Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 580 Series (ID=0x67df) Vendor: VRAM: 8171 MB Driver: 27.20.22023.1004 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'AccelByteManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.781500 ms The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) game version: 0.8.2i UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 6.309600 ms Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 620601. Total: 904.859200 ms (FindLiveObjects: 26.455000 ms CreateObjectMapping: 73.344200 ms MarkObjects: 803.164900 ms DeleteObjects: 1.894600 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at CraftingMaterialsPanelUI.RefreshAffixList () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback`1, Error) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Timo/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) M1A-Crafting Slot Manager Init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,4956779 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) BeforeDeathAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 615 unused Assets to reduce memory usage. Loaded Objects now: 674862. Total: 1050.801200 ms (FindLiveObjects: 30.535100 ms CreateObjectMapping: 68.730800 ms MarkObjects: 950.263100 ms DeleteObjects: 1.272000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 2,01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 11.127600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 687632. Total: 1059.355400 ms (FindLiveObjects: 31.089600 ms CreateObjectMapping: 71.629100 ms MarkObjects: 953.104200 ms DeleteObjects: 3.531900 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 16.945500 ms game version: 0.8.2i UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1951 unused Assets to reduce memory usage. Loaded Objects now: 621832. Total: 898.076300 ms (FindLiveObjects: 27.025200 ms CreateObjectMapping: 72.629100 ms MarkObjects: 792.870500 ms DeleteObjects: 5.551000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 621832. Total: 887.192400 ms (FindLiveObjects: 27.219600 ms CreateObjectMapping: 73.579100 ms MarkObjects: 785.493700 ms DeleteObjects: 0.899000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 5.316000 ms No player data found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LadderManager:SceneLoaded(String) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No player data found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LadderManager:SceneLoaded(String) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 559 unused Assets to reduce memory usage. Loaded Objects now: 631608. Total: 890.135200 ms (FindLiveObjects: 28.096100 ms CreateObjectMapping: 77.109000 ms MarkObjects: 783.780500 ms DeleteObjects: 1.148900 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at CraftingMaterialsPanelUI.RefreshAffixList () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Timo/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) M1A-Crafting Slot Manager Init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,2322006 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) BeforeDeathAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 613 unused Assets to reduce memory usage. Loaded Objects now: 674687. Total: 1090.356300 ms (FindLiveObjects: 30.812100 ms CreateObjectMapping: 74.474900 ms MarkObjects: 982.830500 ms DeleteObjects: 2.238400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1,92 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 9.863000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 687447. Total: 1084.240100 ms (FindLiveObjects: 32.360300 ms CreateObjectMapping: 72.622300 ms MarkObjects: 975.670000 ms DeleteObjects: 3.587100 ms) NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 4 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 19.399200 ms game version: 0.8.2i UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2010 unused Assets to reduce memory usage. Loaded Objects now: 621964. Total: 905.026400 ms (FindLiveObjects: 27.563000 ms CreateObjectMapping: 70.049100 ms MarkObjects: 801.540800 ms DeleteObjects: 5.873100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 621964. Total: 899.571600 ms (FindLiveObjects: 28.002500 ms CreateObjectMapping: 72.728500 ms MarkObjects: 798.018900 ms DeleteObjects: 0.821000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 5.648300 ms No player data found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LadderManager:SceneLoaded(String) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No player data found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LadderManager:SceneLoaded(String) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No player data found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LadderManager:SceneLoaded(String) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No player data found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LadderManager:SceneLoaded(String) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 559 unused Assets to reduce memory usage. Loaded Objects now: 631740. Total: 920.230800 ms (FindLiveObjects: 27.104200 ms CreateObjectMapping: 71.812100 ms MarkObjects: 820.215100 ms DeleteObjects: 1.098900 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) NullReferenceException: Object reference not set to an instance of an object. at CraftingMaterialsPanelUI.RefreshAffixList () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Timo/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) M1A-Crafting Slot Manager Init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,2425385 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) BeforeDeathAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1027 unused Assets to reduce memory usage. Loaded Objects now: 674948. Total: 1080.355600 ms (FindLiveObjects: 31.616800 ms CreateObjectMapping: 73.085700 ms MarkObjects: 973.901600 ms DeleteObjects: 1.751200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1,96 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 9.780400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 445 unused Assets to reduce memory usage. Loaded Objects now: 687731. Total: 1114.784300 ms (FindLiveObjects: 31.509300 ms CreateObjectMapping: 75.335800 ms MarkObjects: 1004.605200 ms DeleteObjects: 3.333700 ms) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:openMap(Boolean) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: E50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,9044189 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 700339. Total: 1118.575500 ms (FindLiveObjects: 33.212500 ms CreateObjectMapping: 72.198100 ms MarkObjects: 1012.040600 ms DeleteObjects: 1.124000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene E50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load E50 2,06 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 20.423600 ms The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 967 unused Assets to reduce memory usage. Loaded Objects now: 823940. Total: 1151.733600 ms (FindLiveObjects: 38.257300 ms CreateObjectMapping: 81.070800 ms MarkObjects: 1028.825200 ms DeleteObjects: 3.579800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 823940. Total: 1184.218500 ms (FindLiveObjects: 40.095000 ms CreateObjectMapping: 90.088400 ms MarkObjects: 1052.944800 ms DeleteObjects: 1.089900 ms) Shrine spawn rate multiplier from zone size | 1,963699 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) PreLoading Scene: E60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,0001525879 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 4021 unused Assets to reduce memory usage. Loaded Objects now: 944591. Total: 1267.910400 ms (FindLiveObjects: 54.796700 ms CreateObjectMapping: 82.837600 ms MarkObjects: 1123.932700 ms DeleteObjects: 6.342900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene E60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load E60 1,30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 153.400200 ms The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 615 unused Assets to reduce memory usage. Loaded Objects now: 715404. Total: 1177.936900 ms (FindLiveObjects: 33.263900 ms CreateObjectMapping: 80.576900 ms MarkObjects: 1061.549500 ms DeleteObjects: 2.546200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 715404. Total: 1153.176000 ms (FindLiveObjects: 35.398700 ms CreateObjectMapping: 78.976500 ms MarkObjects: 1037.851500 ms DeleteObjects: 0.948500 ms) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: E1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,8222656 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 776236. Total: 1261.583500 ms (FindLiveObjects: 52.808000 ms CreateObjectMapping: 82.974600 ms MarkObjects: 1124.452600 ms DeleteObjects: 1.347700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene E1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load E1S10 2,16 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 46 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 25.040100 ms The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1762 unused Assets to reduce memory usage. Loaded Objects now: 816483. Total: 1278.724300 ms (FindLiveObjects: 39.418600 ms CreateObjectMapping: 80.873200 ms MarkObjects: 1155.564900 ms DeleteObjects: 2.866900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 816483. Total: 1252.261400 ms (FindLiveObjects: 43.258100 ms CreateObjectMapping: 81.985000 ms MarkObjects: 1125.799900 ms DeleteObjects: 1.217600 ms) Shrine spawn rate multiplier from zone size | 0,5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: E60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,0001831055 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 11) Unloading 2932 unused Assets to reduce memory usage. Loaded Objects now: 844815. Total: 1362.613500 ms (FindLiveObjects: 55.604600 ms CreateObjectMapping: 93.464800 ms MarkObjects: 1209.700800 ms DeleteObjects: 3.842900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene E60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load E60 1,41 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 92.896400 ms The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 657 unused Assets to reduce memory usage. Loaded Objects now: 779384. Total: 1288.823000 ms (FindLiveObjects: 43.682900 ms CreateObjectMapping: 96.513000 ms MarkObjects: 1145.520900 ms DeleteObjects: 3.105700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 779384. Total: 1266.647800 ms (FindLiveObjects: 40.107800 ms CreateObjectMapping: 90.711900 ms MarkObjects: 1134.755600 ms DeleteObjects: 1.071600 ms) PreLoading Scene: E70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,921875 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 786491. Total: 1301.016200 ms (FindLiveObjects: 42.041200 ms CreateObjectMapping: 88.690500 ms MarkObjects: 1169.126400 ms DeleteObjects: 1.157700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene E70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load E70 2,26 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 51 Unused Serialized files (Serialized files now loaded: 11) Particle system meshes will only work with exactly one (1) sub mesh (Filename: Line: 279) UnloadTime: 23.529200 ms The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5470 unused Assets to reduce memory usage. Loaded Objects now: 865093. Total: 1319.542600 ms (FindLiveObjects: 46.200100 ms CreateObjectMapping: 102.406700 ms MarkObjects: 1166.398500 ms DeleteObjects: 4.536800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 865093. Total: 1316.323100 ms (FindLiveObjects: 50.475600 ms CreateObjectMapping: 91.658200 ms MarkObjects: 1173.149600 ms DeleteObjects: 1.039000 ms) Shrine spawn rate multiplier from zone size | 0,9567847 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AutoPoolManager:g__Failsafe|11_0(<>c__DisplayClass11_0&) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 279] (Filename: Line: 279) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Particle system meshes will only work with exactly one (1) sub mesh AutoPoolManager:instantiate(GameObject, Vector3, Quaternion) InstantiateOnActorDeath:createObjects() PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) ActorSync:receiveDeath() Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 279] (Filename: Line: 279) PreLoading Scene: E80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,2868652 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 11) Unloading 3039 unused Assets to reduce memory usage. Loaded Objects now: 913793. Total: 1358.940000 ms (FindLiveObjects: 61.021100 ms CreateObjectMapping: 91.201800 ms MarkObjects: 1202.713400 ms DeleteObjects: 4.003200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene E80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load E80 1,67 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 97.561500 ms The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 798 unused Assets to reduce memory usage. Loaded Objects now: 1023955. Total: 1397.277800 ms (FindLiveObjects: 54.022300 ms CreateObjectMapping: 94.049400 ms MarkObjects: 1246.298800 ms DeleteObjects: 2.906900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1023955. Total: 1349.664900 ms (FindLiveObjects: 54.085100 ms CreateObjectMapping: 95.322300 ms MarkObjects: 1199.028900 ms DeleteObjects: 1.228000 ms) Shrine spawn rate multiplier from zone size | 0,9086764 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Addressables] Object with name: GoldenScorpion wasn't preloaded In Zone E80. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:generateEntities() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unable to send 'FirstSceneEnter_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: E60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 1086007. Total: 1414.597900 ms (FindLiveObjects: 57.893900 ms CreateObjectMapping: 97.538600 ms MarkObjects: 1257.862900 ms DeleteObjects: 1.302100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene E60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load E60 1,46 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 213.530200 ms The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The player light has no Light component UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLight:updateLightComponentEnabled() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 535 unused Assets to reduce memory usage. Loaded Objects now: 785215. Total: 1299.377700 ms (FindLiveObjects: 40.870600 ms CreateObjectMapping: 92.286300 ms MarkObjects: 1162.895900 ms DeleteObjects: 3.324300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 785215. Total: 1291.686100 ms (FindLiveObjects: 44.792000 ms CreateObjectMapping: 94.599300 ms MarkObjects: 1151.279200 ms DeleteObjects: 1.014500 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Uploading Crash Report Setting up 2 worker threads for Enlighten. Thread -> id: 39dc -> priority: 1 Thread -> id: 7634 -> priority: 1