Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path H:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: VRAM: 8011 MB Driver: 30.0.14.7196 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 7.594500 ms game version: 0.8.3c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.RegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.DeRegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.DeRegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at INavigableExtensions.DeRegisterNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 5.314500 ms Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646506. Total: 725.171200 ms (FindLiveObjects: 21.936600 ms CreateObjectMapping: 58.667400 ms MarkObjects: 643.168200 ms DeleteObjects: 1.398200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) UsingAbilityStateActivatedAction:Invoke(Actor) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__84_0(Result`1) UsingAbilityStateActivatedAction:Invoke(Actor) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,437664 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 6 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UsingAbilityStateActivatedAction:Invoke(Actor) UsingAbilityStateActivatedAction:Invoke(Actor) PotionUseAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 702191. Total: 886.440700 ms (FindLiveObjects: 29.079700 ms CreateObjectMapping: 63.192600 ms MarkObjects: 793.218900 ms DeleteObjects: 0.949100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1,69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 11.702500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 496 unused Assets to reduce memory usage. Loaded Objects now: 714710. Total: 898.445600 ms (FindLiveObjects: 32.072400 ms CreateObjectMapping: 64.488900 ms MarkObjects: 798.303100 ms DeleteObjects: 3.580500 ms) PreLoading Scene: C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Finished Load Scene References, Time Taken: 1,227318 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() PotionUseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 729932. Total: 923.074700 ms (FindLiveObjects: 31.681500 ms CreateObjectMapping: 64.339400 ms MarkObjects: 826.290000 ms DeleteObjects: 0.763300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C30 2,17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 16.171000 ms Unloading 882 unused Assets to reduce memory usage. Loaded Objects now: 883605. Total: 943.470700 ms (FindLiveObjects: 35.425500 ms CreateObjectMapping: 72.745400 ms MarkObjects: 832.341800 ms DeleteObjects: 2.957100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 883605. Total: 949.304800 ms (FindLiveObjects: 35.458900 ms CreateObjectMapping: 76.633500 ms MarkObjects: 836.380300 ms DeleteObjects: 0.831100 ms) Shrine spawn rate multiplier from zone size | 0,9197491 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: C1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,09810638 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) AwesomeTechnologies.ColliderSystem.MultiBeforeDestroyColliderDelegate:Invoke(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 927349. Total: 999.232900 ms (FindLiveObjects: 39.735600 ms CreateObjectMapping: 89.269300 ms MarkObjects: 869.205700 ms DeleteObjects: 1.021800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C1S10 1,12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 100.600500 ms FirstDoorTrigger Start has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoorTrigger Start has an Actor component with no actor data. Using default actor data as a failsafe. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Actor:Awake() UnityEngine.GameObject:AddComponent() Comp`1:GetOrAdd(GameObject) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoorTrigger Start has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) FirstDoorTrigger Start has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoorTrigger has an Actor component with no actor data. Using default actor data as a failsafe. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Actor:Awake() UnityEngine.GameObject:AddComponent() Comp`1:GetOrAdd(GameObject) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoorTrigger has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SecondDoorTrigger has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3013 unused Assets to reduce memory usage. Loaded Objects now: 749368. Total: 934.444000 ms (FindLiveObjects: 29.672600 ms CreateObjectMapping: 72.549700 ms MarkObjects: 827.498300 ms DeleteObjects: 4.722700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 749368. Total: 920.620100 ms (FindLiveObjects: 29.495600 ms CreateObjectMapping: 72.164300 ms MarkObjects: 818.249400 ms DeleteObjects: 0.710200 ms) Shrine spawn rate multiplier from zone size | 0,5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RelayDamageEvents.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Crash!!! SymInit: Symbol-SearchPath: '.;H:\Steam\steamapps\common\Last Epoch;H:\Steam\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'user' OS-Version: 10.0.0 H:\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF7903C0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF970210000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF96E440000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF96DE10000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FF96B2B0000), size: 589824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\SYSTEM32\AcLayers.DLL:AcLayers.DLL (00007FF932720000), size: 4800512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF96E3A0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF96EBF0000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF96DC40000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF970090000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF96DC70000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF96DAF0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF96E0E0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF96F240000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF970120000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FF96E500000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF96EAC0000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\sfc.dll:sfc.dll (0000028DD5490000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (00007FF961FB0000), size: 581632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\sfc_os.DLL:sfc_os.DLL (00007FF93B610000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\IMM32.DLL:IMM32.DLL (00007FF96F210000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 H:\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FF9111D0000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF96E270000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF96E750000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FF969170000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF96ED90000), size: 4661248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF96DAA0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FF96DD80000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FF96F880000), size: 7598080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF96F600000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FF96D940000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FF95D870000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FF96F590000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF93F1D0000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF9674F0000), size: 1081344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FF96C200000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FF967ED0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 D:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF93D880000), size: 1949696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.67.96.95 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FF96F760000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FF96B870000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF96E1E0000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FF96B3B0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FF96F7D0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FF96BA70000), size: 7929856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FF96D3A0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FF96D880000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 H:\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FF90CBB0000), size: 73486336 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF96CDA0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FF96D100000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FF96E630000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FF9698F0000), size: 2506752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FF96C240000), size: 999424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvldumdx.dll:nvldumdx.dll (00007FF9603F0000), size: 1073152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 30.0.14.7196 C:\WINDOWS\SYSTEM32\msasn1.dll:msasn1.dll (00007FF96D520000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FF969130000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\SYSTEM32\drvstore.dll:drvstore.dll (00007FF966EB0000), size: 1351680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\devobj.dll:devobj.dll (00007FF96D6E0000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FF96D310000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FF96DDB0000), size: 393216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FF96FFC0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FF96D2F0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FF96C9B0000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_b8346c359fcd6093\nvwgf2umx.dll:nvwgf2umx.dll (00007FF91CE90000), size: 77615104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 30.0.14.7196 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FF942320000), size: 2895872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.23.0.74 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF96C640000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FF9564E0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FF96FFE0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF962760000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF963F10000), size: 598016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF961E10000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FF960B60000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FF95F100000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FF96D840000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.572 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2107.4-0\MpOav.dll:MpOav.dll (00007FF95E7F0000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2107.4 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FF968590000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF961700000), size: 1576960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FF96CEC0000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FF96CD80000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF96B470000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FF96A6E0000), size: 1990656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF96B760000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FF95F2F0000), size: 1019904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF96AC80000), size: 3530752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\CoreMessaging.dll:CoreMessaging.dll (00007FF96AFE0000), size: 991232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FF96A580000), size: 1392640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF95EC00000), size: 1314816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FF958840000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\InputHost.dll:InputHost.dll (00007FF95E400000), size: 1384448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF966190000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.1023 C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF95B740000), size: 2101248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FF9598B0000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\comctl32.dll:comctl32.dll (00007FF960100000), size: 2727936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.19041.1110 C:\WINDOWS\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FF968270000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FF96F6D0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF9691B0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF969190000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF96CDF0000), size: 835584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF967070000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF966A10000), size: 520192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FF96C210000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 H:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FF94A1C0000), size: 679936 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FF960A40000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29910.0 C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FF960A50000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29910.0 H:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FF966920000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.95.20.30 D:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FF9286B0000), size: 21565440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.67.96.95 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FF95F120000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 D:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FF937EE0000), size: 1527808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.67.96.95 D:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FF95F070000), size: 528384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.67.96.95 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FF96D800000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 H:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FF926620000), size: 3301376 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.9 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FF9676E0000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FF964630000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FF966310000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FF967D00000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FF9645E0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FF967CF0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FF967CE0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FF958250000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FF957160000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FF969220000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FF95CC60000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FF95A1F0000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FF947720000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FF9691E0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FF95A1D0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 H:\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FF95FAE0000), size: 458752 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF968A50000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FF91D09296D (nvwgf2umx) cask::ShaderList::availableShaders 0x00007FF91D089A67 (nvwgf2umx) cask::ShaderList::availableShaders 0x00007FF91D0ACFB9 (nvwgf2umx) cask::ShaderList::availableShaders 0x00007FF91CEFF67D (nvwgf2umx) cask::ShaderList::availableShaders 0x00007FF91D2BE929 (nvwgf2umx) NVENCODEAPI_Thunk 0x00007FF91D2BE6B8 (nvwgf2umx) NVENCODEAPI_Thunk 0x00007FF91D43142C (nvwgf2umx) NVENCODEAPI_Thunk 0x00007FF91E086984 (nvwgf2umx) OpenAdapter12 0x00007FF96E457034 (KERNEL32) BaseThreadInitThunk 0x00007FF970262651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/user/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes