[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Initialize engine version: 2021.3.42f1 (f1197811e8ce) [Subsystems] Discovering subsystems at path N:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4080 SUPER (ID=0x2702) Vendor: NVIDIA VRAM: 16047 MB Driver: 32.0.15.7602 Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.GlobalSerializationConfig:get_Logger() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() The referenced script on this Behaviour (Game Object '') is missing! Initializing input. Input initialized. Initialized touch support. UnloadTime: 9.432300 ms Uploading Crash Report 2025-04-21T11:01:08.6241049+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Create (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.IProgress`1[T] progress, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.ToUniTask[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, System.IProgress`1[T] progress, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.GetAwaiter[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) Localization:.cctor() LE.UI.MultiPicker.AffixContentGenerator:OnBeforeAssembliesLoaded() 2025-04-21T11:01:09.0756163+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2025-04-21T11:01:09.1298756+00:00 Log Local build hash: 3780f543ec5814d5c220541466946b83628743a0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! 2025-04-21T11:01:13.5930746+00:00 Log game version: 1.2.0.3. internal version: 1.2.0.6 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:13.5940772+00:00 Log Local sha: 3780f543ec5814d5c220541466946b83628743a0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:13.8065425+00:00 Log DeathScreen opened: -infoProvider: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:13.8120504+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:13.8170498+00:00 Error _scalableGO must not contain null entries. 2 null entries found in UISubScaler on GameObject CraftingMaterialsPanel(Clone). LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UISubScaler:RemoveNullEntriesAndLogErrorIfFound(List`1, String) UISubScaler:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() [ line 445766280] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() [ line 445769192] 2025-04-21T11:01:15.8422793+00:00 Log IMGUI OnEnable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:17.0629141+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:17.0690779+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:17.0690779+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:17.0822764+00:00 Log ClientSessionID=a68b2bffbe2148e498c1843dc860386c LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() BaseTransitionService:.ctor() LE.Services.Transitions.ClientTransitionService:.ctor() LE.Services.ServiceProvider:CreateClientTransitionService() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_TransitionService() LE.Networking.DungeonFloor:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Unloading 7 Unused Serialized files (Serialized files now loaded: 310) UnloadTime: 5.253900 ms 2025-04-21T11:01:17.5701401+00:00 Error [QA-464852] Failed to find object with name 'Visuals' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:17.5748091+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Unloading 106971 unused Assets to reduce memory usage. Loaded Objects now: 952924. Total: 681.372900 ms (FindLiveObjects: 50.473600 ms CreateObjectMapping: 64.955500 ms MarkObjects: 537.872200 ms DeleteObjects: 28.071100 ms) 2025-04-21T11:01:18.7180404+00:00 Warning 'MODEL_Sentinel_2023_02 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:18.7180404+00:00 Warning 'Rogue Visuals Prefab_V3 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:18.7190459+00:00 Warning 'Acolyte Visuals Prefab V3 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:18.7200514+00:00 Warning 'Mage Visuals Prefab V02 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:18.7200514+00:00 Warning 'Primalist Visuals Prefab V3 has no ActorVisuals in it's parents, footprint cosmetics will not function. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FootstepRaycastTrigger:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:18.8131983+00:00 Log Locale changed to English (en) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-04-21T11:01:19.0450998+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() 2025-04-21T11:01:19.3501567+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! 2025-04-21T11:01:21.2654718+00:00 Log Matched player '2CC581D223667488' to region 'deu-central' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! 2025-04-21T11:01:21.5592714+00:00 Warning Returning index -1 as region given is null or empty! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__24:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:01:23.0804727+00:00 Log Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() 2025-04-21T11:01:23.0979845+00:00 Log Initializing cycle status service LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__27:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) 2025-04-21T11:01:24.1698150+00:00 Log Server cycle set to Trout LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:01:24.1718145+00:00 Log Initializing scene variant service LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:01:24.1728169+00:00 Log Initializing net object registry LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:01:24.1738148+00:00 Log Initialization complete, invoking post initialized event LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:01:24.8190847+00:00 Log Connected to chat as 'Trucks' (ID: '2CC581D223667488') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__95:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleHealthCheckEvent(EventHealthCheck, HealthCheckEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:01:27.1019581+00:00 Error [QA-464852] Failed to find object with name 'Visuals' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:01:27.1029586+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'Login' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:01:27.1029586+00:00 Error [QA-464852] Failed to find object with name 'Visuals' for scene 'CharacterSelectScene' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:01:27.1029586+00:00 Error [QA-464852] Failed to find object with name 'Gameplay' for scene 'CharacterSelectScene' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:03:44.4484607+00:00 Log Loading character: Sosalka 7 isOnline: False, cycle: Trout, class: Acolyte LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__89:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, GameObject, PositionSyncType, NetPlayer, String, Boolean, Nullable`1, Boolean) PlayerUtility:InstantiatePlayerActor(ActorData, NetPlayer, String) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line 445768808] 2025-04-21T11:03:44.7500948+00:00 Log Loading global data, UserIdentity: '2CC581D223667488', Catagory: 'player.initialization' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) GlobalDataTracker:LoadGlobalData(CancellationToken) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__34:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:03:44.7510992+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-21T11:03:44.9505093+00:00 Log Loading global data success, UserIdentity: '2CC581D223667488', Catagory: 'player.initialization' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__84`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:03:45.0856878+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(E60, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__84`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:03:45.0856878+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__84`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:03:45.0866881+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__84`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:03:45.0871931+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__84`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Unloading 5 Unused Serialized files (Serialized files now loaded: 401) Unloading 120506 unused Assets to reduce memory usage. Loaded Objects now: 1108960. Total: 704.841500 ms (FindLiveObjects: 73.968100 ms CreateObjectMapping: 69.689900 ms MarkObjects: 528.403900 ms DeleteObjects: 32.779300 ms) 2025-04-21T11:03:46.0421481+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 155.90ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 48 Unused Serialized files (Serialized files now loaded: 401) UnloadTime: 10.147600 ms Failed to create agent because it is not close enough to the NavMesh 2025-04-21T11:03:47.2802420+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'E60' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-21T11:03:47.2802420+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'E60' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-21T11:03:47.2982683+00:00 Warning Missing static network object index for scene 70. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-21T11:03:47.3032746+00:00 Log LoadingScreen.OnSceneLoaded(E60, Single E60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-21T11:03:47.3583884+00:00 Warning No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__21:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:03:47.3651590+00:00 Warning Attempted to unlock already unlocked scene: E60 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Actions.Quests.UnlockWaypoint:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync) LE.SceneState.Core.TownSceneStateGraph:ProcessInitStateNodes(PlayerActorSync, StateGraph) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__21:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:03:47.3651590+00:00 Log LoadingScreen.OnLocalPlayerInitialized(E60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__21:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:03:47.4042120+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene E60 on Player 2CC581D223667488 : already unlocked LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__21:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:03:47.4052116+00:00 Log Time to Single load 'E60' 2.37 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 722 unused Assets to reduce memory usage. Loaded Objects now: 1157722. Total: 675.738800 ms (FindLiveObjects: 77.090600 ms CreateObjectMapping: 61.978000 ms MarkObjects: 530.592700 ms DeleteObjects: 6.077000 ms) Coroutine couldn't be started because the the game object 'Chthonic Fissure Less Mana Cost' is inactive! SkillTreeNode:set_pointsAllocated(Int32) TreeUIManager:updateOpenSkillTreeUIWithData() TreeUIManager:onSkillTreeOpened(SkillTree) SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__22:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 445764152] Coroutine couldn't be started because the the game object 'Chthonic Fissure Spread Ignite Bleed Or Poison Stacks When Tormenting' is inactive! SkillTreeNode:set_pointsAllocated(Int32) TreeUIManager:updateOpenSkillTreeUIWithData() TreeUIManager:onSkillTreeOpened(SkillTree) SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__22:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 445764152] Coroutine couldn't be started because the the game object 'Chthonic Fissure Increased Spirit Frequency' is inactive! SkillTreeNode:set_pointsAllocated(Int32) TreeUIManager:updateOpenSkillTreeUIWithData() TreeUIManager:onSkillTreeOpened(SkillTree) SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__22:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 445764152] Coroutine couldn't be started because the the game object 'Chthonic Fissure Second Fissure Opposite Direction' is inactive! SkillTreeNode:set_pointsAllocated(Int32) TreeUIManager:updateOpenSkillTreeUIWithData() TreeUIManager:onSkillTreeOpened(SkillTree) SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__22:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 445764152] Coroutine couldn't be started because the the game object 'Chthonic Fissure Cast Chaos Bolt Instead Of Spirit' is inactive! SkillTreeNode:set_pointsAllocated(Int32) TreeUIManager:updateOpenSkillTreeUIWithData() TreeUIManager:onSkillTreeOpened(SkillTree) SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__22:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 445764152] Coroutine couldn't be started because the the game object 'Chthonic Fissure Apply Necrotic Resistance Shred' is inactive! SkillTreeNode:set_pointsAllocated(Int32) TreeUIManager:updateOpenSkillTreeUIWithData() TreeUIManager:onSkillTreeOpened(SkillTree) SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__22:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 445764152] Coroutine couldn't be started because the the game object 'Chthonic Fissure Apply Fire Physical Or Poison Resistance Shred' is inactive! SkillTreeNode:set_pointsAllocated(Int32) TreeUIManager:updateOpenSkillTreeUIWithData() TreeUIManager:onSkillTreeOpened(SkillTree) SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:updateVisuals(Boolean) UIBase:OnCharacterLoaded(CharacterData) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__22:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 445764152] 2025-04-21T11:03:48.2464207+00:00 Error Error occured during event invocation but was caught, Method: 'UIBase.OnCharacterLoaded' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__22:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report 2025-04-21T11:03:48.2464207+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at AbilityXPBar.updateBar (System.Byte level, System.Int32 xp) [0x00000] in <00000000000000000000000000000000>:0 at TreeUIManager.updateOpenSkillTreeUIWithData () [0x00000] in <00000000000000000000000000000000>:0 at TreeUIManager.onSkillTreeOpened (SkillTree skillTree) [0x00000] in <00000000000000000000000000000000>:0 at SkillTree.open () [0x00000] in <00000000000000000000000000000000>:0 at SkillsPanelManager.openSkillTree (Ability ability) [0x00000] in <00000000000000000000000000000000>:0 at SpecialisedAbilityIcon.clicked () [0x00000] in <00000000000000000000000000000000>:0 at SkillsPanelManager.updateVisuals (System.Boolean shouldPreloadTrees) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OnCharacterLoaded (LE.Data.CharacterData _) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.PlayerEvents.InvokeEventWithErrorHandling[TArg] (System.Action`1[T] action, TArg arg) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots.LoadCharacterByData (LE.Data.CharacterData characterData) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (System.Threading.Tasks.Task`1[TResult] completedTask) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics.CharacterSessionStarted (System.String characterSessionId, System.String characterId, System.String characterName, System.Boolean isOffline) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (System.Threading.Tasks.Task`1[TResult] completedTask) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics.WritePlayerEvent (System.String eventName, System.Collections.Generic.Dictionary`2[TKey,TValue] payload) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Utilities.EmitUtilities+<>c__DisplayClass9_0`1[FieldType].b__0 (System.Object& classInstance) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c.b__0_1 (System.String a, System.Collections.Generic.Dictionary`2[TKey,TValue] b) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) d__38:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__22:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__26:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-04-21T11:03:48.3484447+00:00 Log LoadingScreen.OnDisable(E60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:03:48.3484447+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:03:49.2803166+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:03:49.2873816+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:03:49.4192553+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:03:49.4202551+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:03:49.5550369+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:05:33.1178547+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:05:36.2712261+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:05:36.2780902+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:05:36.2790898+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:05:36.4081363+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:05:36.5662701+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:05:36.5722723+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:05:36.7100483+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:05:36.7110487+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:12:57.2448590+00:00 Warning Got 15 lazily-init'd (not-preloaded) pools during scene E60! Chaos Bolts PhysicalFire Casting VFX FireCastVFX v_Warlock 01 Chaos Bolts vr_Warlock 01 Chaos Bolts PhysicalFire Chaos Bolts PhysicalFire Impact VFX BloodCastVFX TransplantAbsorbingBodyTogetherVFX HasteAilmentVFX SacrificeOnDeathVFX Chthonic Fissure Casting VFX v_Warlock 04 Chthonic Fissure vr_Warlock 04 Chthonic Fissure Default v_Warlock 04.1 Arcing Soul Warlock 04.2 Arcing Soul Explosion VFX Acolyte Evade VFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) AutoPoolManager:OnPreSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LoadSceneInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:12:57.2930512+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(E1S10, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LoadSceneInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:12:57.2940559+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LoadSceneInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:12:57.2940559+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LoadSceneInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:12:57.2950567+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LoadSceneInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:12:57.2950567+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2950567+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2960562+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2970560+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2980558+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.2990552+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3000553+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3015601+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\Chthonic Fissure Casting VFX(Clone)\Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3015601+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3015601+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\AreaFire LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3015601+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3025653+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (6) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3025653+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3025653+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3025653+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3025653+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3025653+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3035699+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\AreaFire LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3035699+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3035699+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (6) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3035699+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3035699+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3035699+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3035699+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3035699+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3045693+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3045693+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3045693+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3045693+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3045693+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:12:57.3045693+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\Acolyte Evade VFX(Clone)\offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() Unloading 1 Unused Serialized files (Serialized files now loaded: 429) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 1175842. Total: 479.347600 ms (FindLiveObjects: 74.848100 ms CreateObjectMapping: 61.306200 ms MarkObjects: 338.725500 ms DeleteObjects: 4.467300 ms) 2025-04-21T11:12:58.6668398+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 160.22ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 37 Unused Serialized files (Serialized files now loaded: 429) UnloadTime: 28.665500 ms 2025-04-21T11:12:59.4928434+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'E1S10' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-21T11:12:59.4938432+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'E1S10' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-21T11:12:59.5063543+00:00 Warning Missing static network object index for scene 100. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-21T11:12:59.5138425+00:00 Log LoadingScreen.OnSceneLoaded(E1S10, Single E1S10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-21T11:12:59.5573348+00:00 Warning No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__21:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:12:59.5673967+00:00 Log LoadingScreen.OnLocalPlayerInitialized(E1S10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__21:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:12:59.5673967+00:00 Log Time to Single load 'E1S10' 2.32 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 5781 unused Assets to reduce memory usage. Loaded Objects now: 1205617. Total: 495.513500 ms (FindLiveObjects: 83.545500 ms CreateObjectMapping: 64.910000 ms MarkObjects: 339.241600 ms DeleteObjects: 7.816000 ms) 2025-04-21T11:13:00.4498132+00:00 Log LoadingScreen.OnDisable(E1S10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:13:00.4498132+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:13:02.2098033+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:02.2163133+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:02.3537944+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:02.3547933+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:02.4844378+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:07.1581621+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:07.3022113+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:14.8501024+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:14.9247839+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:14.9793468+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:15.1263862+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:15.1398959+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:15.2482222+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:15.2563386+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\On Enemy LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\On Player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\Embers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\DarkBitsStay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\On Enemy LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\On Player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\Embers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\DarkBitsStay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\On Enemy LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\On Player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4160434+00:00 Warning No detachment tracker for :: E1S10\Embers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:38.4170445+00:00 Warning No detachment tracker for :: E1S10\DarkBitsStay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:13:55.8076083+00:00 Warning damage info for PoisonWispTrail (Ability) missing attacker LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) RepeatedlyDamageEnemiesWithinRadius:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-21T11:13:55.8076083+00:00 Warning damage info for PoisonWispTrail (Ability) missing attacker LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) RepeatedlyDamageEnemiesWithinRadius:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-21T11:14:02.2599000+00:00 Warning damage info for PoisonWispDeathArea (Ability) missing attacker LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ProtectionClass:ApplyDamage(DamageStats, DamageSource, Single, Actor, Boolean) DamageStatsHolder:applyDamage(ProtectionClass, Single) RepeatedlyDamageEnemiesWithinRadius:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-21T11:14:02.8112111+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:02.8407313+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:02.8557548+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:02.8718549+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:02.9971899+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:02.9971899+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:24.7849476+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:24.7859470+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:24.8048134+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:24.8058138+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:24.9234789+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:24.9639712+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:24.9819988+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:24.9975140+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:14:45.0723392+00:00 Warning No detachment tracker for :: E1S10\Swirls LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:45.0723392+00:00 Warning No detachment tracker for :: E1S10\Hit Indicator Scalar LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4384666+00:00 Warning No detachment tracker for :: E1S10\On Enemy LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4384666+00:00 Warning No detachment tracker for :: E1S10\On Player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4384666+00:00 Warning No detachment tracker for :: E1S10\Embers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4384666+00:00 Warning No detachment tracker for :: E1S10\DarkBitsStay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4384666+00:00 Warning No detachment tracker for :: E1S10\On Enemy LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4394656+00:00 Warning No detachment tracker for :: E1S10\On Player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4394656+00:00 Warning No detachment tracker for :: E1S10\Embers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4394656+00:00 Warning No detachment tracker for :: E1S10\DarkBitsStay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4394656+00:00 Warning No detachment tracker for :: E1S10\On Enemy LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4394656+00:00 Warning No detachment tracker for :: E1S10\On Player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4394656+00:00 Warning No detachment tracker for :: E1S10\Embers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:14:47.4394656+00:00 Warning No detachment tracker for :: E1S10\DarkBitsStay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\On Enemy LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\On Player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\Embers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\DarkBitsStay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\On Enemy LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\On Player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\Embers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\DarkBitsStay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\On Enemy LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\On Player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7062090+00:00 Warning No detachment tracker for :: E1S10\Embers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:00.7072096+00:00 Warning No detachment tracker for :: E1S10\DarkBitsStay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6332266+00:00 Warning Got 42 lazily-init'd (not-preloaded) pools during scene E1S10! v_Mountain Raven 02 Tri Projectile IgniteAilmentVFX BleedAilmentVFX ChillAilmentVFX Blood Death vfx 01 NecroticRipBloodOnDeathVFX v_NecroticReturn DamnedAilmentVFX NecroticReturnOnDeathVFX TormentAilmentVFX v_FallenOsprixLunge NecroticCastVFX SpiritPlagueStartVFX SlowAilmentVFX SpiritPlagueAilmentVFX ShockAilmentVFX v_HaruspexAshFireBreath v_BoneCurse Bone Curse VFX BoneCurseAilmentVFX Event Actor Mod 07 Teleport Start VFX Event Actor Mod 07 Teleport End VFX PoisonAilmentVFX Dust and Small Pieces 1 v_InfernalShade vr_InfernalShade Fire Wood Planks Pieces and Dust v_Flame Whip Flame Whip VFX v_Shrine Ability 14 Harvest v_WispTrail v_PoisonWispArea poisonWispOnDeath v_PoisonWispDeathArea DeadlyVFX CrowNecroticCastVFX 1 v_FrenzySelf EnrageVFX v_GuardianAura v_HighCritChanceUntilApproached v_HaruspexAshThrow HaruspexAshThrowImpactVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) AutoPoolManager:OnPreSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3) Networking.Multiplayer.Interactables.Portals.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse() ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMouseMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-04-21T11:15:32.6777784+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(E60, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3) Networking.Multiplayer.Interactables.Portals.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse() ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMouseMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-04-21T11:15:32.6777784+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3) Networking.Multiplayer.Interactables.Portals.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse() ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMouseMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-04-21T11:15:32.6787838+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3) Networking.Multiplayer.Interactables.Portals.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse() ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMouseMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-04-21T11:15:32.6787838+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:ToTownPortal(UserIdentity, String, Vector3) Networking.Multiplayer.Interactables.Portals.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) Networking.Multiplayer.Interactables.Portals.PortalLogicController:OnAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:ReceiveAttemptUse(PlayerActorSync) Networking.Multiplayer.Interactables.Portals.PortalSync:SendAttemptUse() ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMouseMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() 2025-04-21T11:15:32.6902939+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6902939+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6915219+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6925213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6935213+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6945216+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6955214+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6965236+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6975239+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.6985226+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7000262+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7000262+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7000262+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7000262+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7000262+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7000262+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7000262+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7000262+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7010311+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\Chthonic Fissure Casting VFX(Clone)\Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7010311+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7010311+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\AreaFire LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7010311+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7010311+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (6) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7010311+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7010311+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7020332+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7020332+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7020332+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7020332+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\AreaFire LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7030309+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7030309+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (6) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7030309+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7030309+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7030309+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7030309+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7030309+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7040322+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7040322+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7040322+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7040322+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7040322+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\Acolyte Evade VFX(Clone)\offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7040322+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7040322+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7040322+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7050304+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7050304+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Mountain Raven 02 Tri Projectile(Clone)\Trails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7070308+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshFireBreath(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7070308+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshFireBreath(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7070308+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshFireBreath(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7070308+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshFireBreath(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7070308+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshFireBreath(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7070308+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshFireBreath(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7070308+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshFireBreath(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7080304+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Shrine Ability 14 Harvest(Clone)\offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7080304+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_PoisonWispArea(Clone)\Particle System LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7090306+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshThrow(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7090306+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshThrow(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7090306+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_HaruspexAshThrow(Clone)\VFX Offset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:32.7545989+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() Unloading 1 Unused Serialized files (Serialized files now loaded: 455) Unloading 421 unused Assets to reduce memory usage. Loaded Objects now: 1171957. Total: 488.978500 ms (FindLiveObjects: 78.606500 ms CreateObjectMapping: 63.264000 ms MarkObjects: 342.238000 ms DeleteObjects: 4.869800 ms) 2025-04-21T11:15:33.4309664+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 173.83ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 48 Unused Serialized files (Serialized files now loaded: 455) Cannot set the parent of the GameObject 'BloodHit' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'Blood (1)' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'BloodCloud' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'FireEmbers' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'Glow (2)' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'Start (4)' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' while it is being destroyed. ObjectPool`1:Release(T) BaseGenericPrefabInstancePool`1:Release(T) AutoPoolManager:ReleaseInternal(T, GameObject, GameObject, Func`2, Boolean) AutoPoolManager:Release(GameObject, GameObject, Boolean) SelfDestroyer:OnDependencyCompleted(IPoolingDependency) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770136] Cannot set the parent of the GameObject 'BloodHit' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'Blood (1)' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'FireEmbers' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'Glow (2)' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'Start (4)' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] 2025-04-21T11:15:33.9548602+00:00 Warning No detachment tracker for :: E1S10\Warlock 01 Chaos Bolts(Clone)\sync_Warlock 01 Chaos Bolts(Clone)\v_Warlock 01 Chaos Bolts(Clone)\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9548602+00:00 Warning No detachment tracker for :: E1S10\Warlock 01 Chaos Bolts(Clone)\sync_Warlock 01 Chaos Bolts(Clone)\v_Warlock 01 Chaos Bolts(Clone)\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9548602+00:00 Warning No detachment tracker for :: E1S10\Warlock 01 Chaos Bolts(Clone)\sync_Warlock 01 Chaos Bolts(Clone)\v_Warlock 01 Chaos Bolts(Clone)\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9548602+00:00 Warning No detachment tracker for :: E1S10\Warlock 01 Chaos Bolts(Clone)\sync_Warlock 01 Chaos Bolts(Clone)\v_Warlock 01 Chaos Bolts(Clone)\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9548602+00:00 Warning No detachment tracker for :: E1S10\Warlock 01 Chaos Bolts(Clone)\sync_Warlock 01 Chaos Bolts(Clone)\v_Warlock 01 Chaos Bolts(Clone)\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9548602+00:00 Warning No detachment tracker for :: E1S10\Warlock 01 Chaos Bolts(Clone)\sync_Warlock 01 Chaos Bolts(Clone)\v_Warlock 01 Chaos Bolts(Clone)\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() Cannot set the parent of the GameObject 'BloodHit' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'Blood (1)' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'BloodCloud' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'FireEmbers' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'Start (4)' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'LionChimeraMortarFireballVFX' while its new parent 'v_Warlock 04.1 Arcing Soul(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'v_Warlock 04.1 Arcing Soul(Clone)' while it is being destroyed. ObjectPool`1:Release(T) BaseGenericPrefabInstancePool`1:Release(T) AutoPoolManager:ReleaseInternal(T, GameObject, GameObject, Func`2, Boolean) AutoPoolManager:Release(GameObject, GameObject, Boolean) SelfDestroyer:OnDependencyCompleted(IPoolingDependency) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770136] Cannot set the parent of the GameObject 'Particle System' while its new parent 'v_PoisonWispArea(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'v_PoisonWispArea(Clone)' while it is being destroyed. ObjectPool`1:Release(T) BaseGenericPrefabInstancePool`1:Release(T) AutoPoolManager:ReleaseInternal(T, GameObject, GameObject, Func`2, Boolean) AutoPoolManager:Release(GameObject, GameObject, Boolean) SelfDestroyer:OnDependencyCompleted(IPoolingDependency) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770136] 2025-04-21T11:15:33.9578606+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9578606+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\AreaFire LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9578606+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9578606+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (6) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9578606+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9578606+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9578606+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9588607+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9588607+00:00 Warning No detachment tracker for :: E1S10\Warlock 04.1 Arcing Soul(Clone)\sync_Warlock 04.1 Arcing Soul(Clone)\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() Cannot set the parent of the GameObject 'BloodCloud' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] Cannot set the parent of the GameObject 'Start (4)' while its new parent 'vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)' is being destroyed DetachedInstanceTracker:Attach() DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() [ line 445770744] 2025-04-21T11:15:33.9603656+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9603656+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\AreaFire LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9603656+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9603656+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (6) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9613715+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\Particle System (3) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9613715+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9613715+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:15:33.9613715+00:00 Warning No detachment tracker for :: E1S10\Warlock 04 Chthonic Fissure(Clone)\sync_Warlock 04 Chthonic Fissure(Clone)\v_Warlock 04 Chthonic Fissure(Clone)\vr_Warlock 04 Chthonic Fissure Default(Clone)\CrackDecal (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() UnloadTime: 40.588200 ms 2025-04-21T11:15:34.1980826+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'E60' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-21T11:15:34.1980826+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'E60' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-21T11:15:34.2141046+00:00 Warning Missing static network object index for scene 70. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-21T11:15:34.2161053+00:00 Log LoadingScreen.OnSceneLoaded(E60, Single E60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-21T11:15:34.2616671+00:00 Log Time to Single load 'E60' 1.63 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 342 unused Assets to reduce memory usage. Loaded Objects now: 1177938. Total: 469.169700 ms (FindLiveObjects: 72.743500 ms CreateObjectMapping: 62.584100 ms MarkObjects: 328.759500 ms DeleteObjects: 5.082300 ms) 2025-04-21T11:15:34.8622903+00:00 Warning Attempted to unlock already unlocked scene: E60 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Actions.Quests.UnlockWaypoint:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync) LE.SceneState.Core.TownSceneStateGraph:ProcessInitStateNodes(PlayerActorSync, StateGraph) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean, Boolean) d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) Networking.Multiplayer.Interactables.Portals.d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Networking.Multiplayer.Interactables.Portals.d__17:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0(AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:15:34.8683559+00:00 Log LoadingScreen.OnLocalPlayerInitialized(E60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean, Boolean) d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) Networking.Multiplayer.Interactables.Portals.d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Networking.Multiplayer.Interactables.Portals.d__17:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0(AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:15:34.9147952+00:00 Log SingleplayerOrServer: attempt to unlock waypoint for scene E60 on Player 2CC581D223667488 : already unlocked LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableWaypointInteraction:EnableWaypoint(GameObject) EnableWaypointInteraction:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean, Boolean) d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Sirenix.Utilities.<>c__DisplayClass9_0`1:b__0(Object&) Networking.Multiplayer.Interactables.Portals.d__2:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Networking.Multiplayer.Interactables.Portals.d__17:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.ResourceManagement.InstanceOperation:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0(AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass60_0:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:15:34.9253031+00:00 Error Component wasn't set on SceneState SetComponentActive Action! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Core.StateGraph:ChangeState(StateNode) LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync) LE.SceneState.Core.StateGraph:TryProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Core.TownSceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:trigger(GameObject) EventListener:triggerDialogueListeners(String, GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:15:34.9642885+00:00 Log LoadingScreen.OnDisable(E60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:15:34.9652881+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:17:05.1849366+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(E70, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LoadSceneInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:17:05.1849366+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LoadSceneInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:17:05.1849366+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LoadSceneInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:17:05.1859392+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) LE.Services.Transitions.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:DoTransitionAsync(UserIdentity, String, TransitionInfo) LE.Services.Transitions.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.OfflineTransitionService:Default(UserIdentity, String, Byte) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LoadSceneInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2025-04-21T11:17:05.1859392+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_Warlock 04.1 Arcing Soul(Clone)\LionChimeraMortarFireballVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() Unloading 1 Unused Serialized files (Serialized files now loaded: 451) Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1203106. Total: 485.593000 ms (FindLiveObjects: 78.327300 ms CreateObjectMapping: 62.177400 ms MarkObjects: 340.447800 ms DeleteObjects: 4.639900 ms) 2025-04-21T11:17:06.6375961+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 165.41ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 38 Unused Serialized files (Serialized files now loaded: 451) Uploading Crash Report 2025-04-21T11:17:07.1623867+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnloadTime: 29.362800 ms 2025-04-21T11:17:07.4240956+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'E70' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-21T11:17:07.4240956+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'E70' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-04-21T11:17:07.4431156+00:00 Warning Missing static network object index for scene 71. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-21T11:17:07.4451149+00:00 Log LoadingScreen.OnSceneLoaded(E70, Single E70) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-04-21T11:17:07.4911795+00:00 Warning No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__21:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:17:07.4981785+00:00 Log LoadingScreen.OnLocalPlayerInitialized(E70) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerSpawnManager:PlacePlayerAtPosition(Actor, Vector3, Quaternion, Vector3, Boolean, Single, Boolean, Boolean) PlayerSpawnManager:PlacePlayerAtPlayerSpawn(Actor, PlayerSpawn, Boolean, Boolean) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__21:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) PlayerSpawnManager:onSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-04-21T11:17:07.4981785+00:00 Log Time to Single load 'E70' 2.36 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 9156 unused Assets to reduce memory usage. Loaded Objects now: 1282054. Total: 574.945200 ms (FindLiveObjects: 94.157600 ms CreateObjectMapping: 75.118100 ms MarkObjects: 396.092400 ms DeleteObjects: 9.576900 ms) 2025-04-21T11:17:08.6705243+00:00 Log LoadingScreen.OnDisable(E70) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-04-21T11:17:08.6705243+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report 2025-04-21T11:17:17.0822607+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ChaosBoltsMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo, System.Single extraProjectileDelay, AbilityID abilityIdThatCreateThisAbility, System.Boolean useCastPointAsLastPositionAlignment, UnityEngine.Vector3 castPoint) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.CreateAbilityObject (AbilityObjectConstructor constructor, Ability _ability, UnityEngine.Vector3 location, UnityEngine.Vector3 _targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo _abilityInfo, System.Boolean useCastPointAsLastPositionAlignment, UnityEngine.Vector3 castPoint) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.UseAbility (Ability _ability, UnityEngine.Vector3 target, System.Boolean useMana, System.Boolean useCharge, System.Boolean delayedCast, System.Int32 delayedAbilityIndex, System.Boolean instantCast, System.Boolean forceEnterState, System.Boolean indirectlyTriggered) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) UsingAbilityPlayer:CreateAbilityObject(AbilityObjectConstructor, Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Boolean, Vector3) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive(Single) StateController:Update() 2025-04-21T11:17:17.0822607+00:00 Error constructAbilityObject failed during post-creation: Warlock 01 Chaos Bolts True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) UsingAbilityPlayer:CreateAbilityObject(AbilityObjectConstructor, Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Boolean, Vector3) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive(Single) StateController:Update() 2025-04-21T11:17:17.0836104+00:00 Error constructAbilityObject AlignmentManager on creator has alignment set to None, this will lead to problems: parent is Warlock 01 Chaos Bolts(Clone), ability is Warlock 01.2 Chaos Bolts Secondary Missiles, , True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CastAfterDuration:cast() CastAfterDuration:OnFirstTick() LE.CustomUpdate.ManagedLifecycleBehaviour:OnFirstTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() Uploading Crash Report 2025-04-21T11:17:17.0846156+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo, System.Single extraProjectileDelay, AbilityID abilityIdThatCreateThisAbility, System.Boolean useCastPointAsLastPositionAlignment, UnityEngine.Vector3 castPoint) [0x00000] in <00000000000000000000000000000000>:0 at CastAfterDuration.cast () [0x00000] in <00000000000000000000000000000000>:0 at CastAfterDuration.OnFirstTick () [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnFirstTickInternal (System.Single deltatime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InvokeFirstUpdateCallbacks () [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.PreUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CastAfterDuration:cast() CastAfterDuration:OnFirstTick() LE.CustomUpdate.ManagedLifecycleBehaviour:OnFirstTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() 2025-04-21T11:17:17.0846156+00:00 Error constructAbilityObject failed during post-creation: Warlock 01.2 Chaos Bolts Secondary Missiles True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CastAfterDuration:cast() CastAfterDuration:OnFirstTick() LE.CustomUpdate.ManagedLifecycleBehaviour:OnFirstTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() 2025-04-21T11:17:17.4400113+00:00 Error constructAbilityObject AlignmentManager on creator has alignment set to None, this will lead to problems: parent is Warlock 01 Chaos Bolts(Clone), ability is Warlock 01.1 Chaos Bolts Damage, , True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CreateAbilityObjectOnDeath:createAbilityObject() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-21T11:17:17.4872157+00:00 Error constructAbilityObject AlignmentManager on creator has alignment set to None, this will lead to problems: parent is Warlock 01.2 Chaos Bolts Secondary Missiles(Clone), ability is Warlock 01.1 Chaos Bolts Damage, , True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CreateAbilityObjectOnDeath:createAbilityObject() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-21T11:17:18.0378366+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:17:18.0453455+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:17:18.1830609+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:17:18.1840621+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() 2025-04-21T11:17:18.3136967+00:00 Warning Cleared 1 dupe references to on vr_Warlock 01 Chaos Bolts PhysicalFire(Clone) Dupes were EMPTY_REF at DetachParticleSystemsOnDeath#ClearDupeReferences:396 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogWarningFormat(Object, String, Object[]) LogOnce:LogWarning(String, Object, String, String, Int32) DetachParticleSystemsOnDeath:ClearDupeReferences() AbilitySync:ReceiveCreateVisualsInternal(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Boolean, Boolean, Boolean, Boolean, Actor, Vector3, Ability, Byte, PositionSyncType, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:SendCreateVisuals(Ability, Byte, Nullable`1, Single, Boolean, Nullable`1, Nullable`1, Nullable`1, Boolean) AbilitySync:InitAbilitySync() Uploading Crash Report 2025-04-21T11:17:20.8515902+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ChaosBoltsMutator.Mutate (UnityEngine.GameObject abilityObject, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo, System.Single extraProjectileDelay, AbilityID abilityIdThatCreateThisAbility, System.Boolean useCastPointAsLastPositionAlignment, UnityEngine.Vector3 castPoint) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.CreateAbilityObject (AbilityObjectConstructor constructor, Ability _ability, UnityEngine.Vector3 location, UnityEngine.Vector3 _targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo _abilityInfo, System.Boolean useCastPointAsLastPositionAlignment, UnityEngine.Vector3 castPoint) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbility.UseAbility (Ability _ability, UnityEngine.Vector3 target, System.Boolean useMana, System.Boolean useCharge, System.Boolean delayedCast, System.Int32 delayedAbilityIndex, System.Boolean instantCast, System.Boolean forceEnterState, System.Boolean indirectlyTriggered) [0x00000] in <00000000000000000000000000000000>:0 at UsingAbilityPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at StateController.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) UsingAbilityPlayer:CreateAbilityObject(AbilityObjectConstructor, Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Boolean, Vector3) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive(Single) StateController:Update() 2025-04-21T11:17:20.8515902+00:00 Error constructAbilityObject failed during post-creation: Warlock 01 Chaos Bolts True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) UsingAbilityPlayer:CreateAbilityObject(AbilityObjectConstructor, Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Boolean, Vector3) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean, Int32, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive(Single) StateController:Update() 2025-04-21T11:17:20.8525933+00:00 Error constructAbilityObject AlignmentManager on creator has alignment set to None, this will lead to problems: parent is Warlock 01 Chaos Bolts(Clone), ability is Warlock 01.2 Chaos Bolts Secondary Missiles, , True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CastAfterDuration:cast() CastAfterDuration:OnFirstTick() LE.CustomUpdate.ManagedLifecycleBehaviour:OnFirstTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() Uploading Crash Report 2025-04-21T11:17:20.8525933+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at StartForwardsFromCreator.SetLocation (UnityEngine.Vector3 startLocation, UnityEngine.Vector3 targetLocation, Ability ability, IProvidesActorInfoForDefineStartLocation actorInfo) [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectConstructor.constructAbilityObject (Ability ability, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, UseType useType, UnityEngine.GameObject overridePrefab, System.Boolean InheritSharedHitDetector, System.Boolean isExtraProjectile, AbilityMutator mutator, System.Boolean castOnActorDeath, AbilityInfo abilityInfo, System.Single extraProjectileDelay, AbilityID abilityIdThatCreateThisAbility, System.Boolean useCastPointAsLastPositionAlignment, UnityEngine.Vector3 castPoint) [0x00000] in <00000000000000000000000000000000>:0 at CastAfterDuration.cast () [0x00000] in <00000000000000000000000000000000>:0 at CastAfterDuration.OnFirstTick () [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.ManagedLifecycleBehaviour.OnFirstTickInternal (System.Single deltatime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InvokeFirstUpdateCallbacks () [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.PreUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CastAfterDuration:cast() CastAfterDuration:OnFirstTick() LE.CustomUpdate.ManagedLifecycleBehaviour:OnFirstTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() 2025-04-21T11:17:20.8525933+00:00 Error constructAbilityObject failed during post-creation: Warlock 01.2 Chaos Bolts Secondary Missiles True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CastAfterDuration:cast() CastAfterDuration:OnFirstTick() LE.CustomUpdate.ManagedLifecycleBehaviour:OnFirstTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() 2025-04-21T11:17:21.2093222+00:00 Error constructAbilityObject AlignmentManager on creator has alignment set to None, this will lead to problems: parent is Warlock 01 Chaos Bolts(Clone), ability is Warlock 01.1 Chaos Bolts Damage, , True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CreateAbilityObjectOnDeath:createAbilityObject() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-21T11:17:21.2636825+00:00 Error constructAbilityObject AlignmentManager on creator has alignment set to None, this will lead to problems: parent is Warlock 01.2 Chaos Bolts Secondary Missiles(Clone), ability is Warlock 01.1 Chaos Bolts Damage, , True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, UseType, GameObject, Boolean, Boolean, AbilityMutator, Boolean, AbilityInfo, Single, AbilityID, Boolean, Vector3) CreateAbilityObjectOnDeath:createAbilityObject() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action) SelfDestroyer:die() DestroyAfterDuration:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-04-21T11:17:23.9991139+00:00 Warning The CancellationTokenSource has been disposed. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Chat.d__96:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:Dispose(Boolean) LE.Services.ChatManager:Dispose() LE.Services.d__170:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.d__134:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:OnApplicationQuit() 2025-04-21T11:17:23.9991139+00:00 Warning The CancellationTokenSource has been disposed. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Chat.d__87:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:LeaveGameChatChannels() LE.Chat.d__96:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Chat.StreamChatSystem:Dispose(Boolean) LE.Services.ChatManager:Dispose() LE.Services.d__170:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.d__134:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:OnApplicationQuit() 2025-04-21T11:17:24.3345000+00:00 Error No Alignment LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) 2025-04-21T11:17:24.3345000+00:00 Error No Alignment LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorManager:Remove(Actor, Boolean) Actor:OnDestroy() 2025-04-21T11:17:24.7019532+00:00 Error No Alignment LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) 2025-04-21T11:17:24.7019532+00:00 Error No Alignment LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorManager:Remove(Actor, Boolean) Actor:OnDestroy() Failed to upload Crash Report. 2025-04-21T11:17:24.7059549+00:00 Exception System.InvalidOperationException: UnityWebRequest system is not yet available or has already been shut down at UnityEngine.Networking.UnityWebRequest..ctor (System.String url, System.String method) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.Internal.WebRequestHelper.CreateWebRequest (System.String url, System.String method, System.Byte[] postBytes) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.Internal.Dispatcher.FlushBufferToService () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.AnalyticsServiceInstance.Flush () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.AnalyticsContainer.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-04-21T11:17:24.7564076+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7564076+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7564076+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7564076+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7564076+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7564076+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7564076+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7564076+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7564076+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodHit LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Blood (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\BloodCloud LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\FireEmbers LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Glow (2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\vr_Warlock 01 Chaos Bolts PhysicalFire(Clone)\Start (4) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_ScavengerShrapnelThrow(Clone)\shrapnel object (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_ScavengerShrapnelThrow(Clone)\shrapnel object (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_ScavengerShrapnelThrow(Clone)\shrapnel object (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_ScavengerShrapnelThrow(Clone)\shrapnel object (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_ScavengerShrapnelThrow(Clone)\shrapnel object (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() 2025-04-21T11:17:24.7574080+00:00 Warning No detachment tracker for :: DontDestroyOnLoad\Auto Pool Parent\v_ScavengerShrapnelThrow(Clone)\shrapnel object (1) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachmentHelper:TryReattachObject(GameObject) DetachParticleSystemsOnDeath:OnDestroy() Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 275 frames, [256.0 KB-0.5 MB]: 4714 frames, [0.5 MB-1.0 MB]: 68734 frames, [2.0 MB-4.0 MB]: 15 frames, [4.0 MB-8.0 MB]: 27 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 8.0 MB Overflow Count 6278 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 8 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.9 KB Overflow Count 361729 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 58.6 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 51.6 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 56.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 58.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 57.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 57.9 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 60.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 48.0 KB Peak Allocated Bytes 46.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 54.6 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 40.7 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.6 KB Overflow Count 2 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 53.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 43.7 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 53.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 40.0 KB Peak Allocated Bytes 38.1 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 53.3 KB Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 16.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 268.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 57.9 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 276741 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 153 Subsections = 156672 buckets. Failed count: 3960797 32B: 19 Subsections = 9728 buckets. Failed count: 5803901 48B: 21 Subsections = 7168 buckets. Failed count: 7378914 64B: 25 Subsections = 6400 buckets. Failed count: 13027883 80B: 30 Subsections = 6144 buckets. Failed count: 617309 96B: 4 Subsections = 682 buckets. Failed count: 386387 112B: 2 Subsections = 292 buckets. Failed count: 1912933 128B: 2 Subsections = 256 buckets. Failed count: 1128961 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 547 frames, [256.0 MB-0.50 GB]: 34462 frames, [0.50 GB-1.00 GB]: 38755 frames Requested Block Size 16.0 MB Peak Block count 38 Peak Allocated memory 0.63 GB Peak Large allocation bytes 205.6 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [64.0 MB-128.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 73763 frames, [256.0 MB-0.50 GB]: 1 frames Requested Block Size 16.0 MB Peak Block count 12 Peak Allocated memory 417.1 MB Peak Large allocation bytes 320.4 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 36 Overflow Count (too large) 21 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 64 Overflow Count (too large) 51 Overflow Count (full) 49 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 47 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 153 Subsections = 156672 buckets. Failed count: 3960797 32B: 19 Subsections = 9728 buckets. Failed count: 5803901 48B: 21 Subsections = 7168 buckets. Failed count: 7378914 64B: 25 Subsections = 6400 buckets. Failed count: 13027883 80B: 30 Subsections = 6144 buckets. Failed count: 617309 96B: 4 Subsections = 682 buckets. Failed count: 386387 112B: 2 Subsections = 292 buckets. Failed count: 1912933 128B: 2 Subsections = 256 buckets. Failed count: 1128961 [ALLOC_GFX_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 4721 frames, [64.0 MB-128.0 MB]: 69044 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 68.3 MB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Peak usage frame count: [64.0 MB-128.0 MB]: 69042 frames, [128.0 MB-256.0 MB]: 4723 frames Requested Block Size 16.0 MB Peak Block count 14 Peak Allocated memory 213.8 MB Peak Large allocation bytes 0 B [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 305084 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 153 Subsections = 156672 buckets. Failed count: 3960797 32B: 19 Subsections = 9728 buckets. Failed count: 5803901 48B: 21 Subsections = 7168 buckets. Failed count: 7378914 64B: 25 Subsections = 6400 buckets. Failed count: 13027883 80B: 30 Subsections = 6144 buckets. Failed count: 617309 96B: 4 Subsections = 682 buckets. Failed count: 386387 112B: 2 Subsections = 292 buckets. Failed count: 1912933 128B: 2 Subsections = 256 buckets. Failed count: 1128961 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [1.00 GB-2.00 GB]: 73765 frames Requested Block Size 4.0 MB Peak Block count 372 Peak Allocated memory 1.41 GB Peak Large allocation bytes 0.96 GB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [0.50 GB-1.00 GB]: 1 frames, [1.00 GB-2.00 GB]: 73764 frames Requested Block Size 4.0 MB Peak Block count 420 Peak Allocated memory 1.71 GB Peak Large allocation bytes 326.1 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 153 Subsections = 156672 buckets. Failed count: 3960797 32B: 19 Subsections = 9728 buckets. Failed count: 5803901 48B: 21 Subsections = 7168 buckets. Failed count: 7378914 64B: 25 Subsections = 6400 buckets. Failed count: 13027883 80B: 30 Subsections = 6144 buckets. Failed count: 617309 96B: 4 Subsections = 682 buckets. Failed count: 386387 112B: 2 Subsections = 292 buckets. Failed count: 1912933 128B: 2 Subsections = 256 buckets. Failed count: 1128961 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 4720 frames, [256.0 KB-0.5 MB]: 69044 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 286.3 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 41657 frames, [16.0 MB-32.0 MB]: 32108 frames Requested Block Size 2.0 MB Peak Block count 13 Peak Allocated memory 22.9 MB Peak Large allocation bytes 0 B