Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Users/SethCampbell/Documents/Steam Library/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 860M (ID=0x1392) Vendor: VRAM: 2010 MB Driver: 26.21.14.3648 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 15.967300 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at WindowFocusManager.OnApplicationFocus (System.Boolean focus) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at WindowFocusManager.OnApplicationFocus (System.Boolean focus) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) game version: 0.8.5f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 12.729100 ms Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 683096. Total: 1410.752200 ms (FindLiveObjects: 56.420600 ms CreateObjectMapping: 125.638100 ms MarkObjects: 1226.629600 ms DeleteObjects: 2.062900 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 648] (Filename: Line: 648) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.9100418 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Party.PartyOverviewController+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.PartyOverviewController.Init () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.UI.Party.d__8:MoveNext() LE.UI.Party.PartyOverviewController:Init() (Filename: currently not available on il2cpp Line: -1) Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 733195. Total: 1537.102100 ms (FindLiveObjects: 58.885700 ms CreateObjectMapping: 129.726200 ms MarkObjects: 1346.807400 ms DeleteObjects: 1.682400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 3.14 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: 8ac30c626c3d4072a93e704381b2ff4a at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.AccelByteUserService+d__28.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.UserAccount+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.AccelByteFriendService+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.AccelByteUserService+d__28.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.UserAccount+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`4[T1,T2,T3,T4].TryInvokeContinuationT4 (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`4[T1,T2,T3,T4] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T4]& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`4+<>c[T1,T2,T3,T4].<.ctor>b__6_3 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.AccelByteFriendService+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.AccelByteUserService+d__28.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.UserAccount+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`4[T1,T2,T3,T4].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at SocialManager+d__66.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`4[T1,T2,T3,T4].TryInvokeContinuationT4 (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`4[T1,T2,T3,T4] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T4]& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`4+<>c[T1,T2,T3,T4].<.ctor>b__6_3 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.AccelByteFriendService+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.AccelByteUserService+d__28.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayerFinder+PlayerChangedAction.Invoke (UnityEngine.GameObject newPlayer) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.UserAccount+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) d__66:MoveNext() BlockAction:Invoke() PlayerChangedAction:Invoke(GameObject) Cysharp.Threading.Tasks.WhenAllPromise`4:TryInvokeContinuationT4(WhenAllPromise`4, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__6_3(Object) PlayerChangedAction:Invoke(GameObject) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__10:MoveNext() BlockAction:Invoke() PlayerChangedAction:Invoke(GameObject) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__28:MoveNext() BlockAction:Invoke() PlayerChangedAction:Invoke(GameObject) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) AccelByte.Api.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: currently not available on il2cpp Line: -1) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 14.696300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 649 unused Assets to reduce memory usage. Loaded Objects now: 751628. Total: 1540.662000 ms (FindLiveObjects: 50.572600 ms CreateObjectMapping: 136.948800 ms MarkObjects: 1349.653700 ms DeleteObjects: 3.486100 ms) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.CapitalizationManager:logFilterIsNull() Crosstales.BWF.Manager.CapitalizationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) LE.Services.AccelByteLeaderboard:GetLeaderboardEntry(Dictionary`2) LE.Services.<>c__DisplayClass5_1:b__1(Result`1) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) AccelByte.Api.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.PunctuationManager:logFilterIsNull() Crosstales.BWF.Manager.PunctuationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) LE.Services.AccelByteLeaderboard:GetLeaderboardEntry(Dictionary`2) LE.Services.<>c__DisplayClass5_1:b__1(Result`1) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) AccelByte.Api.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) BlockAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) BlockAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass63_0:b__0(Result) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) BlockAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0005493164 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 762665. Total: 1794.839500 ms (FindLiveObjects: 74.004400 ms CreateObjectMapping: 153.774900 ms MarkObjects: 1565.953200 ms DeleteObjects: 1.106600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 1.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 33.146900 ms Unloading 719 unused Assets to reduce memory usage. Loaded Objects now: 778573. Total: 1599.468800 ms (FindLiveObjects: 52.552700 ms CreateObjectMapping: 137.190400 ms MarkObjects: 1405.654000 ms DeleteObjects: 4.071200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 778573. Total: 1624.828200 ms (FindLiveObjects: 50.440100 ms CreateObjectMapping: 130.246300 ms MarkObjects: 1440.621700 ms DeleteObjects: 3.518900 ms) PreLoading Scene: M_B2S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 782107305 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 6.149048 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 813626. Total: 1837.267000 ms (FindLiveObjects: 93.806200 ms CreateObjectMapping: 157.301100 ms MarkObjects: 1584.930300 ms DeleteObjects: 1.228900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B2S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B2S10 8.09 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 47.935800 ms Unloading 778 unused Assets to reduce memory usage. Loaded Objects now: 983539. Total: 2015.462700 ms (FindLiveObjects: 81.968500 ms CreateObjectMapping: 182.056400 ms MarkObjects: 1746.524100 ms DeleteObjects: 4.912900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 983539. Total: 2062.617500 ms (FindLiveObjects: 94.148300 ms CreateObjectMapping: 174.124500 ms MarkObjects: 1792.797100 ms DeleteObjects: 1.545900 ms) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (3)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). RectangleSpawner:placeObject(GameObject) Spawner:spawnIndividual(Actor) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). Spawner:spawn() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) OtherInteractableListener:PassOnInteraction(GameObject) System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaExitListener:OnTriggerExit(Collider) [ line 185] (Filename: Line: 185) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 3961 unused Assets to reduce memory usage. Loaded Objects now: 1078355. Total: 2681.738200 ms (FindLiveObjects: 119.955500 ms CreateObjectMapping: 169.443900 ms MarkObjects: 2378.341000 ms DeleteObjects: 13.997100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 2.74 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 401.387400 ms Unloading 3105 unused Assets to reduce memory usage. Loaded Objects now: 844248. Total: 2462.338300 ms (FindLiveObjects: 85.485500 ms CreateObjectMapping: 185.775100 ms MarkObjects: 2180.893600 ms DeleteObjects: 10.183200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 844248. Total: 2549.954900 ms (FindLiveObjects: 78.918700 ms CreateObjectMapping: 226.029700 ms MarkObjects: 2240.095400 ms DeleteObjects: 4.908600 ms) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.GUISkin+SkinChangedDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.SkinChangedDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.GUISkin+SkinChangedDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.SkinChangedDelegate:Invoke() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.WebCam.PhotoCapture+OnCaptureResourceCreatedCallback.Invoke (UnityEngine.Windows.WebCam.PhotoCapture captureObject) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: M_B2S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 782380780 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 3.116486 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 854402. Total: 2292.651200 ms (FindLiveObjects: 98.380600 ms CreateObjectMapping: 184.050700 ms MarkObjects: 2008.835700 ms DeleteObjects: 1.383200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B2S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B2S10 5.47 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 22.424900 ms Unloading 1273 unused Assets to reduce memory usage. Loaded Objects now: 1056579. Total: 2385.870100 ms (FindLiveObjects: 152.303100 ms CreateObjectMapping: 181.572200 ms MarkObjects: 2047.200900 ms DeleteObjects: 4.792900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1056579. Total: 2408.889100 ms (FindLiveObjects: 134.927000 ms CreateObjectMapping: 204.479900 ms MarkObjects: 2068.116000 ms DeleteObjects: 1.364900 ms) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) System.Threading.ParameterizedThreadStart:Invoke(Object) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0008544922 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 3139 unused Assets to reduce memory usage. Loaded Objects now: 1090076. Total: 2700.360900 ms (FindLiveObjects: 120.828600 ms CreateObjectMapping: 191.399500 ms MarkObjects: 2381.608500 ms DeleteObjects: 6.523600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 2.74 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 282.759400 ms Unloading 3044 unused Assets to reduce memory usage. Loaded Objects now: 860781. Total: 2437.701400 ms (FindLiveObjects: 93.056400 ms CreateObjectMapping: 193.757600 ms MarkObjects: 2145.664100 ms DeleteObjects: 5.222500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 860781. Total: 2544.147200 ms (FindLiveObjects: 98.522900 ms CreateObjectMapping: 184.627200 ms MarkObjects: 2256.011700 ms DeleteObjects: 4.983900 ms) PreLoading Scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 782539667 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.729004 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 873745. Total: 2336.638900 ms (FindLiveObjects: 98.338000 ms CreateObjectMapping: 178.902900 ms MarkObjects: 2058.039900 ms DeleteObjects: 1.357500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B40 4.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 22.909200 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationItemModels () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ParameterizedThreadStart.Invoke (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddVegetationStudioCamera (AwesomeTechnologies.VegetationSystem.VegetationStudioCamera vegetationStudioCamera) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddCamera (UnityEngine.Camera aCamera, System.Boolean noFrustumCulling, System.Boolean renderDirectToCamera, System.Boolean renderBillboardsOnly) [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyVegetationSettings () [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyInLoadedScene (System.Boolean wasDirty) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 407 unused Assets to reduce memory usage. Loaded Objects now: 1042038. Total: 2668.120400 ms (FindLiveObjects: 108.096400 ms CreateObjectMapping: 180.743700 ms MarkObjects: 2376.296000 ms DeleteObjects: 2.983400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1042038. Total: 2561.070500 ms (FindLiveObjects: 131.921400 ms CreateObjectMapping: 221.390500 ms MarkObjects: 2205.397900 ms DeleteObjects: 2.359600 ms) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.001831055 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 7100 unused Assets to reduce memory usage. Loaded Objects now: 1075692. Total: 2577.632800 ms (FindLiveObjects: 107.886400 ms CreateObjectMapping: 187.692000 ms MarkObjects: 2259.756000 ms DeleteObjects: 22.297800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 2.63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 16) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) UnloadTime: 352.935800 ms Unloading 1404 unused Assets to reduce memory usage. Loaded Objects now: 874866. Total: 2460.980100 ms (FindLiveObjects: 86.431600 ms CreateObjectMapping: 188.590600 ms MarkObjects: 2176.214700 ms DeleteObjects: 9.742500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 874866. Total: 2603.415000 ms (FindLiveObjects: 96.961000 ms CreateObjectMapping: 201.941400 ms MarkObjects: 2302.523100 ms DeleteObjects: 1.988400 ms) PreLoading Scene: M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 782723741 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 2.384888 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 932886. Total: 2518.696300 ms (FindLiveObjects: 105.218500 ms CreateObjectMapping: 196.252200 ms MarkObjects: 2215.571200 ms DeleteObjects: 1.653800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B30 4.95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 27.769800 ms Unloading 451 unused Assets to reduce memory usage. Loaded Objects now: 1271871. Total: 2646.428600 ms (FindLiveObjects: 123.672300 ms CreateObjectMapping: 205.226500 ms MarkObjects: 2314.090100 ms DeleteObjects: 3.438900 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1271871. Total: 2792.810000 ms (FindLiveObjects: 159.122700 ms CreateObjectMapping: 208.007400 ms MarkObjects: 2423.903300 ms DeleteObjects: 1.775600 ms) DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 2222 unused Assets to reduce memory usage. Loaded Objects now: 1313493. Total: 2805.527500 ms (FindLiveObjects: 154.729600 ms CreateObjectMapping: 204.005300 ms MarkObjects: 2439.244600 ms DeleteObjects: 7.546800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 2.87 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 482.508200 ms Unloading 1452 unused Assets to reduce memory usage. Loaded Objects now: 945935. Total: 2560.840400 ms (FindLiveObjects: 117.948200 ms CreateObjectMapping: 200.914500 ms MarkObjects: 2235.704700 ms DeleteObjects: 6.272100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 945935. Total: 2761.479900 ms (FindLiveObjects: 108.758700 ms CreateObjectMapping: 235.265400 ms MarkObjects: 2414.973100 ms DeleteObjects: 2.481400 ms) PreLoading Scene: M_M120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 782895911 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.531067 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 949312. Total: 2481.944600 ms (FindLiveObjects: 88.062300 ms CreateObjectMapping: 170.103500 ms MarkObjects: 2222.085000 ms DeleteObjects: 1.693500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M120 4.06 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 34.944100 ms Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 1056155. Total: 2678.228000 ms (FindLiveObjects: 117.072100 ms CreateObjectMapping: 204.005300 ms MarkObjects: 2354.617400 ms DeleteObjects: 2.532200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1056155. Total: 2788.528800 ms (FindLiveObjects: 126.580800 ms CreateObjectMapping: 192.858300 ms MarkObjects: 2465.231300 ms DeleteObjects: 3.857100 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0006103516 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 2016 unused Assets to reduce memory usage. Loaded Objects now: 1072461. Total: 2666.450800 ms (FindLiveObjects: 116.559700 ms CreateObjectMapping: 187.194700 ms MarkObjects: 2357.872800 ms DeleteObjects: 4.822900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 2.70 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 182.886100 ms Unloading 627 unused Assets to reduce memory usage. Loaded Objects now: 950972. Total: 2577.371300 ms (FindLiveObjects: 92.344900 ms CreateObjectMapping: 199.251100 ms MarkObjects: 2281.843600 ms DeleteObjects: 3.930400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 950972. Total: 2899.043400 ms (FindLiveObjects: 113.098900 ms CreateObjectMapping: 213.811000 ms MarkObjects: 2570.592900 ms DeleteObjects: 1.539200 ms) PreLoading Scene: M_B50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 783018380 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 2.26123 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 956070. Total: 2565.854900 ms (FindLiveObjects: 99.825900 ms CreateObjectMapping: 170.768300 ms MarkObjects: 2293.865900 ms DeleteObjects: 1.394200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B50 4.87 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 27.398500 ms Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 1051791. Total: 2650.222900 ms (FindLiveObjects: 107.598500 ms CreateObjectMapping: 187.465200 ms MarkObjects: 2351.998000 ms DeleteObjects: 3.160200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1051791. Total: 2721.432100 ms (FindLiveObjects: 130.151000 ms CreateObjectMapping: 218.598900 ms MarkObjects: 2369.898600 ms DeleteObjects: 2.781900 ms) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0003662109 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 2281 unused Assets to reduce memory usage. Loaded Objects now: 1094388. Total: 2737.072700 ms (FindLiveObjects: 126.053600 ms CreateObjectMapping: 191.034500 ms MarkObjects: 2412.177200 ms DeleteObjects: 7.806800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 2.78 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 180.867100 ms Unloading 1395 unused Assets to reduce memory usage. Loaded Objects now: 980193. Total: 2660.660700 ms (FindLiveObjects: 102.311300 ms CreateObjectMapping: 200.902500 ms MarkObjects: 2348.566100 ms DeleteObjects: 8.880000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 980193. Total: 2850.367300 ms (FindLiveObjects: 109.934000 ms CreateObjectMapping: 194.271300 ms MarkObjects: 2544.262800 ms DeleteObjects: 1.898100 ms) PreLoading Scene: M_M60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 783181648 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7143555 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 987743. Total: 2691.320400 ms (FindLiveObjects: 99.040800 ms CreateObjectMapping: 192.608500 ms MarkObjects: 2398.015800 ms DeleteObjects: 1.652500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M60 3.45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 35.584300 ms Unloading 411 unused Assets to reduce memory usage. Loaded Objects now: 1184762. Total: 2695.127300 ms (FindLiveObjects: 116.161700 ms CreateObjectMapping: 191.744400 ms MarkObjects: 2382.936700 ms DeleteObjects: 4.283800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1184762. Total: 2873.071800 ms (FindLiveObjects: 168.750300 ms CreateObjectMapping: 226.477100 ms MarkObjects: 2476.038100 ms DeleteObjects: 1.805000 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0003662109 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 6433 unused Assets to reduce memory usage. Loaded Objects now: 1201023. Total: 2951.651100 ms (FindLiveObjects: 181.002200 ms CreateObjectMapping: 209.383500 ms MarkObjects: 2543.031900 ms DeleteObjects: 18.233000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 257.847700 ms Unloading 1791 unused Assets to reduce memory usage. Loaded Objects now: 989199. Total: 2705.007100 ms (FindLiveObjects: 111.853200 ms CreateObjectMapping: 203.399400 ms MarkObjects: 2378.571900 ms DeleteObjects: 11.181500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 989199. Total: 3627.847800 ms (FindLiveObjects: 115.737400 ms CreateObjectMapping: 203.384700 ms MarkObjects: 3303.911000 ms DeleteObjects: 4.813300 ms) PreLoading Scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 783608208 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.744019 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 342 unused Assets to reduce memory usage. Loaded Objects now: 996688. Total: 2699.355400 ms (FindLiveObjects: 103.701300 ms CreateObjectMapping: 181.123500 ms MarkObjects: 2412.197600 ms DeleteObjects: 2.332300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B40 4.48 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 41.580600 ms NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationItemModels () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ParameterizedThreadStart.Invoke (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddVegetationStudioCamera (AwesomeTechnologies.VegetationSystem.VegetationStudioCamera vegetationStudioCamera) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddCamera (UnityEngine.Camera aCamera, System.Boolean noFrustumCulling, System.Boolean renderDirectToCamera, System.Boolean renderBillboardsOnly) [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyVegetationSettings () [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyInLoadedScene (System.Boolean wasDirty) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 1164391. Total: 2903.078900 ms (FindLiveObjects: 126.578800 ms CreateObjectMapping: 207.357100 ms MarkObjects: 2563.795400 ms DeleteObjects: 5.346500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1164391. Total: 3094.760000 ms (FindLiveObjects: 152.215400 ms CreateObjectMapping: 242.413300 ms MarkObjects: 2696.520400 ms DeleteObjects: 3.609800 ms) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0009765625 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 3431 unused Assets to reduce memory usage. Loaded Objects now: 1214443. Total: 2937.202100 ms (FindLiveObjects: 136.953600 ms CreateObjectMapping: 177.743000 ms MarkObjects: 2616.147200 ms DeleteObjects: 6.357700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.00 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) UnloadTime: 482.042100 ms Unloading 1271 unused Assets to reduce memory usage. Loaded Objects now: 999986. Total: 2793.388400 ms (FindLiveObjects: 116.014000 ms CreateObjectMapping: 203.073700 ms MarkObjects: 2467.575600 ms DeleteObjects: 6.724200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 999986. Total: 3033.187200 ms (FindLiveObjects: 174.570200 ms CreateObjectMapping: 230.487700 ms MarkObjects: 2626.492900 ms DeleteObjects: 1.635200 ms) PreLoading Scene: M_M50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 783801369 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.341309 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 1005328. Total: 2843.623500 ms (FindLiveObjects: 106.058100 ms CreateObjectMapping: 184.299200 ms MarkObjects: 2549.357300 ms DeleteObjects: 3.908000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M50 5.23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 33.623500 ms Unloading 417 unused Assets to reduce memory usage. Loaded Objects now: 1145997. Total: 2856.759400 ms (FindLiveObjects: 118.734000 ms CreateObjectMapping: 196.303500 ms MarkObjects: 2537.235000 ms DeleteObjects: 4.486200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1145997. Total: 3066.090800 ms (FindLiveObjects: 148.933400 ms CreateObjectMapping: 215.261400 ms MarkObjects: 2700.200800 ms DeleteObjects: 1.694200 ms) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 4169 unused Assets to reduce memory usage. Loaded Objects now: 1197585. Total: 3017.545300 ms (FindLiveObjects: 138.973000 ms CreateObjectMapping: 196.078900 ms MarkObjects: 2671.436700 ms DeleteObjects: 11.055900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.08 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 358.639200 ms Unloading 944 unused Assets to reduce memory usage. Loaded Objects now: 1016225. Total: 2835.556900 ms (FindLiveObjects: 113.191800 ms CreateObjectMapping: 202.403600 ms MarkObjects: 2513.119500 ms DeleteObjects: 6.841400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1016225. Total: 3105.459600 ms (FindLiveObjects: 102.907900 ms CreateObjectMapping: 252.260600 ms MarkObjects: 2748.478900 ms DeleteObjects: 1.811100 ms) PreLoading Scene: M_M120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 784256206 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.281006 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 1188 unused Assets to reduce memory usage. Loaded Objects now: 1014450. Total: 2753.775000 ms (FindLiveObjects: 121.712000 ms CreateObjectMapping: 175.954800 ms MarkObjects: 2450.363500 ms DeleteObjects: 5.744200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M120 4.09 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 41.129300 ms Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 1120924. Total: 2908.914100 ms (FindLiveObjects: 116.503600 ms CreateObjectMapping: 196.971800 ms MarkObjects: 2592.333200 ms DeleteObjects: 3.104700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1120924. Total: 2919.684900 ms (FindLiveObjects: 131.069400 ms CreateObjectMapping: 214.564100 ms MarkObjects: 2572.310800 ms DeleteObjects: 1.739500 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 2904 unused Assets to reduce memory usage. Loaded Objects now: 1143998. Total: 3057.178700 ms (FindLiveObjects: 201.332700 ms CreateObjectMapping: 213.627500 ms MarkObjects: 2633.986600 ms DeleteObjects: 8.231200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 220.720300 ms Unloading 737 unused Assets to reduce memory usage. Loaded Objects now: 1017782. Total: 2815.553700 ms (FindLiveObjects: 115.093600 ms CreateObjectMapping: 206.048000 ms MarkObjects: 2490.209400 ms DeleteObjects: 4.202000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1017782. Total: 3018.801200 ms (FindLiveObjects: 116.427100 ms CreateObjectMapping: 243.357700 ms MarkObjects: 2657.108600 ms DeleteObjects: 1.906200 ms) PreLoading Scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 784569193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.062744 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 1018318. Total: 2824.425500 ms (FindLiveObjects: 137.329600 ms CreateObjectMapping: 206.819500 ms MarkObjects: 2477.544100 ms DeleteObjects: 2.731400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B40 3.94 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 34.323300 ms NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationItemModels () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ParameterizedThreadStart.Invoke (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddVegetationStudioCamera (AwesomeTechnologies.VegetationSystem.VegetationStudioCamera vegetationStudioCamera) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddCamera (UnityEngine.Camera aCamera, System.Boolean noFrustumCulling, System.Boolean renderDirectToCamera, System.Boolean renderBillboardsOnly) [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyVegetationSettings () [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyInLoadedScene (System.Boolean wasDirty) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 1185938. Total: 2878.427400 ms (FindLiveObjects: 126.736200 ms CreateObjectMapping: 204.490900 ms MarkObjects: 2544.408300 ms DeleteObjects: 2.791000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1185938. Total: 2937.359500 ms (FindLiveObjects: 181.154800 ms CreateObjectMapping: 211.378900 ms MarkObjects: 2542.805500 ms DeleteObjects: 2.019200 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 850 unused Assets to reduce memory usage. Loaded Objects now: 1206600. Total: 3076.860200 ms (FindLiveObjects: 147.506300 ms CreateObjectMapping: 212.032300 ms MarkObjects: 2712.261000 ms DeleteObjects: 5.059900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) UnloadTime: 363.065000 ms Unloading 959 unused Assets to reduce memory usage. Loaded Objects now: 1019528. Total: 2922.175300 ms (FindLiveObjects: 108.829400 ms CreateObjectMapping: 200.728800 ms MarkObjects: 2602.544700 ms DeleteObjects: 10.070800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1019528. Total: 3095.255400 ms (FindLiveObjects: 134.092600 ms CreateObjectMapping: 230.964700 ms MarkObjects: 2727.818100 ms DeleteObjects: 2.378700 ms) PreLoading Scene: M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 784720161 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.5632324 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1019213. Total: 2841.068700 ms (FindLiveObjects: 110.113600 ms CreateObjectMapping: 182.127500 ms MarkObjects: 2547.230200 ms DeleteObjects: 1.596200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B30 3.43 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 42.220300 ms Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 1357432. Total: 3380.770300 ms (FindLiveObjects: 156.521400 ms CreateObjectMapping: 235.524500 ms MarkObjects: 2985.131000 ms DeleteObjects: 3.592600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1357432. Total: 3055.424200 ms (FindLiveObjects: 171.933900 ms CreateObjectMapping: 232.106100 ms MarkObjects: 2649.396100 ms DeleteObjects: 1.987000 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 6921 unused Assets to reduce memory usage. Loaded Objects now: 1372396. Total: 3089.962300 ms (FindLiveObjects: 161.639100 ms CreateObjectMapping: 180.942000 ms MarkObjects: 2731.437000 ms DeleteObjects: 15.943400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.15 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 551.528100 ms Unloading 1590 unused Assets to reduce memory usage. Loaded Objects now: 1020573. Total: 2885.454800 ms (FindLiveObjects: 115.394800 ms CreateObjectMapping: 212.725000 ms MarkObjects: 2550.879500 ms DeleteObjects: 6.454700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1020573. Total: 3031.173100 ms (FindLiveObjects: 111.689700 ms CreateObjectMapping: 235.610600 ms MarkObjects: 2681.838400 ms DeleteObjects: 2.033200 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 784959408 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.620117 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 1020575. Total: 2800.193400 ms (FindLiveObjects: 100.933800 ms CreateObjectMapping: 179.158100 ms MarkObjects: 2516.566700 ms DeleteObjects: 3.534300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B40 4.46 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 38.858800 ms NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationItemModels () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ParameterizedThreadStart.Invoke (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddVegetationStudioCamera (AwesomeTechnologies.VegetationSystem.VegetationStudioCamera vegetationStudioCamera) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddCamera (UnityEngine.Camera aCamera, System.Boolean noFrustumCulling, System.Boolean renderDirectToCamera, System.Boolean renderBillboardsOnly) [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyVegetationSettings () [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyInLoadedScene (System.Boolean wasDirty) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 1188187. Total: 2928.887300 ms (FindLiveObjects: 141.379300 ms CreateObjectMapping: 196.150400 ms MarkObjects: 2587.016900 ms DeleteObjects: 4.339800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1188187. Total: 2910.514900 ms (FindLiveObjects: 145.382200 ms CreateObjectMapping: 219.045100 ms MarkObjects: 2543.816900 ms DeleteObjects: 2.268300 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0007324219 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 2122 unused Assets to reduce memory usage. Loaded Objects now: 1232846. Total: 3142.928800 ms (FindLiveObjects: 127.276700 ms CreateObjectMapping: 198.795600 ms MarkObjects: 2810.068200 ms DeleteObjects: 6.787500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) UnloadTime: 424.255200 ms Unloading 1292 unused Assets to reduce memory usage. Loaded Objects now: 1023396. Total: 2917.414300 ms (FindLiveObjects: 112.358100 ms CreateObjectMapping: 202.740500 ms MarkObjects: 2575.988600 ms DeleteObjects: 26.326000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1023396. Total: 3062.276000 ms (FindLiveObjects: 142.085100 ms CreateObjectMapping: 228.417400 ms MarkObjects: 2690.008300 ms DeleteObjects: 1.763300 ms) PreLoading Scene: M_M210 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 785103751 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.046631 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 1026702. Total: 3076.577000 ms (FindLiveObjects: 119.062000 ms CreateObjectMapping: 211.685900 ms MarkObjects: 2742.927600 ms DeleteObjects: 2.900800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M210 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M210 4.20 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 39.459000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 1236222. Total: 3283.561200 ms (FindLiveObjects: 140.965400 ms CreateObjectMapping: 217.669000 ms MarkObjects: 2920.193000 ms DeleteObjects: 4.732600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1236222. Total: 3316.897500 ms (FindLiveObjects: 148.053700 ms CreateObjectMapping: 224.164400 ms MarkObjects: 2942.375400 ms DeleteObjects: 2.302700 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0009765625 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 1098 unused Assets to reduce memory usage. Loaded Objects now: 1298302. Total: 3078.311400 ms (FindLiveObjects: 175.919800 ms CreateObjectMapping: 200.894800 ms MarkObjects: 2697.574200 ms DeleteObjects: 3.922000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 353.407800 ms Unloading 1023 unused Assets to reduce memory usage. Loaded Objects now: 1027262. Total: 2897.873200 ms (FindLiveObjects: 117.339000 ms CreateObjectMapping: 215.533400 ms MarkObjects: 2557.456200 ms DeleteObjects: 7.543800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1027262. Total: 3003.275900 ms (FindLiveObjects: 124.170400 ms CreateObjectMapping: 205.233900 ms MarkObjects: 2669.390700 ms DeleteObjects: 4.479200 ms) PreLoading Scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 785454874 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.305908 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 1477 unused Assets to reduce memory usage. Loaded Objects now: 1026791. Total: 2853.142100 ms (FindLiveObjects: 120.878800 ms CreateObjectMapping: 179.853900 ms MarkObjects: 2547.648000 ms DeleteObjects: 4.760700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B40 5.21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 52.490800 ms NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationItemModels () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ParameterizedThreadStart.Invoke (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddVegetationStudioCamera (AwesomeTechnologies.VegetationSystem.VegetationStudioCamera vegetationStudioCamera) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddCamera (UnityEngine.Camera aCamera, System.Boolean noFrustumCulling, System.Boolean renderDirectToCamera, System.Boolean renderBillboardsOnly) [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyVegetationSettings () [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyInLoadedScene (System.Boolean wasDirty) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 1194769. Total: 3010.869900 ms (FindLiveObjects: 121.227600 ms CreateObjectMapping: 200.945600 ms MarkObjects: 2684.013000 ms DeleteObjects: 4.682700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1194769. Total: 3051.997400 ms (FindLiveObjects: 135.016900 ms CreateObjectMapping: 222.464900 ms MarkObjects: 2692.708000 ms DeleteObjects: 1.806500 ms) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 3088 unused Assets to reduce memory usage. Loaded Objects now: 1217520. Total: 2963.559200 ms (FindLiveObjects: 138.112700 ms CreateObjectMapping: 188.650400 ms MarkObjects: 2627.633800 ms DeleteObjects: 9.161700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 16) NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) UnloadTime: 270.340100 ms Unloading 1151 unused Assets to reduce memory usage. Loaded Objects now: 1032412. Total: 2838.319200 ms (FindLiveObjects: 104.734500 ms CreateObjectMapping: 202.392900 ms MarkObjects: 2522.127000 ms DeleteObjects: 9.063300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1032412. Total: 3071.531000 ms (FindLiveObjects: 119.764700 ms CreateObjectMapping: 210.613800 ms MarkObjects: 2739.388800 ms DeleteObjects: 1.762600 ms) PreLoading Scene: M_M190 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 785698154 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2258301 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 1031142. Total: 2826.780600 ms (FindLiveObjects: 126.375000 ms CreateObjectMapping: 180.777200 ms MarkObjects: 2517.739500 ms DeleteObjects: 1.888400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M190 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M190 3.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 37.758200 ms Unloading 694 unused Assets to reduce memory usage. Loaded Objects now: 1128719. Total: 2951.788200 ms (FindLiveObjects: 188.732100 ms CreateObjectMapping: 220.689400 ms MarkObjects: 2533.583300 ms DeleteObjects: 8.782800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1128719. Total: 2956.672400 ms (FindLiveObjects: 131.285500 ms CreateObjectMapping: 207.546300 ms MarkObjects: 2615.025300 ms DeleteObjects: 2.813800 ms) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at StaticOrbMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Boolean& definedStartLocation, System.Boolean& createdAbilityObject, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.UseAbility (Ability _ability, UnityEngine.Vector3 target, System.Boolean useMana, System.Boolean useCharge, System.Boolean delayedCast, System.Int32 delayedAbilityIndex, System.Boolean instantCast, System.Boolean forceEnterState) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityAI.whileActive () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Event not found: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) OneShotSoundManager:playSoundAtLocation(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) ActorSync:SendRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1, Nullable`1, Nullable`1) RelayDamageEvents:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0007324219 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 10319 unused Assets to reduce memory usage. Loaded Objects now: 1171296. Total: 3136.477800 ms (FindLiveObjects: 131.369500 ms CreateObjectMapping: 208.263100 ms MarkObjects: 2766.744700 ms DeleteObjects: 30.100100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.20 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 259.015700 ms Unloading 1157 unused Assets to reduce memory usage. Loaded Objects now: 1033916. Total: 3156.597600 ms (FindLiveObjects: 120.529100 ms CreateObjectMapping: 209.583700 ms MarkObjects: 2816.957100 ms DeleteObjects: 9.524900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1033916. Total: 3381.662100 ms (FindLiveObjects: 180.997400 ms CreateObjectMapping: 281.051700 ms MarkObjects: 2917.925900 ms DeleteObjects: 1.685700 ms) PreLoading Scene: R3Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 785975786 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.97168 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 1038413. Total: 2980.046000 ms (FindLiveObjects: 120.121900 ms CreateObjectMapping: 219.209300 ms MarkObjects: 2637.126600 ms DeleteObjects: 3.587800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R3Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R3Q10 6.00 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 50 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 42.313500 ms Unloading 351 unused Assets to reduce memory usage. Loaded Objects now: 1067114. Total: 2887.942500 ms (FindLiveObjects: 113.655100 ms CreateObjectMapping: 194.640500 ms MarkObjects: 2576.756500 ms DeleteObjects: 2.889600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1067114. Total: 3141.391600 ms (FindLiveObjects: 126.205800 ms CreateObjectMapping: 219.985800 ms MarkObjects: 2793.152800 ms DeleteObjects: 2.045900 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 6992 unused Assets to reduce memory usage. Loaded Objects now: 1095593. Total: 3072.592900 ms (FindLiveObjects: 126.712600 ms CreateObjectMapping: 188.330500 ms MarkObjects: 2743.108800 ms DeleteObjects: 14.440500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.15 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 189.146600 ms Unloading 1315 unused Assets to reduce memory usage. Loaded Objects now: 1043489. Total: 2940.876800 ms (FindLiveObjects: 114.312400 ms CreateObjectMapping: 215.613500 ms MarkObjects: 2600.602400 ms DeleteObjects: 10.347200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1043489. Total: 3054.935900 ms (FindLiveObjects: 116.186200 ms CreateObjectMapping: 253.374700 ms MarkObjects: 2683.800500 ms DeleteObjects: 1.573400 ms) PreLoading Scene: R3Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 786214610 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.228516 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1046689. Total: 2911.223700 ms (FindLiveObjects: 164.939400 ms CreateObjectMapping: 188.084300 ms MarkObjects: 2556.584200 ms DeleteObjects: 1.615300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R3Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R3Q20 5.21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 37.641300 ms Unloading 1709 unused Assets to reduce memory usage. Loaded Objects now: 1122616. Total: 2866.313800 ms (FindLiveObjects: 120.768100 ms CreateObjectMapping: 204.946900 ms MarkObjects: 2528.665500 ms DeleteObjects: 11.932500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1122616. Total: 3139.186700 ms (FindLiveObjects: 215.998500 ms CreateObjectMapping: 227.038100 ms MarkObjects: 2694.271800 ms DeleteObjects: 1.876600 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 5107 unused Assets to reduce memory usage. Loaded Objects now: 1171889. Total: 3063.959000 ms (FindLiveObjects: 141.595600 ms CreateObjectMapping: 181.164800 ms MarkObjects: 2728.167200 ms DeleteObjects: 13.030900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 213.356900 ms Unloading 674 unused Assets to reduce memory usage. Loaded Objects now: 1062381. Total: 2963.526900 ms (FindLiveObjects: 118.802900 ms CreateObjectMapping: 210.449500 ms MarkObjects: 2629.484400 ms DeleteObjects: 4.789500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1062381. Total: 3366.668100 ms (FindLiveObjects: 119.753700 ms CreateObjectMapping: 215.013100 ms MarkObjects: 3029.962100 ms DeleteObjects: 1.938100 ms) PreLoading Scene: R3Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 786395363 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.473145 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 1062754. Total: 2937.978600 ms (FindLiveObjects: 123.355900 ms CreateObjectMapping: 181.206900 ms MarkObjects: 2631.845500 ms DeleteObjects: 1.569600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R3Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R3Q30 5.48 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 37.988600 ms Unloading 932 unused Assets to reduce memory usage. Loaded Objects now: 1071717. Total: 2910.419200 ms (FindLiveObjects: 110.978300 ms CreateObjectMapping: 204.237300 ms MarkObjects: 2590.688100 ms DeleteObjects: 4.514700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1071717. Total: 3234.125200 ms (FindLiveObjects: 189.423700 ms CreateObjectMapping: 221.941300 ms MarkObjects: 2819.452500 ms DeleteObjects: 3.306000 ms) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 518 unused Assets to reduce memory usage. Loaded Objects now: 1075712. Total: 2967.107700 ms (FindLiveObjects: 145.165200 ms CreateObjectMapping: 183.968700 ms MarkObjects: 2634.954200 ms DeleteObjects: 3.019200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 69.573700 ms Unloading 287 unused Assets to reduce memory usage. Loaded Objects now: 1061599. Total: 2926.049500 ms (FindLiveObjects: 114.548600 ms CreateObjectMapping: 208.160300 ms MarkObjects: 2600.481900 ms DeleteObjects: 2.858100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1061599. Total: 3259.152500 ms (FindLiveObjects: 112.362700 ms CreateObjectMapping: 211.541600 ms MarkObjects: 2933.452400 ms DeleteObjects: 1.794300 ms) PreLoading Scene: R3Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 786569914 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.237305 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 1062493. Total: 2768.644500 ms (FindLiveObjects: 115.068100 ms CreateObjectMapping: 173.932600 ms MarkObjects: 2477.940400 ms DeleteObjects: 1.702800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R3Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R3Q30 5.08 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 36.504700 ms Unloading 696 unused Assets to reduce memory usage. Loaded Objects now: 1071671. Total: 2856.485600 ms (FindLiveObjects: 110.813700 ms CreateObjectMapping: 194.498200 ms MarkObjects: 2547.958200 ms DeleteObjects: 3.214500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1071671. Total: 2914.178000 ms (FindLiveObjects: 123.916400 ms CreateObjectMapping: 207.739900 ms MarkObjects: 2580.810700 ms DeleteObjects: 1.709900 ms) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 191 unused Assets to reduce memory usage. Loaded Objects now: 1076408. Total: 2991.082300 ms (FindLiveObjects: 115.447400 ms CreateObjectMapping: 208.083500 ms MarkObjects: 2663.654700 ms DeleteObjects: 3.896100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 54.883400 ms Unloading 316 unused Assets to reduce memory usage. Loaded Objects now: 1061732. Total: 2927.415400 ms (FindLiveObjects: 116.084100 ms CreateObjectMapping: 198.617000 ms MarkObjects: 2609.893300 ms DeleteObjects: 2.819700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1061732. Total: 3104.247300 ms (FindLiveObjects: 171.914800 ms CreateObjectMapping: 202.451600 ms MarkObjects: 2726.056000 ms DeleteObjects: 3.823700 ms) PreLoading Scene: M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 786655971 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Finished Load Scene References, Time Taken: 1.206055 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 1063505. Total: 2884.984100 ms (FindLiveObjects: 108.054700 ms CreateObjectMapping: 171.650200 ms MarkObjects: 2602.819500 ms DeleteObjects: 2.458900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B30 4.16 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 43.159600 ms Unloading 1131 unused Assets to reduce memory usage. Loaded Objects now: 1401809. Total: 3144.897500 ms (FindLiveObjects: 141.908800 ms CreateObjectMapping: 226.338200 ms MarkObjects: 2771.295400 ms DeleteObjects: 5.354500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1401809. Total: 3146.731900 ms (FindLiveObjects: 175.370700 ms CreateObjectMapping: 226.222400 ms MarkObjects: 2740.515600 ms DeleteObjects: 4.622300 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 913 unused Assets to reduce memory usage. Loaded Objects now: 1419152. Total: 3158.267000 ms (FindLiveObjects: 178.370200 ms CreateObjectMapping: 208.311800 ms MarkObjects: 2768.211300 ms DeleteObjects: 3.373200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 533.308300 ms Unloading 939 unused Assets to reduce memory usage. Loaded Objects now: 1063834. Total: 2976.445300 ms (FindLiveObjects: 111.965300 ms CreateObjectMapping: 216.271500 ms MarkObjects: 2640.478800 ms DeleteObjects: 7.728900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1063834. Total: 3020.965700 ms (FindLiveObjects: 122.834400 ms CreateObjectMapping: 210.056900 ms MarkObjects: 2685.967700 ms DeleteObjects: 2.105400 ms) PreLoading Scene: R3Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 786761433 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.455078 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 1065849. Total: 2966.565500 ms (FindLiveObjects: 106.543400 ms CreateObjectMapping: 186.218600 ms MarkObjects: 2670.002900 ms DeleteObjects: 3.799000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R3Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R3Q30 5.49 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 43.110900 ms Unloading 421 unused Assets to reduce memory usage. Loaded Objects now: 1075293. Total: 2935.853500 ms (FindLiveObjects: 110.882500 ms CreateObjectMapping: 203.607900 ms MarkObjects: 2618.250300 ms DeleteObjects: 3.112000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1075293. Total: 3030.305500 ms (FindLiveObjects: 107.835100 ms CreateObjectMapping: 203.737000 ms MarkObjects: 2717.068700 ms DeleteObjects: 1.663700 ms) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 612 unused Assets to reduce memory usage. Loaded Objects now: 1077242. Total: 2978.468800 ms (FindLiveObjects: 116.071800 ms CreateObjectMapping: 199.798000 ms MarkObjects: 2659.703200 ms DeleteObjects: 2.895200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.03 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 60.198200 ms Unloading 279 unused Assets to reduce memory usage. Loaded Objects now: 1065223. Total: 3143.062200 ms (FindLiveObjects: 160.131800 ms CreateObjectMapping: 229.561400 ms MarkObjects: 2748.870400 ms DeleteObjects: 4.497700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1065223. Total: 3837.985200 ms (FindLiveObjects: 137.633000 ms CreateObjectMapping: 246.892600 ms MarkObjects: 3451.007700 ms DeleteObjects: 2.450800 ms) PreLoading Scene: M_B2S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 787003172 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.9707031 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 1528 unused Assets to reduce memory usage. Loaded Objects now: 1065606. Total: 2944.997800 ms (FindLiveObjects: 121.275100 ms CreateObjectMapping: 174.469300 ms MarkObjects: 2645.394400 ms DeleteObjects: 3.858400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B2S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B2S10 3.97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 34.337700 ms Unloading 1243 unused Assets to reduce memory usage. Loaded Objects now: 1268512. Total: 2998.766200 ms (FindLiveObjects: 139.714100 ms CreateObjectMapping: 212.982700 ms MarkObjects: 2640.255500 ms DeleteObjects: 5.812800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1268512. Total: 3116.277800 ms (FindLiveObjects: 148.088600 ms CreateObjectMapping: 211.360800 ms MarkObjects: 2752.587300 ms DeleteObjects: 4.239900 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0009765625 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 2326 unused Assets to reduce memory usage. Loaded Objects now: 1297534. Total: 3443.972000 ms (FindLiveObjects: 158.368800 ms CreateObjectMapping: 237.911800 ms MarkObjects: 3038.980600 ms DeleteObjects: 8.710200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 340.802800 ms Unloading 2890 unused Assets to reduce memory usage. Loaded Objects now: 1066150. Total: 3154.638300 ms (FindLiveObjects: 115.020200 ms CreateObjectMapping: 210.325700 ms MarkObjects: 2822.792200 ms DeleteObjects: 6.499200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1066150. Total: 3438.035200 ms (FindLiveObjects: 198.888000 ms CreateObjectMapping: 231.412200 ms MarkObjects: 3003.776500 ms DeleteObjects: 3.957200 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: R3Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 787161962 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.217773 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32) MonolithTimelinePanelManager:chooseQuestEcho(Int32) BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 1067100. Total: 3081.666400 ms (FindLiveObjects: 117.919900 ms CreateObjectMapping: 208.295900 ms MarkObjects: 2753.904600 ms DeleteObjects: 1.545200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene R3Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load R3Q30 5.37 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 43.809500 ms Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 1076216. Total: 2898.168200 ms (FindLiveObjects: 121.320800 ms CreateObjectMapping: 200.752700 ms MarkObjects: 2570.520800 ms DeleteObjects: 5.573200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1076216. Total: 3067.716600 ms (FindLiveObjects: 106.436600 ms CreateObjectMapping: 201.649000 ms MarkObjects: 2757.614500 ms DeleteObjects: 2.014400 ms) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 612 unused Assets to reduce memory usage. Loaded Objects now: 1076247. Total: 3041.865600 ms (FindLiveObjects: 128.551400 ms CreateObjectMapping: 192.985100 ms MarkObjects: 2712.541000 ms DeleteObjects: 7.787000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 3.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 57.229300 ms Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 1099730. Total: 4913.836700 ms (FindLiveObjects: 190.286400 ms CreateObjectMapping: 402.981600 ms MarkObjects: 4317.172000 ms DeleteObjects: 3.395800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1099730. Total: 5010.064100 ms (FindLiveObjects: 156.275100 ms CreateObjectMapping: 329.370400 ms MarkObjects: 4522.414700 ms DeleteObjects: 2.002500 ms) PreLoading Scene: M_M160 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 787606401 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.580566 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 1108839. Total: 2978.725900 ms (FindLiveObjects: 130.455600 ms CreateObjectMapping: 175.617100 ms MarkObjects: 2669.901900 ms DeleteObjects: 2.750800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_M160 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_M160 4.58 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 100.687300 ms Unloading 1459 unused Assets to reduce memory usage. Loaded Objects now: 1130355. Total: 3129.022000 ms (FindLiveObjects: 139.807800 ms CreateObjectMapping: 232.411600 ms MarkObjects: 2752.169000 ms DeleteObjects: 4.632800 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1130355. Total: 3137.986400 ms (FindLiveObjects: 121.550500 ms CreateObjectMapping: 216.336400 ms MarkObjects: 2795.804400 ms DeleteObjects: 4.294100 ms) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0004882813 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Threading.ParameterizedThreadStart:Invoke(Object) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 5714 unused Assets to reduce memory usage. Loaded Objects now: 1155154. Total: 3143.897200 ms (FindLiveObjects: 143.617200 ms CreateObjectMapping: 190.575900 ms MarkObjects: 2792.429300 ms DeleteObjects: 17.274100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 3.18 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 363.455000 ms Unloading 967 unused Assets to reduce memory usage. Loaded Objects now: 1082250. Total: 3002.163400 ms (FindLiveObjects: 117.179800 ms CreateObjectMapping: 203.726700 ms MarkObjects: 2674.379100 ms DeleteObjects: 6.874700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1082250. Total: 3457.946400 ms (FindLiveObjects: 202.679400 ms CreateObjectMapping: 274.754700 ms MarkObjects: 2978.820600 ms DeleteObjects: 1.690300 ms)