapping: 59.091700 ms MarkObjects: 2912.888700 ms DeleteObjects: 3.478300 ms) 2024-02-16T17:48:28.2750473+00:00 Time to Additive load 'M_G90' 3.50 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:48:39.7153161+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:48:39.7158177+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:48:44.2890811+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:48:44.2900811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:51:07.6494664+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 46 Unused Serialized files (Serialized files now loaded: 27) Unloading 1515 unused Assets to reduce memory usage. Loaded Objects now: 962766. Total: 2997.904600 ms (FindLiveObjects: 64.243300 ms CreateObjectMapping: 37.375600 ms MarkObjects: 2891.192300 ms DeleteObjects: 5.093000 ms) 2024-02-16T17:54:52.0275615+00:00 Time to Additive load 'M_G70' 3.59 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:58:41.4686794+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:58:41.4691786+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:58:47.1421791+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:58:47.1426807+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:58:49.0496926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageTheme, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageRaiseHitEvent (LE.Multiplayer.Messages.ActorSync.MessageRaiseHitEvent& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer+NaturalAbilityEndAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:58:59.8792365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Gameplay.Monolith.BeaconVisualsController+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Gameplay.Monolith.d__29:MoveNext() LE.Gameplay.Monolith.BeaconVisualsController:OnProgressChanged(Single) <>c__DisplayClass13_0:b__0(Single) DG.Tweening.TweenCallback`1:Invoke(T) BeaconSync:ChangeProgress(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T17:58:59.9162592+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 59 Unused Serialized files (Serialized files now loaded: 27) Unloading 1825 unused Assets to reduce memory usage. Loaded Objects now: 963100. Total: 3297.896500 ms (FindLiveObjects: 52.927500 ms CreateObjectMapping: 41.879100 ms MarkObjects: 3192.344400 ms DeleteObjects: 10.739400 ms) 2024-02-16T18:03:48.3564560+00:00 Time to Additive load 'R6Q10' 3.67 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:03:50.1312594+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:03:50.1322603+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:03:50.1328255+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:05:27.2729048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:05:27.3024166+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:05:30.4980786+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:05:30.4985785+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:05:30.4985785+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 67 Unused Serialized files (Serialized files now loaded: 27) Unloading 1034 unused Assets to reduce memory usage. Loaded Objects now: 964171. Total: 3153.203000 ms (FindLiveObjects: 43.078500 ms CreateObjectMapping: 38.799300 ms MarkObjects: 3066.285100 ms DeleteObjects: 5.039300 ms) 2024-02-16T18:05:51.9354364+00:00 Time to Additive load 'R6Q20' 3.82 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:05:54.8773351+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.0258835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.0463914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.0698987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.0944133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.1164228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.1379329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.1590319+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.1840459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.2075561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.2350681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.2655823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.2870945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.3081956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.3317053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.3557201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.3782329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.3987433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.4197527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.4413369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.4693505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.4938646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.5163721+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.5388789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.5624814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.5855450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.6075577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.6280689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:06:35.6500788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:07:27.5305363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:07:27.5550536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:07:27.5785751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:07:27.5981812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.3472542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.3692620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.3912735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.4127875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.4338596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.4578919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.4814053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.5054224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.5274326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.5499592+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.5725391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.5945515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.6175627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:09:58.6415722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.7570985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.7771085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.7996196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.8206352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.8411458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.8616559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.8857509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.9047594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.9242701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.9432802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.9642910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:10:50.9833007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:11:32.1789100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:11:32.1994200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:11:32.2214277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:11:32.2445112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:11:32.2665240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:11:32.2865314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:11:32.3065391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.4299890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.4509991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.4790163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.5020265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.5291441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.5516534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.5816658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.6056815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.6296972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.6568881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.6814806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.7034942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.7265054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.7485143+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.7710221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.7960369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.8176282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.8456393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:16.9031582+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:12:52.5970289+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:13:14.6847095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:13:14.7132260+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 52 Unused Serialized files (Serialized files now loaded: 27) Unloading 2914 unused Assets to reduce memory usage. Loaded Objects now: 964554. Total: 3372.530500 ms (FindLiveObjects: 60.395800 ms CreateObjectMapping: 43.241900 ms MarkObjects: 3260.774800 ms DeleteObjects: 8.117000 ms) 2024-02-16T18:14:31.2670865+00:00 Time to Additive load 'R6Q30' 3.61 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:14:31.3686973+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:14:44.0705493+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:15:20.5834037+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:15:20.5839037+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 42 Unused Serialized files (Serialized files now loaded: 27) Unloading 830 unused Assets to reduce memory usage. Loaded Objects now: 962034. Total: 3226.303600 ms (FindLiveObjects: 50.704500 ms CreateObjectMapping: 58.540900 ms MarkObjects: 3113.149400 ms DeleteObjects: 3.908000 ms) 2024-02-16T18:15:32.1109559+00:00 Time to Additive load 'R6Q30' 3.46 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:15:32.2500611+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:15:43.8500729+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'v_Adrift Meruna(Clone)' is inactive! ActorSync:ReceiveTriggerDeath(DamageTheme) ActorSync:TriggerDeath(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) 2024-02-16T18:19:56.5189922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:19:56.5570701+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:19:57.5096241+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:19:57.5101239+00:00 UILocalization: Component on Text (TMP) (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 42 Unused Serialized files (Serialized files now loaded: 27) Unloading 4232 unused Assets to reduce memory usage. Loaded Objects now: 961044. Total: 3086.208600 ms (FindLiveObjects: 56.036100 ms CreateObjectMapping: 37.151800 ms MarkObjects: 2985.051600 ms DeleteObjects: 7.968600 ms) 2024-02-16T18:21:23.9786232+00:00 Time to Additive load 'M_A50' 3.39 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:23:02.1324693+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:23:11.3100047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:23:11.7764876+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:23:11.7769874+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:23:11.7774874+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 23 Unused Serialized files (Serialized files now loaded: 27) Unloading 738 unused Assets to reduce memory usage. Loaded Objects now: 963138. Total: 3274.292700 ms (FindLiveObjects: 48.989900 ms CreateObjectMapping: 66.673900 ms MarkObjects: 3154.754000 ms DeleteObjects: 3.873800 ms) 2024-02-16T18:23:40.5850202+00:00 Time to Additive load 'M_F70' 3.65 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:25:38.6884632+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 37 Unused Serialized files (Serialized files now loaded: 27) Unloading 874 unused Assets to reduce memory usage. Loaded Objects now: 963560. Total: 3231.639300 ms (FindLiveObjects: 60.795100 ms CreateObjectMapping: 41.073500 ms MarkObjects: 3127.369400 ms DeleteObjects: 2.401000 ms) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) 2024-02-16T18:27:19.6499262+00:00 Time to Additive load 'M_M80' 3.81 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() [ line 334] (Filename: Line: 334) 2024-02-16T18:28:53.0996031+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) 2024-02-16T18:29:14.6567990+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:29:14.6828076+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:29:14.7028168+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:29:14.7254060+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:29:14.7494147+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:29:14.7714246+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:29:14.7954388+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:29:54.7485949+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:30:00.4917450+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:30:00.4922455+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:30:00.4927452+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:30:00.5147598+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:30:00.5147598+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:30:00.5462785+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 45 Unused Serialized files (Serialized files now loaded: 27) Unloading 1591 unused Assets to reduce memory usage. Loaded Objects now: 962800. Total: 3215.010300 ms (FindLiveObjects: 46.471900 ms CreateObjectMapping: 39.289600 ms MarkObjects: 3124.321900 ms DeleteObjects: 4.926500 ms) 2024-02-16T18:30:26.3605408+00:00 Time to Additive load 'M_G93' 3.46 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:32:26.3778016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Gameplay.Monolith.BeaconVisualsController+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.TweenCallback`1[T].Invoke (T value) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Gameplay.Monolith.d__29:MoveNext() LE.Gameplay.Monolith.BeaconVisualsController:OnProgressChanged(Single) <>c__DisplayClass13_0:b__0(Single) DG.Tweening.TweenCallback`1:Invoke(T) BeaconSync:ChangeProgress(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:32:26.4228241+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 36 Unused Serialized files (Serialized files now loaded: 27) Unloading 1400 unused Assets to reduce memory usage. Loaded Objects now: 963013. Total: 3139.705200 ms (FindLiveObjects: 48.506800 ms CreateObjectMapping: 36.171900 ms MarkObjects: 3051.841200 ms DeleteObjects: 3.184400 ms) 2024-02-16T18:33:10.7065166+00:00 Time to Additive load 'R6Q10' 3.45 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:33:12.9401805+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:33:12.9406806+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:33:12.9406806+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:34:54.1800652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:34:54.2115786+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 67 Unused Serialized files (Serialized files now loaded: 27) Unloading 1215 unused Assets to reduce memory usage. Loaded Objects now: 963132. Total: 3264.903600 ms (FindLiveObjects: 58.434900 ms CreateObjectMapping: 41.087300 ms MarkObjects: 3160.989200 ms DeleteObjects: 4.391800 ms) 2024-02-16T18:38:13.8553882+00:00 Time to Additive load 'R6Q20' 3.92 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:38:16.8914343+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:38:55.4581440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:38:55.4776505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:38:55.4976585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:38:55.5176675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:38:55.5381756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.0611456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.0782229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.0952293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.1122331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.1292440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.1472501+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.1667619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.1838581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.2013664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.2193758+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.2373828+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.2538888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.2734007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.2909092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.3089165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.3255041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.3420073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.3595174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.3760236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:39:33.3935303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.2078462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.2333556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.2563725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.2829977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.3090171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.3320269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.3550422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.3760508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.3985634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.4216779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.4436893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.4657023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.4872101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.5077232+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.5287300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.5533421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.5738519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.5938646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.6173829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.6388947+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.6589055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.6794169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.7004905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.7205234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.7410356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.7610468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.7820585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.8025691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.8245966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.8456677+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:40:12.8676777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:41:26.2506099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:41:26.2751227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:22.4916657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:22.5116758+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:22.5321891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:22.5532024+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:22.5747983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:22.5948071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:22.6138182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:22.6338302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Effects.OutlinePostEffectRenderer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions.RenderOrLog (UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer self, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:22.6913581+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:41.6671275+00:00 Actor Not Found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:41.6676271+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.RecieveAttachToActor (System.UInt32 netID, System.Boolean resetPosition) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.AttachToActor (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilitySync:RecieveAttachToActor(UInt32, Boolean) AbilitySync:AttachToActor(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:42:57.9608545+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:43:05.7731164+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:43:13.5111626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:43:13.5286881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:43:13.5291883+00:00 GameObject wasn't set on SceneState SetGOActive Action! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Objects.SetGOActive:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:43:13.5857144+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 52 Unused Serialized files (Serialized files now loaded: 27) Unloading 2154 unused Assets to reduce memory usage. Loaded Objects now: 964535. Total: 3402.441600 ms (FindLiveObjects: 49.706900 ms CreateObjectMapping: 40.638500 ms MarkObjects: 3303.402900 ms DeleteObjects: 8.692700 ms) 2024-02-16T18:43:53.4382121+00:00 Time to Additive load 'M_G70' 3.84 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:47:22.6009634+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 59 Unused Serialized files (Serialized files now loaded: 27) Unloading 950 unused Assets to reduce memory usage. Loaded Objects now: 964182. Total: 3295.734500 ms (FindLiveObjects: 52.746600 ms CreateObjectMapping: 42.740800 ms MarkObjects: 3196.799200 ms DeleteObjects: 3.447400 ms) 2024-02-16T18:48:16.7987412+00:00 Time to Additive load 'M_M30' 3.73 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:51:06.9626898+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 46 Unused Serialized files (Serialized files now loaded: 27) Unloading 716 unused Assets to reduce memory usage. Loaded Objects now: 966481. Total: 3608.551900 ms (FindLiveObjects: 44.169600 ms CreateObjectMapping: 36.840600 ms MarkObjects: 3522.705600 ms DeleteObjects: 4.835500 ms) 2024-02-16T18:51:39.4680298+00:00 Time to Additive load 'M_A50' 3.88 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:53:16.5744006+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:53:23.1240981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 23 Unused Serialized files (Serialized files now loaded: 27) Unloading 679 unused Assets to reduce memory usage. Loaded Objects now: 964637. Total: 3249.006600 ms (FindLiveObjects: 57.535300 ms CreateObjectMapping: 36.023300 ms MarkObjects: 3152.405800 ms DeleteObjects: 3.041600 ms) 2024-02-16T18:54:04.4548005+00:00 Time to Additive load 'R6Q30' 3.48 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:54:04.5859458+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:54:17.7736648+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:56:57.5992695+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:56:57.6278399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T18:57:22.1314517+00:00 LeaderboardClientService.LoadPlayerRecord: Unexpected error while trying to load Current Character for account 26A26684E7CD60CB. Error Message: GetUserData Error: /Server/GetUserData: The URL for this request is not valid for this title. The correct API endpoint is https://80703.playfabapi.com/ LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) PerformanceTesting.Tests.WalkthroughTest:.ctor() LE.Services.d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass4_0:b__2(PlayFabError) System.Action`1:Invoke(T) PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1125769+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1130766+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1130766+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1130766+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1130766+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1135766+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1135766+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1135766+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1135766+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:00:15.1135766+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 42 Unused Serialized files (Serialized files now loaded: 27) Unloading 4554 unused Assets to reduce memory usage. Loaded Objects now: 1001433. Total: 3897.478800 ms (FindLiveObjects: 57.359400 ms CreateObjectMapping: 39.661200 ms MarkObjects: 3792.423100 ms DeleteObjects: 8.034600 ms) 2024-02-16T19:00:47.3814764+00:00 Time to Additive load 'M_M40' 4.42 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:03:06.9935996+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 44 Unused Serialized files (Serialized files now loaded: 26) Unloading 85137 unused Assets to reduce memory usage. Loaded Objects now: 897523. Total: 3656.263000 ms (FindLiveObjects: 57.330700 ms CreateObjectMapping: 69.696700 ms MarkObjects: 3424.208600 ms DeleteObjects: 105.026700 ms) Unloading 60 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 29.510800 ms 2024-02-16T19:04:58.2297754+00:00 Time to Single load 'Dun1Q10' 6.42 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2366 unused Assets to reduce memory usage. Loaded Objects now: 979462. Total: 3170.865300 ms (FindLiveObjects: 44.709100 ms CreateObjectMapping: 33.890500 ms MarkObjects: 3082.042700 ms DeleteObjects: 10.222300 ms) 2024-02-16T19:05:19.8582327+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:19.9847869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SkillsPanelManager.RefreshAbilities () [0x00000] in <00000000000000000000000000000000>:0 at PlayerSync.ResponseAbilityElements (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:21.9736491+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:21.9741494+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:21.9741494+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:21.9746493+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:21.9746493+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:21.9746493+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:21.9971605+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0011604+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0011604+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0011604+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0011604+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0011604+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0011604+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0011604+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0011604+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0011604+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0021622+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0021622+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0021622+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0021622+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0026637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0026637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0026637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0026637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0031639+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0031639+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0031639+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0031639+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0036638+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0036638+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0036638+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0036638+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0036638+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0041639+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0041639+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0041639+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0041639+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0041639+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0046637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0046637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0046637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0046637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0046637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0046637+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0051641+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0111676+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0111676+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0116680+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0116680+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0116680+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0116680+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0121678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0121678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0121678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0121678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0121678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0121678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0447370+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0452373+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0452373+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0452373+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0452373+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:22.0462403+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:27.0054299+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:27.0054299+00:00 UILocalization: Component on DungeonPreamble was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:27.0054299+00:00 UILocalization: Component on DungeonTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:29.1866261+00:00 UILocalization: Component on DungeonTierTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:29.1866261+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:44.6119975+00:00 Attempt to send ObjectiveData from client, this should not happen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Dungeons.DungeonFloor:SendObjectiveData(DynamicObjectiveData, NetworkingPlayer) ChangeDungeonDescriptionsInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:49.4905668+00:00 Attempt to send ObjectiveData from client, this should not happen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Dungeons.DungeonFloor:SendObjectiveData(DynamicObjectiveData, NetworkingPlayer) ChangeDungeonDescriptionsInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:50.6327105+00:00 Attempt to send ObjectiveData from client, this should not happen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Dungeons.DungeonFloor:SendObjectiveData(DynamicObjectiveData, NetworkingPlayer) ChangeDungeonDescriptionsInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:54.8511748+00:00 Attempt to send ObjectiveData from client, this should not happen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Dungeons.DungeonFloor:SendObjectiveData(DynamicObjectiveData, NetworkingPlayer) ChangeDungeonDescriptionsInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:05:58.0670298+00:00 Attempt to send ObjectiveData from client, this should not happen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Dungeons.DungeonFloor:SendObjectiveData(DynamicObjectiveData, NetworkingPlayer) ChangeDungeonDescriptionsInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:06:01.6718073+00:00 Attempt to send ObjectiveData from client, this should not happen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Dungeons.DungeonFloor:SendObjectiveData(DynamicObjectiveData, NetworkingPlayer) ChangeDungeonDescriptionsInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:07:59.5081790+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:07:59.5081790+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 26) Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 1408848. Total: 3406.344200 ms (FindLiveObjects: 64.930400 ms CreateObjectMapping: 33.658100 ms MarkObjects: 3306.711700 ms DeleteObjects: 1.043600 ms) Unloading 63 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 222.000700 ms 2024-02-16T19:08:09.8568806+00:00 Time to Single load 'Dun1Q20' 5.78 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 557 unused Assets to reduce memory usage. Loaded Objects now: 1051409. Total: 3228.224500 ms (FindLiveObjects: 54.231900 ms CreateObjectMapping: 36.727800 ms MarkObjects: 3134.497300 ms DeleteObjects: 2.766900 ms) 2024-02-16T19:08:45.4065956+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:45.5391383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SkillsPanelManager.RefreshAbilities () [0x00000] in <00000000000000000000000000000000>:0 at PlayerSync.ResponseAbilityElements (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+DisconnectHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1638987+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1643987+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1643987+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1648986+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1648986+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1653986+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1814064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1819064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1819064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1819064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1824064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1824064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1824064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1824064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1824064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1824064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1829063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1829063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1829063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1829063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1829063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1834059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1834059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1834059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1834059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1834059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1834059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1839063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1839063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1839063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1839063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1839063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1839063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1844063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1844063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1844063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1844063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1844063+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1849059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1849059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1849059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1849059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1849059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1849059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1854064+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1864078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1864078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1864078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1864078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1869090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1869090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1869090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1869090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1869090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1874086+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1874086+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1874086+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1874086+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1874086+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1879090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1879090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1879090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1879090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1879090+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1884089+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1884089+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1884089+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1884089+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.1889091+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.2074187+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.2079188+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.2079188+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.2084202+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.2084202+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:08:52.2084202+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 26) Unloading 320 unused Assets to reduce memory usage. Loaded Objects now: 1633252. Total: 3754.332000 ms (FindLiveObjects: 90.296900 ms CreateObjectMapping: 35.230700 ms MarkObjects: 3627.545400 ms DeleteObjects: 1.258400 ms) Unloading 44 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 343.575900 ms 2024-02-16T19:18:02.6433603+00:00 Time to Single load 'Dun1Q30' 6.22 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1642 unused Assets to reduce memory usage. Loaded Objects now: 896851. Total: 3333.930800 ms (FindLiveObjects: 55.981200 ms CreateObjectMapping: 44.846300 ms MarkObjects: 3229.418900 ms DeleteObjects: 3.683500 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-02-16T19:18:13.5327248+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.5327248+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.5332249+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.5337246+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.5342244+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.5342244+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.5352244+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6687823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6687823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6687823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6692825+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6692825+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6692825+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6692825+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6692825+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6697830+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6697830+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6697830+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6697830+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6697830+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6697830+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6702827+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6702827+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6702827+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6702827+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6702827+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6707822+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6707822+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6707822+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6707822+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6707822+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6712823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6712823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6712823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6712823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6712823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6712823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6717824+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6717824+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6717824+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6717824+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6717824+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6722828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6722828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6722828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6722828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6722828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6727828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6727828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6727828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6727828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6727828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6727828+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6732823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6732823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6732823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6732823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6732823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6732823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.6737823+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.7108061+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.7108061+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.7113058+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.7113058+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.7118059+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:18:13.7118059+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:19:16.9746513+00:00 UILocalization: Component on titleText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:19:16.9751514+00:00 UILocalization: Component on descriptionText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:23:17.2265365+00:00 UILocalization: Component on descriptionText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:23:17.2265365+00:00 UILocalization: Component on descriptionText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:23:17.2265365+00:00 UILocalization: Component on descriptionText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:23:17.2265365+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 24) Unloading 6798 unused Assets to reduce memory usage. Loaded Objects now: 891030. Total: 3770.938600 ms (FindLiveObjects: 65.055200 ms CreateObjectMapping: 34.908400 ms MarkObjects: 3661.859100 ms DeleteObjects: 9.115200 ms) Unloading 64 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 29.922700 ms 2024-02-16T19:25:10.4125246+00:00 Time to Single load 'H40' 7.08 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 955 unused Assets to reduce memory usage. Loaded Objects now: 941125. Total: 3333.574400 ms (FindLiveObjects: 42.530900 ms CreateObjectMapping: 38.644900 ms MarkObjects: 3250.267800 ms DeleteObjects: 2.130300 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-02-16T19:25:22.2160129+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3937490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3937490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3937490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3942496+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3942496+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3942496+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3942496+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3942496+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3942496+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3947491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3947491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3947491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3947491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3952490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3952490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3952490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3952490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3952490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3952490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3957489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3957489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3957489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3957489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3957489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3962491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3962491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3962491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3962491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3962491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3962491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3967489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3977500+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3977500+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3977500+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3977500+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3977500+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3982509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3982509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3982509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3982509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3982509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3982509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3987512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3987512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3987512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3987512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3987512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3992507+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3992507+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3992507+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3992507+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3992507+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3992507+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3997510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3997510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3997510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3997510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.3997510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4002510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4002510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4002510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4002510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4002510+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4007508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4007508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4007508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4007508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4007508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4007508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4012509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4012509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4012509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4012509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4012509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4017508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4017508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4017508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4017508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4017508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4022508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4022508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4022508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4022508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4022508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4022508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4027509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4027509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4027509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4027509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4027509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4027509+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4032508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4032508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4037512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4037512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4037512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4037512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4037512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4042515+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4042515+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4042515+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4042515+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4042515+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4042515+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4047511+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4047511+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4047511+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4047511+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4047511+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4047511+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4052512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4052512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4052512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4082541+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4082541+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4082541+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4082541+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4087543+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4087543+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4087543+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4087543+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4087543+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4092539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4092539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4092539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4092539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4092539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4092539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4097539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4097539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4097539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4097539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4097539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4102540+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4102540+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4102540+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4102540+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4102540+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4107538+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4107538+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4107538+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4107538+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4107538+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4107538+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4112539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4112539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4112539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4112539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4112539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4112539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:25:22.4117539+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:28.2506484+00:00 Received load cache { ip = 188.42.190.212, port = 12325 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:28.2506484+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:37.6590646+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Server shutting down LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:37.6695709+00:00 Disconnected (IP=23.109.163.92;Port=15879) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:37.6695709+00:00 Bind Successful (IP=188.42.190.212;Port=12325) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:37.6700707+00:00 Player 0 Connected (IP=188.42.190.212;Port=12325) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.SendUserMessageHandler:Invoke(UserMessage, SendBirdException) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:39.9905715+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:39.9965715+00:00 Server Accepted (IP=188.42.190.212;Port=12325) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:41.5539976+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 295E8E70EAF9B2D0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 27) Unloading 1532 unused Assets to reduce memory usage. Loaded Objects now: 1177424. Total: 3282.799900 ms (FindLiveObjects: 61.375900 ms CreateObjectMapping: 32.053300 ms MarkObjects: 3187.189200 ms DeleteObjects: 2.181000 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 27) UnloadTime: 171.657400 ms 2024-02-16T19:28:46.8680871+00:00 Time to Single load 'EoT' 5.13 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2416 unused Assets to reduce memory usage. Loaded Objects now: 896305. Total: 3196.456500 ms (FindLiveObjects: 35.959300 ms CreateObjectMapping: 32.235200 ms MarkObjects: 3123.072500 ms DeleteObjects: 5.184900 ms) 2024-02-16T19:28:50.2604441+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2609440+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2609440+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2614440+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2614440+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2619441+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2624441+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2624441+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2629441+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2629441+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2634441+00:00 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.UnityUI.PartyOverviewPanel.SetPlayerMinimapColor (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.SetActorMinimapIcon () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:50.2639439+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6252433+00:00 GetPrefab called, prefab: 9e84ed0c3179f9443bd4e391b51c97b6 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6257430+00:00 GetPrefab(9e84ed0c3179f9443bd4e391b51c97b6) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Cosmetics.d__4:MoveNext() LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6447534+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6452529+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6452529+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6452529+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6452529+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6532561+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6537561+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6537561+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6537561+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6537561+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6607615+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6607615+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6607615+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6607615+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.6612614+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_vocals_long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.7193641+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.7203659+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.7208657+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.7208657+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.7213658+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:51.7213658+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:52.1696542+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:52.1701541+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:52.1701541+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:52.1701541+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:52.1701541+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0143847+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0148845+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0148845+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0148845+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0148845+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0213879+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0213879+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0213879+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0213879+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:28:53.0213879+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move_sheen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:08.3359505+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:08.3364504+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:08.3364504+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:08.3364504+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:08.3369499+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:08.3369499+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:14.4942733+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:14.5012763+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:14.7714539+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:14.7784594+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:16.3254129+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:16.3324152+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:19.2238854+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:19.2318885+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:19.3158097+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:29:19.3233130+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:30:55.4930340+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:30:55.4935342+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:30:55.4935342+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:30:55.4940341+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:30:55.4940341+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:30:55.4940341+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() SendBird.DisconnectHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:32:57.6767074+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:32:57.6847111+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:06.3129033+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:06.3194080+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:06.9590218+00:00 [FMOD] Event not found: event:/MTX/Pets/Baby_Chronowyrm/sfx_mtx_pet_babychronowyrm_move LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:06.9655218+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) AnimationSoundBehaviour:OnStateUpdate(Animator, AnimatorStateInfo, Int32) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:10.4120244+00:00 Received load cache { ip = 34.141.110.162, port = 17326 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:10.4125244+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:10.4325340+00:00 Bind Successful (IP=34.141.110.162;Port=17326) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:10.4335337+00:00 Player 0 Connected (IP=34.141.110.162;Port=17326) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.SendUserMessageHandler:Invoke(UserMessage, SendBirdException) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:10.4730500+00:00 Disconnected (IP=188.42.190.212;Port=12325) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:13.4068731+00:00 Server Accepted (IP=34.141.110.162;Port=17326) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:13.4083748+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 188.42.190.212:16908 while creating new connection to 34.141.110.162:28837 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:13.4083748+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:13.4083748+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 188.42.190.212:16908 while creating new connection to 34.141.110.162:28837 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:14.9229288+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 40414626E6DD48C7 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() NaturalAbilityEndAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 26) Unloading 6692 unused Assets to reduce memory usage. Loaded Objects now: 894979. Total: 3485.933600 ms (FindLiveObjects: 54.611900 ms CreateObjectMapping: 31.922300 ms MarkObjects: 3392.866800 ms DeleteObjects: 6.531600 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 33.322800 ms 2024-02-16T19:33:21.1486446+00:00 Time to Single load 'MonolithHub' 5.36 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 951 unused Assets to reduce memory usage. Loaded Objects now: 892809. Total: 3279.250300 ms (FindLiveObjects: 38.112000 ms CreateObjectMapping: 33.398700 ms MarkObjects: 3201.794900 ms DeleteObjects: 5.943700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 25) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 892809. Total: 3194.396600 ms (FindLiveObjects: 38.910900 ms CreateObjectMapping: 31.630300 ms MarkObjects: 3123.039900 ms DeleteObjects: 0.814600 ms) 2024-02-16T19:33:27.7407317+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7412315+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7412315+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7412315+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7412315+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7417316+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7417316+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7417316+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7417316+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7417316+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7422313+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:27.7552337+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.0584203+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.0930107+00:00 Time to Additive load 'M_Rest' 8.77 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.DisconnectHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2670808+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2670808+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2670808+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2670808+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2670808+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2680824+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2680824+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2685839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2685839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2685839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2685839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2685839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2685839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2690839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2690839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2690839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2695842+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2695842+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2695842+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2695842+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2695842+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2695842+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2700838+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2700838+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2700838+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2700838+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2700838+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2700838+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2705840+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-02-16T19:33:28.2705840+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PlayerSyncBehavior:b__86_0() SendBird.DisconnectHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)