Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6600 XT (ID=0x73ff) Vendor: VRAM: 8147 MB Driver: 31.0.12027.7000 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__108:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 7.272500 ms game version: 0.9i3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) DG.Tweening.Core.DOGetter`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 4.272600 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563480. Total: 938.242600 ms (FindLiveObjects: 27.525900 ms CreateObjectMapping: 73.861100 ms MarkObjects: 835.700900 ms DeleteObjects: 1.154200 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.MyAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.MyAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-04-21T07:03:33.1695413+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() SendBird.MyAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:42.4039682+00:00 Matchmaking finished: {"Ip":"46.21.150.98","Port":7977}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SendBird.MyAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.MyAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:42.5649176+00:00 Bind Successful (IP=46.21.150.98;Port=7977) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:42.5657979+00:00 Player 0 Connected (IP=46.21.150.98;Port=7977) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:43.2036702+00:00 Server Accepted (IP=46.21.150.98;Port=7977) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:43.4851836+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:43.4861832+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:44.4208824+00:00 Finished Load Scene References, Time Taken: 0.9346352 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 704268. Total: 1084.175200 ms (FindLiveObjects: 42.116400 ms CreateObjectMapping: 96.661700 ms MarkObjects: 942.862300 ms DeleteObjects: 2.534400 ms) Unloading 26 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 11.175800 ms 2023-04-21T07:03:47.2018315+00:00 Time to Single load 'EoT' 3.75 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107900 unused Assets to reduce memory usage. Loaded Objects now: 626469. Total: 1171.137700 ms (FindLiveObjects: 38.821300 ms CreateObjectMapping: 116.753900 ms MarkObjects: 966.740600 ms DeleteObjects: 48.821100 ms) 2023-04-21T07:03:48.9661161+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:48.9691253+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:48.9751311+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:53.5403339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:54.1658681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:56.1673980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:56.8691520+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:57.2403108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:57.4559336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:57.6578767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:57.8258403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:58.0087853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:58.1787313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:58.3626537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:58.5665888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:03:58.7671163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:00.4773467+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:02.2291587+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:02.7326791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:02.9165724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:03.0846467+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:03.2696192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:03.4902338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:03.6585082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:03.8265628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:04.2278100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:04.4297980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:04.6135549+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:09.8620043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:10.1329098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:29.0333922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:30.4499486+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:31.4562175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:32.5663604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:34.3679580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:34.8907630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:37.4918368+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:39.8830163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:42.9129272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:44.1256019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:45.5047035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:45.9069699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:47.0315960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:47.5015514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:47.7010672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:47.8710012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:48.0369692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:48.2229124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:48.4224899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:48.6934826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:49.1303981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:49.9877197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:50.5275522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:50.8140811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:51.0490793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:51.6378076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:52.1913955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:52.5459784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:53.6056084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:54.2756334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:54.5777348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:55.4189234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:04:55.7056104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:06.7393020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:07.4118996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:09.3603432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:09.5972677+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:09.7979118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:12.8662520+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:13.0529627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:13.2199081+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:13.4037120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:14.6239434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:15.2656216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:15.6337440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:16.3563900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:16.8080736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:17.5815070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:19.6754966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:20.6677637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:21.9706437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:24.6840663+00:00 PreLoading Scene: D40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:24.6850649+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:24.6850649+00:00 Finished Load Scene References, Time Taken: 0.0001678467 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 672284. Total: 1169.187800 ms (FindLiveObjects: 43.049900 ms CreateObjectMapping: 84.175900 ms MarkObjects: 1040.931400 ms DeleteObjects: 1.029900 ms) 2023-04-21T07:05:25.8771302+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 12) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 28.443100 ms 2023-04-21T07:05:27.5824543+00:00 Time to Single load 'D40' 2.90 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 912 unused Assets to reduce memory usage. Loaded Objects now: 666020. Total: 1222.185000 ms (FindLiveObjects: 70.100300 ms CreateObjectMapping: 89.056300 ms MarkObjects: 1058.502400 ms DeleteObjects: 4.525500 ms) 2023-04-21T07:05:29.0302069+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:31.0203168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:33.3926955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:34.2158580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:35.0578641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:36.1011557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:36.3201602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:36.5446474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:36.7050143+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:36.8719809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:37.1789926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:38.2227008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:39.1157726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:50.4867440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:51.2405558+00:00 PreLoading Scene: D50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:51.2405558+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:05:52.1103014+00:00 Finished Load Scene References, Time Taken: 0.868866 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) 2023-04-21T07:05:52.1112993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 668219. Total: 1224.844200 ms (FindLiveObjects: 47.224900 ms CreateObjectMapping: 90.562200 ms MarkObjects: 1086.011400 ms DeleteObjects: 1.045200 ms) 2023-04-21T07:05:53.3479027+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 37 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 22.697000 ms 2023-04-21T07:05:54.6663499+00:00 Time to Single load 'D50' 3.44 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1650 unused Assets to reduce memory usage. Loaded Objects now: 692294. Total: 1185.975700 ms (FindLiveObjects: 39.911900 ms CreateObjectMapping: 84.030200 ms MarkObjects: 1057.008200 ms DeleteObjects: 5.024800 ms) 2023-04-21T07:06:05.9535992+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:05.9607019+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:08.0827109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:09.0886779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:11.9383154+00:00 PreLoading Scene: D40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:11.9383154+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:11.9393149+00:00 Finished Load Scene References, Time Taken: 0.0001831055 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 807760. Total: 1361.028700 ms (FindLiveObjects: 47.050500 ms CreateObjectMapping: 93.022300 ms MarkObjects: 1220.019500 ms DeleteObjects: 0.935800 ms) Unloading 32 Unused Serialized files (Serialized files now loaded: 14) 2023-04-21T07:06:14.1944135+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 76.293300 ms 2023-04-21T07:06:14.5902734+00:00 Time to Single load 'D40' 2.65 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 670660. Total: 1206.571700 ms (FindLiveObjects: 48.616000 ms CreateObjectMapping: 85.510100 ms MarkObjects: 1070.942800 ms DeleteObjects: 1.502300 ms) 2023-04-21T07:06:16.8295133+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:18.7323208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:20.1298580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:20.5997923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:21.6117071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:21.9975642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:22.2836745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:22.7563402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:23.0242532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:23.3249266+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:23.7780472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:24.2503210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:24.4850083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:24.7016883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:25.0795173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:32.4129506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:33.7726321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:34.1416942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:34.9167743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:06:35.2035810+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:03.5799370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:04.2033112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:04.5051492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:04.8244234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:47.2906161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:47.4928343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:48.4347485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:48.6383324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:48.8215983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:48.9903087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:49.1587246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:56.3091889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:56.5624104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:56.9506126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:57.1354758+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:57.5055666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:57.6894487+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:08:57.8918840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:01.6099476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:01.9148665+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:04.8450960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:05.1969960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:08.4348957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:08.9779667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LE.Core.MonoBehaviourSingleton`1:get_Instance() Settings.SoundMixSetting:UpdateVisuals() SettingsPanelTabUIController:Select(TabUIElement) TabUIElement:OnPointerClick(PointerEventData) System.Net.UploadProgressChangedEventHandler:Invoke(Object, UploadProgressChangedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 606] (Filename: Line: 606) 2023-04-21T07:09:09.3669985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:09.7192278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:10.4076496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:10.6607115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:10.9802951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:11.9594414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:12.9529715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:13.9133730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:17.8700499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:18.5591253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:18.8604371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:20.8435274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:21.2155780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:21.5350420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:22.0717427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:22.3753843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:22.6119422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:23.1484164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:23.3002264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:23.5186737+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:23.7026457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:23.8720879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:24.0567099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:24.3090022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:24.8809396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:25.3498728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:25.5178530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:26.0067395+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:26.2070663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:26.4084793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:26.5944683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:27.0999212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:27.3008566+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:27.5019065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:27.6699070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:28.1920937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:28.3774033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:28.5619100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:28.7480373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:28.9314098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:29.0833534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:29.2680517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:29.4686494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:29.6366379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:29.8054843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:29.9895522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:30.1575371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:30.3272156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:30.4957546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:30.6653441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:30.8494055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:31.4375840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:33.0372115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:33.2382197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:33.7402875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:33.9089821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:34.0947117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:36.1486067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:37.6904105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:37.9603925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:38.3112980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:38.9213082+00:00 PreLoading Scene: D50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:38.9213082+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:09:39.6253946+00:00 Finished Load Scene References, Time Taken: 0.703186 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 14) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 671753. Total: 1250.400700 ms (FindLiveObjects: 43.226200 ms CreateObjectMapping: 84.810800 ms MarkObjects: 1121.572200 ms DeleteObjects: 0.791000 ms) 2023-04-21T07:09:40.8885256+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 37 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 25.134500 ms 2023-04-21T07:09:41.9598950+00:00 Time to Single load 'D50' 3.06 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 917 unused Assets to reduce memory usage. Loaded Objects now: 696438. Total: 1353.953700 ms (FindLiveObjects: 48.214200 ms CreateObjectMapping: 86.569200 ms MarkObjects: 1215.842100 ms DeleteObjects: 3.327800 ms) 2023-04-21T07:10:00.8195357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at SendBird.MyAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:10:00.9784847+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:10:00.9804871+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:10:02.7414552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:10:05.7713433+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:13:20.1042141+00:00 PreLoading Scene: D60 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:13:20.1052137+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:13:21.3732838+00:00 Finished Load Scene References, Time Taken: 1.267944 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 830406. Total: 1612.572000 ms (FindLiveObjects: 60.351700 ms CreateObjectMapping: 109.030100 ms MarkObjects: 1442.112900 ms DeleteObjects: 1.076700 ms) 2023-04-21T07:13:23.0677408+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 44 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 44.905000 ms 2023-04-21T07:13:25.1901545+00:00 Time to Single load 'D60' 5.09 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 8020 unused Assets to reduce memory usage. Loaded Objects now: 758162. Total: 1475.229500 ms (FindLiveObjects: 56.026200 ms CreateObjectMapping: 91.443700 ms MarkObjects: 1316.434800 ms DeleteObjects: 11.324500 ms) 2023-04-21T07:13:29.6858897+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:13:31.6680214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:06.8925261+00:00 PreLoading Scene: D40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:06.8935266+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:06.8935266+00:00 Finished Load Scene References, Time Taken: 0.0001831055 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SendBird.MyAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 3464 unused Assets to reduce memory usage. Loaded Objects now: 796278. Total: 1490.673900 ms (FindLiveObjects: 50.386500 ms CreateObjectMapping: 88.142600 ms MarkObjects: 1344.040400 ms DeleteObjects: 8.103900 ms) 2023-04-21T07:14:08.4159585+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 46.625700 ms 2023-04-21T07:14:09.4361696+00:00 Time to Single load 'D40' 2.55 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SendBird.MyAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 720891. Total: 1407.187900 ms (FindLiveObjects: 51.452800 ms CreateObjectMapping: 87.765200 ms MarkObjects: 1263.464000 ms DeleteObjects: 4.505500 ms) 2023-04-21T07:14:11.0972982+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:12.3900541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:14.4107668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:14.6809280+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:14.8816445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:15.0510008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:15.2362124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:15.4372625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:15.6211982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:16.1601761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:16.5280578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:16.7969732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:17.0009162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:17.1848603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:17.3708317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:17.5402453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:17.7581796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:17.9601341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:18.1471491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:18.3311035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:20.0637023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:21.0761556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:21.4952758+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:21.6812114+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:22.0487423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:22.6343752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:22.9732555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:23.5287556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:23.8141541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:24.0492141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:24.2528301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:24.4381142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:24.6380396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:24.8399681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:25.0416774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:25.2103068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:25.3782271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:25.5621961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:25.7311896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:25.8991412+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:26.9318955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:27.3837438+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:29.2968939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-21T07:14:30.2372120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 4 worker threads for Enlighten. Thread -> id: 1d60 -> priority: 1 Thread -> id: 40a4 -> priority: 1 Thread -> id: de8 -> priority: 1 Thread -> id: 4354 -> priority: 1 2023-04-21T07:14:30.8140102+00:00 Attempted to get IsControllerActive but EpochInputManager is null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EpochInputManager:get_IsControllerActive() VerticalNavigable:EnableSelectableHighlight() VerticalNavigable:OnSelected() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 42: Callback aborted (Filename: Line: 867)