Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.0.42f1 (feb9a7235030) [Subsystems] Discovering subsystems at path C:/Games/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 5090 Laptop GPU (ID=0x2c18) Vendor: NVIDIA VRAM: 24137 MB Driver: 32.0.15.9597 [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.BinaryDataReader:ReadStringValue() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() MonolithRNGManager.filteredActors has exceeded the expected max size of 256 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DList`1:Add(T) LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() The referenced script on this Behaviour (Game Object 'ForgeStrikeVFX') is missing! UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:OnSubsystemRegistration() [ line -265362712] Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.553900 ms The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:InitializeSettings() [ line -265367256] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:InitializeSettings() [ line -265367256] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:InitializeSettings() [ line -265367256] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:InitializeSettings() [ line -265367256] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:InitializeSettings() [ line -265367256] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourcesAPIInternal:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) FMODUnity.Settings:PopulatePlatformsFromAsset() FMODUnity.Settings:OnEnable() UnityEngine.ResourcesAPIInternal:Load(String, Type) FMODUnity.Settings:Initialize() FMODUnity.Settings:get_Instance() FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() LE.Settings.SoundSettings:ApplyVolumesToFMOD() LE.Settings.SettingsManager:InitializeSettings() [ line -265367256] 2026-04-02T22:35:32.4807054+00:00 Error Failed to save settings: Save failed: Access to the path "C:\Users\pauls\AppData\LocalLow\Eleventh Hour Games\Last Epoch\le_graphicsmanager.ini" is denied. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Settings.d__132:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Settings.GraphicsSettings:SaveAsync() LE.Settings.GraphicsSettings:ApplyConfiguration() LE.Settings.GraphicsSettings:.ctor(IRepo) LE.Settings.SettingsManager:InitializeSettings() 2026-04-02T22:35:32.6000693+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2026-04-02T22:35:32.6200820+00:00 Error Failed to save settings: Save failed: Access to the path "C:\Users\pauls\AppData\LocalLow\Eleventh Hour Games\Last Epoch\le_graphicsmanager.ini" is denied. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Settings.d__132:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Settings.GraphicsSettings:SaveAsync() LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:35:32.6215983+00:00 Log Local build hash: d728c29d9e5f0ce74dd6046d9f1e093ea856d5c6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() 2026-04-02T22:35:32.6364619+00:00 Warning [FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() The referenced script on this Behaviour (Game Object 'GlyphOrText') is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (Unknown) on this Behaviour is missing! The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! The referenced script on this Behaviour (Game Object 'Checkbox') is missing! 2026-04-02T22:35:36.2478780+00:00 Warning Rewired: [WARNING] Rewired Windows Gaming Input support is not available on this system. Either Rewired_WindowsGamingInput.dll is missing or this version of Windows does not meet the minimum version requirements for Windows Gaming Input support. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogWarning(String, Object) Rewired.Logger:LogWarning(Object, Boolean) mZoUefHoHQZMVPydZmJcbUbNJKUP:.ctor(ConfigVars, Boolean, Boolean, Boolean) teyNHYFqhXTPcVcPPjgZwrLLedhK:.ctor(ConfigVars, Func`2, Func`1, Func`2) wDUrumWuOqINTrddWncdMKuNHzcq:harKIObXeuymYhpRCYKfYESrBpZy(ConfigVars, Boolean, PlatformInputManager&) wDUrumWuOqINTrddWncdMKuNHzcq:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(IConfigVars_Internal) oHJeRBTQaTBdrfBrOnpadPHlLcKE:tZEtGzzsdHdbDhRifpUlwlVryNJG(String, List`1, ConfigVars) Rewired.ReInput:AroNjGKbBsWJpndNHeRFYEesRbok(Func`2, StIgCRgsklQdBuXGCpKvcsOPHcHhb, Action`1) Rewired.ReInput:DWxsqOSIxChqCEhqSvvHsJewazPfb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, Func`1, Action`1, Action`1) Rewired.InputManager_Base:JYiiyedkpqykuYJqTZOXTkaKARgJ() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:36.2483851+00:00 Warning Rewired: [WARNING] Unable to initialize Windows Gaming Input! UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogWarning(String, Object) Rewired.Logger:LogWarning(Object, Boolean) wDUrumWuOqINTrddWncdMKuNHzcq:harKIObXeuymYhpRCYKfYESrBpZy(ConfigVars, Boolean, PlatformInputManager&) wDUrumWuOqINTrddWncdMKuNHzcq:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(IConfigVars_Internal) oHJeRBTQaTBdrfBrOnpadPHlLcKE:tZEtGzzsdHdbDhRifpUlwlVryNJG(String, List`1, ConfigVars) Rewired.ReInput:AroNjGKbBsWJpndNHeRFYEesRbok(Func`2, StIgCRgsklQdBuXGCpKvcsOPHcHhb, Action`1) Rewired.ReInput:DWxsqOSIxChqCEhqSvvHsJewazPfb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, Func`1, Action`1, Action`1) Rewired.InputManager_Base:JYiiyedkpqykuYJqTZOXTkaKARgJ() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:36.2483851+00:00 Log Rewired: Attempting to fallback to XInput... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) wDUrumWuOqINTrddWncdMKuNHzcq:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(IConfigVars_Internal) oHJeRBTQaTBdrfBrOnpadPHlLcKE:tZEtGzzsdHdbDhRifpUlwlVryNJG(String, List`1, ConfigVars) Rewired.ReInput:AroNjGKbBsWJpndNHeRFYEesRbok(Func`2, StIgCRgsklQdBuXGCpKvcsOPHcHhb, Action`1) Rewired.ReInput:DWxsqOSIxChqCEhqSvvHsJewazPfb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, Func`1, Action`1, Action`1) Rewired.InputManager_Base:JYiiyedkpqykuYJqTZOXTkaKARgJ() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:36.2494203+00:00 Log Rewired: XInput initialized. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) wDUrumWuOqINTrddWncdMKuNHzcq:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(IConfigVars_Internal) oHJeRBTQaTBdrfBrOnpadPHlLcKE:tZEtGzzsdHdbDhRifpUlwlVryNJG(String, List`1, ConfigVars) Rewired.ReInput:AroNjGKbBsWJpndNHeRFYEesRbok(Func`2, StIgCRgsklQdBuXGCpKvcsOPHcHhb, Action`1) Rewired.ReInput:DWxsqOSIxChqCEhqSvvHsJewazPfb(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, Func`1, Action`1, Action`1) Rewired.InputManager_Base:JYiiyedkpqykuYJqTZOXTkaKARgJ() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:36.2863764+00:00 Log game version: 1.4.2.2. internal version: 1.4.2.2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:36.2874047+00:00 Log Local sha: d728c29d9e5f0ce74dd6046d9f1e093ea856d5c6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:36.4244248+00:00 Log DeathScreen opened: -infoProvider: UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:36.4300328+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:36.8746279+00:00 Log IMGUI OnEnable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() CollisionMeshData couldn't be created because the mesh has been marked as non-accessible. Mesh name "paper_Low" UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -265368552] Cannot initialize Cloth: Unable to extract collision mesh. UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ShrineList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -265368024] Serialization depth limit 10 exceeded at 'WeightedCorruptionOutcome.corruptionOutcome'. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use `[SerializeReference]`. Serialization hierarchy: 11: WeightedCorruptionOutcome.corruptionOutcome 10: WeightedCorruptionOutcome.extraCorruptionOutcomes 9: WeightedCorruptionOutcome.extraCorruptionOutcomes 8: WeightedCorruptionOutcome.extraCorruptionOutcomes 7: WeightedCorruptionOutcome.extraCorruptionOutcomes 6: WeightedCorruptionOutcome.extraCorruptionOutcomes 5: WeightedCorruptionOutcome.extraCorruptionOutcomes 4: WeightedCorruptionOutcome.extraCorruptionOutcomes 3: WeightedCorruptionOutcome.extraCorruptionOutcomes 2: WeightedCorruptionOutcome.extraCorruptionOutcomes 1: CorruptionCategoryConfig.positiveOutcomes 0: CorruptionOutcomeConfig.corruptionCategoryConfig UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ItemList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -265384760] Serialization depth limit 10 exceeded at 'WeightedCorruptionOutcome.corruptionOutcome'. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use `[SerializeReference]`. Serialization hierarchy: 11: WeightedCorruptionOutcome.corruptionOutcome 10: WeightedCorruptionOutcome.extraCorruptionOutcomes 9: WeightedCorruptionOutcome.extraCorruptionOutcomes 8: WeightedCorruptionOutcome.extraCorruptionOutcomes 7: WeightedCorruptionOutcome.extraCorruptionOutcomes 6: WeightedCorruptionOutcome.extraCorruptionOutcomes 5: WeightedCorruptionOutcome.extraCorruptionOutcomes 4: WeightedCorruptionOutcome.extraCorruptionOutcomes 3: WeightedCorruptionOutcome.extraCorruptionOutcomes 2: WeightedCorruptionOutcome.extraCorruptionOutcomes 1: WeightedCorruptionOutcome.extraCorruptionOutcomes 0: CorruptionCategoryConfig.positiveOutcomes UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ItemList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -265386648] Serialization depth limit 10 exceeded at 'WeightedCorruptionOutcome.corruptionOutcome'. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use `[SerializeReference]`. Serialization hierarchy: 11: WeightedCorruptionOutcome.corruptionOutcome 10: WeightedCorruptionOutcome.extraCorruptionOutcomes 9: WeightedCorruptionOutcome.extraCorruptionOutcomes 8: WeightedCorruptionOutcome.extraCorruptionOutcomes 7: WeightedCorruptionOutcome.extraCorruptionOutcomes 6: WeightedCorruptionOutcome.extraCorruptionOutcomes 5: WeightedCorruptionOutcome.extraCorruptionOutcomes 4: WeightedCorruptionOutcome.extraCorruptionOutcomes 3: WeightedCorruptionOutcome.extraCorruptionOutcomes 2: WeightedCorruptionOutcome.extraCorruptionOutcomes 1: WeightedCorruptionOutcome.extraCorruptionOutcomes 0: WeightedCorruptionOutcome.extraCorruptionOutcomes UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ItemList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -265387432] Serialization depth limit 10 exceeded at 'WeightedCorruptionOutcome.corruptionOutcome'. There may be an object composition cycle in one or more of your serialized classes. Consider rearranging data or use `[SerializeReference]`. Serialization hierarchy: 11: WeightedCorruptionOutcome.corruptionOutcome 10: WeightedCorruptionOutcome.extraCorruptionOutcomes 9: WeightedCorruptionOutcome.extraCorruptionOutcomes 8: WeightedCorruptionOutcome.extraCorruptionOutcomes 7: WeightedCorruptionOutcome.extraCorruptionOutcomes 6: WeightedCorruptionOutcome.extraCorruptionOutcomes 5: WeightedCorruptionOutcome.extraCorruptionOutcomes 4: WeightedCorruptionOutcome.extraCorruptionOutcomes 3: WeightedCorruptionOutcome.extraCorruptionOutcomes 2: WeightedCorruptionOutcome.extraCorruptionOutcomes 1: WeightedCorruptionOutcome.extraCorruptionOutcomes 0: CorruptionEquipmentTypeConfig.positiveOutcomes UnityEngine.ResourcesAPIInternal:Load(String, Type) UnityEngine.Resources:Load(String) ItemList:get() LE.Services.ServiceProviderInitializer:Init(String, Action) LE.Services.ServiceProviderInitializer:InitSingletons() LE.Services.ServiceProviderInitializer:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -265386648] 2026-04-02T22:35:37.4748668+00:00 Log NotificationSystem initialized with 31 notification types. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.NotificationSystem.NotificationSystem:ValidateAllNotificationsPresent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:37.4764046+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:38.0817252+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:38.0822573+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -265365752] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() [ line -265365704] The referenced script (Unknown) on this Behaviour is missing! The referenced script (GameCreditsBuilder) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'PlayFabHttp') is missing! The referenced script on this Behaviour (Game Object 'Credits') is missing! A scripted object (probably GameCreditsBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes) Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts? Unloading 7 Unused Serialized files (Serialized files now loaded: 5) UnloadTime: 5.360800 ms 2026-04-02T22:35:38.5767263+00:00 Error Failed to save settings: Save failed: Access to the path "C:\Users\pauls\AppData\LocalLow\Eleventh Hour Games\Last Epoch\le_graphicsmanager.ini" is denied. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Settings.d__132:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Settings.GraphicsSettings:SaveAsync() LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() Unloading 878 unused Assets to reduce memory usage. Loaded Objects now: 900809. Total: 525.889200 ms (FindLiveObjects: 39.280900 ms CreateObjectMapping: 66.061900 ms MarkObjects: 412.568300 ms DeleteObjects: 7.977300 ms) 2026-04-02T22:35:39.4217902+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:39.4628057+00:00 Log Locale changed to English (en) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EventUtilities:InvokeEventWithErrorHandling(Action) d__86:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() Cysharp.Threading.Tasks.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Vector3:op_UnaryNegation(Vector3) UnityEngine.DoubleBufferedAwaitableList:SwapAndComplete() 2026-04-02T22:35:39.5710709+00:00 Log No working integration, destroying EpochRGB UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() 2026-04-02T22:35:39.8522292+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() 2026-04-02T22:35:41.4007806+00:00 Log ClientSessionID=4d27ce54be704d25aee4d21e6ed0eae6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:PublicationOnlyViaFactory(LazyHelper) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-04-02T22:35:41.5492337+00:00 Error Asserter.IsNotNull failed at BoolSettingUI#Awake:54 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsNotNull(Object, String, Object, String, String, Int32) LE.Settings.BoolSettingUI:Awake() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) LE.UI.PanelSystem.PanelSystem:GetOrCreatePanel(TPanel, Nullable`1) LE.UI.PanelSystem.PanelSystem:PreloadPanel() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:41.5502377+00:00 Error Asserter.IsNotNull failed at BoolSettingUI#Awake:54 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Asserter:IsNotNull(Object, String, Object, String, String, Int32) LE.Settings.BoolSettingUI:Awake() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) LE.UI.PanelSystem.PanelSystem:GetOrCreatePanel(TPanel, Nullable`1) LE.UI.PanelSystem.PanelSystem:PreloadPanel() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:41.6956788+00:00 Log Matched player 'F6DB9C2333A09421' to region 'usa-central' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__42:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:42.0941996+00:00 Log Reloaded client app configuration: {"ClientConfiguration":{"OmenLadderEvent":{"OmenLadderEventVisible":true,"OmenLadderEventActive":true,"OmenLadderEventCompleted":false,"OmenLadderEventStartTime":null,"OmenLadderEventEndTime":null}}} UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.ClientAppConfiguration.d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.ClientAppConfiguration.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! 2026-04-02T22:35:42.6553869+00:00 Log Mapped region 'usa-central' to endpoint 'https://lastepoch-data-usa-central-prod.documents.azure.com/' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__169:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:42.6854602+00:00 Log Initializing cycle status service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__169:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! 2026-04-02T22:35:42.9190706+00:00 Log Server cycle set to Fugu UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:42.9226255+00:00 Log Initializing scene variant service UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:43.4839802+00:00 Error Get Online players - Chat system not connected UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.d__89:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-04-02T22:35:43.4926431+00:00 Log Connected to chat as 'Starwulf' (ID: 'F6DB9C2333A09421') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__96:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleHealthCheckEvent(EventHealthCheck, HealthCheckEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! 2026-04-02T22:35:43.5944722+00:00 Log Initializing network services UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-04-02T22:35:43.5944722+00:00 Log Initialization complete, invoking post initialized event UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.AssetBundleRequest:GetResult() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.AssetManagement.d__36:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() UnityEngine.AsyncOperation:InvokeCompletionEvent() 2026-04-02T22:35:55.4753855+00:00 Error Failed to save settings: Save failed: Access to the path "C:\Users\pauls\AppData\LocalLow\Eleventh Hour Games\Last Epoch\le_graphicsmanager.ini" is denied. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Settings.d__132:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Settings.GraphicsSettings:SaveAsync() LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManagerAPIInternal:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadSceneAsync(String) d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:57.6933597+00:00 Log Loading character: Katniss 758387F0A23202C4 isOnline: True, cycle: Fugu, class: Rogue UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2026-04-02T22:35:57.8667090+00:00 Log Enter Game: Matchmaking... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:57.8672249+00:00 Log Requesting game server in region us-central UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.<>c__DisplayClass7_0:b__0(OperationRecord) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:59.2308453+00:00 Log Matchmaking finished: {"Ip":"170.23.35.244","Port":14189,"AllocationId":null}. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:59.3139036+00:00 Log Enter Game: Connecting to 170.23.35.244:14189 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass16_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2026-04-02T22:35:59.3828187+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.1538108+00:00 Log NetConnection(630929959807363916) status changed (status: Connected, reason: 'Connected to 4C2B78A47483C108') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.1543210+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(-7117302522322880544) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.1543210+00:00 Log Server Accepted (IP=170.23.35.244;Port=14189) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.1903774+00:00 Log LoadingScreen.OnBeforeSceneLoaded(C10, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass44_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__44:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.1908880+00:00 Log LoadingScreen.OnBeforeSceneLoaded assign sceneDetails UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass44_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__44:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.1908880+00:00 Log LoadingScreen.OnBeforeSceneLoaded enable UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass44_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__44:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.1914040+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass44_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__44:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 5 Unused Serialized files (Serialized files now loaded: 413) Unloading 84456 unused Assets to reduce memory usage. Loaded Objects now: 1062902. Total: 592.325800 ms (FindLiveObjects: 59.076700 ms CreateObjectMapping: 75.127900 ms MarkObjects: 427.325600 ms DeleteObjects: 30.794900 ms) 2026-04-02T22:36:00.8248992+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8259092+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 21B9034DF2092672 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8259092+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 21B9034DF2092672 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8259092+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 21B9034DF2092672 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8264193+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8264193+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: DEE3FCF9952B2D29 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8264193+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: DEE3FCF9952B2D29 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8264193+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: DEE3FCF9952B2D29 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8264193+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8264193+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 3416A80382F26596 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8264193+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 3416A80382F26596 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8264193+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 3416A80382F26596 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8284649+00:00 Error SHA MISMATCH (client d728c29d9e5f0ce74dd6046d9f1e093ea856d5c6, server 8df1de2fb836dbe6c6700cfec1821117778debb6) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:00.8284649+00:00 Log Received remote host: prod-prod-a-towns-us-central-gqqr8-m6zbx UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 30 Unused Serialized files (Serialized files now loaded: 413) UnloadTime: 12.017600 ms 2026-04-02T22:36:01.3489102+00:00 Log Environment manager is initialized in the scene: C10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2026-04-02T22:36:01.9550354+00:00 Error Failed to save settings: Save failed: Access to the path "C:\Users\pauls\AppData\LocalLow\Eleventh Hour Games\Last Epoch\le_graphicsmanager.ini" is denied. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Settings.d__132:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Settings.GraphicsSettings:SaveAsync() LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:36:01.9550354+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'C10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:36:01.9550354+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'C10' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:36:01.9795797+00:00 Log PlayerSync (local) initialized for account ID F6DB9C2333A09421 with NetObjectKey(D437) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:01.9809716+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:01.9809716+00:00 Log RtmClientPartyManager PartySettingsChanged UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -265364840] 2026-04-02T22:36:01.9928745+00:00 Log PlayerActorSync (local) initialized for account ID F6DB9C2333A09421 with NetObjectKey(D438) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.0392000+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.0465945+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1007979+00:00 Log PlayerSync initialized for account ID 84C7D2C3E82CCBCC with NetObjectKey(D338) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1007979+00:00 Log PlayerActorSync initialized for account ID 84C7D2C3E82CCBCC with NetObjectKey(D339) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1062101+00:00 Log PlayerSync initialized for account ID 21B9034DF2092672 with NetObjectKey(D382) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1062101+00:00 Log PlayerActorSync initialized for account ID 21B9034DF2092672 with NetObjectKey(D383) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1113617+00:00 Log PlayerSync initialized for account ID 5CAD09518F37FEA0 with NetObjectKey(D414) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1113617+00:00 Log PlayerActorSync initialized for account ID 5CAD09518F37FEA0 with NetObjectKey(D415) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1154504+00:00 Log PlayerSync initialized for account ID 3141EDC4110A3D6F with NetObjectKey(D423) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1154504+00:00 Log PlayerActorSync initialized for account ID 3141EDC4110A3D6F with NetObjectKey(D424) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1179982+00:00 Log PlayerSync initialized for account ID DEE3FCF9952B2D29 with NetObjectKey(D427) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1179982+00:00 Log PlayerActorSync initialized for account ID DEE3FCF9952B2D29 with NetObjectKey(D428) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1225684+00:00 Log PlayerSync initialized for account ID 18D4BED84A41A8E9 with NetObjectKey(D430) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1233151+00:00 Log PlayerActorSync initialized for account ID 18D4BED84A41A8E9 with NetObjectKey(D431) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1284910+00:00 Log PlayerSync initialized for account ID 16B53CF2841E34F0 with NetObjectKey(D432) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1289984+00:00 Log PlayerActorSync initialized for account ID 16B53CF2841E34F0 with NetObjectKey(D433) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1330644+00:00 Log PlayerSync initialized for account ID 3416A80382F26596 with NetObjectKey(D434) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1330644+00:00 Log PlayerActorSync initialized for account ID 3416A80382F26596 with NetObjectKey(D435) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1387036+00:00 Log LoadingScreen.OnSceneLoaded(C10, Single C10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:36:02.1427612+00:00 Log Time to Single load 'C10' 1.95 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-04-02T22:36:02.2041557+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 756 unused Assets to reduce memory usage. Loaded Objects now: 1119791. Total: 446.305800 ms (FindLiveObjects: 63.265300 ms CreateObjectMapping: 74.498600 ms MarkObjects: 296.867400 ms DeleteObjects: 11.673600 ms) 2026-04-02T22:36:02.8429399+00:00 Log Received Local Tree Data from server | characterLevel | 36 | classID | 4 | chosenMastery | 1 20 | 10 | 0 | 0 | 0 | 44 | 9 | 1 | 10 | 7 | 6 | 8 | 14 | 2 | 50 | 49 | 1 | 1 | 1 | 8 | 5 | 4 | 1 | 1 | 8 | 3 | 0 | 175 | 0 | 13 | 0 | 7 | 1 | 14 | 15 | 16 | 8 | 22 | 23 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 0 | 138 | 1 | 13 | 0 | 7 | 17 | 19 | 20 | 21 | 10 | 18 | 12 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 0 | 145 | 2 | 13 | 0 | 5 | 1 | 27 | 21 | 7 | 28 | 1 | 1 | 1 | 1 | 3 | 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-04-02T22:36:04.6068257+00:00 Warning [Transitions] Transition ID 565 ignored; nesting under active transition 563 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:04.6078315+00:00 Log PlayerSync initialized for account ID 332593DE8959D8B4 with NetObjectKey(D439) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:04.6230620+00:00 Log PlayerActorSync initialized for account ID 332593DE8959D8B4 with NetObjectKey(D440) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:36:07.1235007+00:00 Log LoadingScreen.OnDisable(C10) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-04-02T22:36:07.1235007+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-04-02T22:37:07.9238973+00:00 Log PlayerSync initialized for account ID 79ECDBC81C395B0E with NetObjectKey(D441) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:37:07.9409889+00:00 Log PlayerActorSync initialized for account ID 79ECDBC81C395B0E with NetObjectKey(D442) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:37:24.2123020+00:00 Log PlayerSync initialized for account ID C5D7029383325472 with NetObjectKey(D443) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:37:24.2278102+00:00 Log PlayerActorSync initialized for account ID C5D7029383325472 with NetObjectKey(D444) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:37:26.5135714+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:37:52.0120026+00:00 Log PlayerSync initialized for account ID 8A81A3BFF62698A7 with NetObjectKey(D445) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:37:52.0279780+00:00 Log PlayerActorSync initialized for account ID 8A81A3BFF62698A7 with NetObjectKey(D446) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:38:22.7682221+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in LocationNotificationTriggerSphere UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2026-04-02T22:38:22.8361072+00:00 Log PlayerSync initialized for account ID 1A5B0FDF9DDE20E with NetObjectKey(D447) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:38:22.8693018+00:00 Log PlayerActorSync initialized for account ID 1A5B0FDF9DDE20E with NetObjectKey(D448) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:38:38.0808523+00:00 Log PlayerSync initialized for account ID F716A9CF6C024FB8 with NetObjectKey(D449) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:38:38.1134025+00:00 Log PlayerActorSync initialized for account ID F716A9CF6C024FB8 with NetObjectKey(D450) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:27.9640147+00:00 Log PlayerSync initialized for account ID 684940014E61A118 with NetObjectKey(D451) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:27.9976377+00:00 Log PlayerActorSync initialized for account ID 684940014E61A118 with NetObjectKey(D452) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:InstantiateGameObject(INetObject) LE.Networking.Core.NetObjectInstantiator:OnNetObjectCreated(NetObjectKey, INetObject) LE.Networking.Core.NetObjectRegistry:Register(NetObjectKey, INetObject) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationBaseline(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:50.1028895+00:00 Log Received new game server info{ Ip = 170.23.35.76, Port = 13564 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:50.1039169+00:00 Log NetConnection(630929959807363916) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:50.1039169+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:50.1359568+00:00 Log NetConnection(630929959807363916) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:50.1371056+00:00 Log LoadingScreen.OnExpectedDisconnect D20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:50.1376170+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:50.1391364+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-04-02T22:39:51.0381169+00:00 Log NetConnection(-5329550253589294339) status changed (status: Connected, reason: 'Connected to FD92371248A209B6') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:51.0381169+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(-7117302522322880544) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:51.0381169+00:00 Log Server Accepted (IP=170.23.35.76;Port=13564) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:51.0707745+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 587 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:51.0876293+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 587 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:51.1543904+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 587 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:51.1559030+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene C10! Acolyte Evade VFX Basic Player Evade VFX MTX Pet Despawning Dust UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:51.1559030+00:00 Log LoadingScreen.OnBeforeSceneLoaded(D20, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass42_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__42:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(IMessageService, MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 481) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 1174161. Total: 509.866400 ms (FindLiveObjects: 106.389700 ms CreateObjectMapping: 70.568900 ms MarkObjects: 325.955500 ms DeleteObjects: 6.951200 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 481) UnloadTime: 23.570000 ms 2026-04-02T22:39:52.9350994+00:00 Log Environment manager is initialized in the scene: D20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LEVegetationManager:InitializeManager() 2026-04-02T22:39:53.2327188+00:00 Error Failed to save settings: Save failed: Access to the path "C:\Users\pauls\AppData\LocalLow\Eleventh Hour Games\Last Epoch\le_graphicsmanager.ini" is denied. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Settings.d__132:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Settings.GraphicsSettings:SaveAsync() LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:39:53.2327188+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'D20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:39:53.2327188+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'D20' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:39:53.2467333+00:00 Log PlayerSync (local) initialized for account ID F6DB9C2333A09421 with NetObjectKey(D1) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:39:53.2497478+00:00 Log PlayerActorSync (local) initialized for account ID F6DB9C2333A09421 with NetObjectKey(D2) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:39:53.3396697+00:00 Log LoadingScreen.OnSceneLoaded(D20, Single D20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:39:53.3421807+00:00 Log Time to Single load 'D20' 2.19 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-04-02T22:39:53.4026821+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-04-02T22:39:53.6636764+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() Unloading 6664 unused Assets to reduce memory usage. Loaded Objects now: 1177493. Total: 454.390700 ms (FindLiveObjects: 64.774400 ms CreateObjectMapping: 71.930100 ms MarkObjects: 302.162300 ms DeleteObjects: 15.523200 ms) 2026-04-02T22:39:54.1291155+00:00 Warning VerifyActorVisibility: sync D876 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:54.1324988+00:00 Warning VerifyActorVisibility: sync D876 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:54.1340105+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:54.1446615+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.1446615+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.1525798+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in OracleAidEnterZoneTrigger UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2026-04-02T22:39:54.2944665+00:00 Warning VerifyActorVisibility: sync D876 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:54.3193031+00:00 Log LoadingScreen.OnLocalPlayerInitialized(D20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:54.3749289+00:00 Error SHA MISMATCH (client d728c29d9e5f0ce74dd6046d9f1e093ea856d5c6, server 8df1de2fb836dbe6c6700cfec1821117778debb6) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:54.3749289+00:00 Log Received remote host: prod-prod-a-us-central-7wqv9-tfrvd UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:54.3774633+00:00 Warning VerifyActorVisibility: sync D876 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:54.3790066+00:00 Warning VerifyActorVisibility: sync D876 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:OnFieldDataUpdated(FieldUpdate) LE.Networking.Generated.ActorSyncNetObject:InvokeFieldDataUpdated(ReplicationMask) LE.Networking.Generated.ActorSyncNetObject:LE.Networking.Core.Networking.INetObject.Deserialize(SpanReader&, ReplicationMask, Double) LE.Networking.Replication.ReplicationReceiver:ReceiveReplicationFragment(INetObjectRegistry, SpanReader) LE.Networking.Core.Networking.ClientNetworkService:ReceiveReservedMessage(MessageKey, ReadOnlySpan`1, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:39:54.3895230+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.3905344+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.4101932+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.4122005+00:00 Log Received Local Tree Data from server | characterLevel | 36 | classID | 4 | chosenMastery | 1 20 | 10 | 0 | 0 | 0 | 44 | 9 | 1 | 10 | 7 | 6 | 8 | 14 | 2 | 50 | 49 | 1 | 1 | 1 | 8 | 5 | 4 | 1 | 1 | 8 | 3 | 0 | 175 | 0 | 13 | 0 | 7 | 1 | 14 | 15 | 16 | 8 | 22 | 23 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 0 | 138 | 1 | 13 | 0 | 7 | 17 | 19 | 20 | 21 | 10 | 18 | 12 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 0 | 145 | 2 | 13 | 0 | 5 | 1 | 27 | 21 | 7 | 28 | 1 | 1 | 1 | 1 | 3 | 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2026-04-02T22:39:54.4441715+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.4605271+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.4758307+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.4927988+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5095417+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5100540+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5106160+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5257414+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5263695+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5268802+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5273872+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5420823+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5430162+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5589684+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5605146+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5757208+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5772353+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5924714+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5924714+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.5939767+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.6114963+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.6596221+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.6601328+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.6766200+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.6921425+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7086268+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7101687+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7430777+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7591984+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7602324+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7602324+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7752664+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7763984+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7763984+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7769205+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7918478+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7928536+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7933590+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.7933590+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8084635+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8096735+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8101846+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8431641+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8589575+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8599977+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8599977+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8757926+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8767988+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8773045+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8922120+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8932459+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.8937643+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9255829+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9271023+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9419163+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9434455+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9439678+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9591770+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9607220+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9755232+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9755232+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9922518+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9922518+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:54.9937736+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0091382+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0091382+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0101458+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0101458+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0257678+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0272989+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0427712+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0596767+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0606909+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0755405+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0755405+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0775583+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0921624+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0936832+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.0936832+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1097966+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1103203+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1258457+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1263624+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1268802+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1268802+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1273892+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1421917+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1761932+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1767074+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1772236+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.1922541+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2273277+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2420875+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2425901+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2597841+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2597841+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2750346+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2760393+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2765742+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2924516+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2924516+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2934637+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.2939666+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3091012+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3096214+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3096214+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3106266+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3254059+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3259143+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3259143+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3269257+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3274288+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3423603+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3428763+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3433834+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3439603+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3439603+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3590874+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3596072+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3601160+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3771437+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3917080+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3917080+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3932311+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.3932311+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4093662+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4264109+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4269360+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4425001+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4435296+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4440456+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4592416+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4607616+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4754734+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4759999+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4770118+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4924969+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4924969+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4935081+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.4940176+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5084684+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5256825+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5261924+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5261924+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5271980+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5425772+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5431404+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5431404+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5441471+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5590618+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5595772+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5600890+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5606080+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5757762+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5768200+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.5941724+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.6087304+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.6092408+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.6092408+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.6258904+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.6268949+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:55.6273977+00:00 Warning Animation capabilities initialized at runtime. Use the tool to fix prefab. Epoch/Tools/Prefab Fixing.. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimationManagerWithAnimator:InitializeCapabilities(AnimatorControllerParameter[]) AnimationManagerWithAnimator:initialiseCapabilities() AnimationManagerWithAnimator:Awake() ComplexAnimationManager:Awake() 2026-04-02T22:39:56.5320340+00:00 Warning VerifyActorVisibility: sync v_GemScorpionBoss (Clone) D876 active state is False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ActorSync:VerifyImportantActorCorrectVisibilityOnOnlineClient() ActorSync:HandleSpawnedVisuals(ActorData, ActorSync, PositionSyncType, ActorVisuals, String, Boolean) d__190:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) d__72:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetException(Exception) LE.AssetManagement.d__39:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() UnityEngine.Awaitable:RunContinuation() 2026-04-02T22:39:59.3993872+00:00 Log LoadingScreen.OnDisable(D20) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-04-02T22:39:59.3993872+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__37:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitWhilePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2026-04-02T22:40:20.0561330+00:00 Warning DetachParticleSystemsOnDeath on ShiftBeginningVFX(Clone) is set not to reattach, but is on a self pooling object. This might cause VFX to get lost on future use UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DetachParticleSystemsOnDeath:OnEnable() <g__inner|0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) NetworkedGlobalVFXManager:ReceiveSpawnVfxWithCreationReferences(MessageSpawnVfxWithCreationReferences) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSpawnVfxWithCreationReferences(IMessageService, MessageSpawnVfxWithCreationReferences, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:40:21.7706284+00:00 Warning StateTransitionInteraction shouldn't be called from client, update the condition handler in OracleAidEnterZoneTrigger UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) 2026-04-02T22:40:27.5443496+00:00 Warning Unable to fit an item in the inventory. Info: Callback from the server, check the server logs for more information. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerActorSync:ReceiveShowInventoryFullNotification() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageShowInventoryFullNotification(IMessageService, MessageShowInventoryFullNotification, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.1962292+00:00 Log Received new game server info{ Ip = 172.240.29.164, Port = 14421 } UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(IMessageService, MessageGameServerInfo, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.1967451+00:00 Log NetConnection(-5329550253589294339) status changed (status: Disconnecting, reason: 'Client shutting down') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.1967451+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.2464080+00:00 Log NetConnection(-5329550253589294339) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.2474134+00:00 Log LoadingScreen.OnExpectedDisconnect EoT UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.2479173+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.2978878+00:00 Log PlayerSync.local destroyed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`1:OnDestroy() 2026-04-02T22:43:16.7747325+00:00 Log NetConnection(4494114460666619188) status changed (status: Connected, reason: 'Connected to 34E5FA874A4D5E3E') UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.7747325+00:00 Log CLIENT: Setting RemoteConnectionId to NetConnectionID(-7117302522322880544) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.7747325+00:00 Log Server Accepted (IP=172.240.29.164;Port=14421) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(NetConnectionID) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.8081337+00:00 Warning [Transitions] Transition ID 343 ignored; nesting under active transition 5 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.8091473+00:00 Warning Got 31 lazily-init'd (not-preloaded) pools during scene D20! v_SkullenRoll Umbral Blades Cast vfx v_Umbral Blades throw v_Umbral Blades throw large physical v_Bladestorm vr_Bladestorm Physical ArmourShredAilmentVFX HasteAilmentVFX PoisonAilmentVFX BleedAilmentVFX ShadowDaggerAilmentVFX Blood Death vfx 01 IgniteAilmentVFX v_HighCritChanceUntilApproached DuskShroudAilmentVFX v_Umbral Blades throw physical v_bladeInGround v_Umbral Blade in Ground physical v_Shift ShiftBeginningVFX ShiftEndVFX v_Decoy Thrown SmokeCloudVFX v_Smoke Bomb SilverShroudAilmentVFX Undead Hydra Burrowing Emerging VFX BlindAilmentVFX SmokeBladesAilmentVFX Umbral Blades Explosion vfx DecoyExplosionVFX Bug Death vfx 01 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass44_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__44:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:16.8096585+00:00 Log LoadingScreen.OnBeforeSceneLoaded(EoT, Single) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneLoaded(String, String, LoadSceneMode) EventUtilities:InvokeEventWithErrorHandling(Action`3, TArg1, TArg2, TArg3) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode, String) <b__4>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) <>c__DisplayClass44_0:b__4(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__44:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(IMessageService, MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 0 Unused Serialized files (Serialized files now loaded: 488) Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 1176894. Total: 485.705200 ms (FindLiveObjects: 90.139700 ms CreateObjectMapping: 70.052300 ms MarkObjects: 316.309800 ms DeleteObjects: 9.202700 ms) 2026-04-02T22:43:17.7088788+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7093988+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7093988+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7093988+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7093988+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) MtxAbilityVisualsService:OnPlayerEquipsUpdated(String, CosmeticEquipSlot, CharacterEquippedItem) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: D654ADFA522FB145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Log ReceiveUpdateCosmetics UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F5E42B9280B7DE5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F5E42B9280B7DE5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Footprints.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.Footprints.FootprintService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F5E42B9280B7DE5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.CharacterFX.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.Visuals.CharacterFX.CharacterFXService:OnEquip(String, IReadOnlyDictionary`2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:HandleUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Error SHA MISMATCH (client d728c29d9e5f0ce74dd6046d9f1e093ea856d5c6, server 8df1de2fb836dbe6c6700cfec1821117778debb6) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(IMessageService, MessageServerInfoRemoteSha, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7099145+00:00 Log Received remote host: prod-prod-a-towns-us-central-gqqr8-pmbtr UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(IMessageService, MessageServerInfoHost, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2026-04-02T22:43:17.7351224+00:00 Warning [Transitions] Transition ID 345 ignored; nesting under active transition 5 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTransitionStarted(IMessageService, MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 30 Unused Serialized files (Serialized files now loaded: 488) UnloadTime: 23.923200 ms 2026-04-02T22:43:18.4344159+00:00 Error Failed to save settings: Save failed: Access to the path "C:\Users\pauls\AppData\LocalLow\Eleventh Hour Games\Last Epoch\le_graphicsmanager.ini" is denied. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Settings.d__132:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Settings.GraphicsSettings:SaveAsync() LE.Settings.GraphicsSettings:ApplyConfiguration() UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:43:18.4344159+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:43:18.4344159+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2026-04-02T22:43:18.4533987+00:00 Log PlayerSync (local) initialized for account ID F6DB9C2333A09421 with NetObjectKey(D265) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.4533987+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(IMessageService, MessagePartyUpdate, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -265364840] 2026-04-02T22:43:18.4574196+00:00 Log PlayerActorSync (local) initialized for account ID F6DB9C2333A09421 with NetObjectKey(D266) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5015505+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5015505+00:00 Error Error in OfflineLoadAndUpdateEquips: Object reference not set to an instance of an object. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) OfflineUserInventory:OfflineLoadAndUpdateEquips(CharacterData, ConcurrentDictionary`2, Boolean, String, Boolean) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:OnlineLocalPlayerInitHandler(PlayerActorSync) EventUtilities:InvokeEventWithErrorHandling(Action`1, TArg) WaterConeMonsterMod:get_leaderTimeModifierPerDistance() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Int32, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType, Int32) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessageService, IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.MultiMessageRouter:RouteMessage(IMessageService, T, NetPlayer) LE.Networking.Core.Networking.ClientNetworkService:TriggerBufferedMessages(NetObjectKey) LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5547453+00:00 Log PlayerSync initialized for account ID D654ADFA522FB145 with NetObjectKey(D82) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5562694+00:00 Log PlayerActorSync initialized for account ID D654ADFA522FB145 with NetObjectKey(D83) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5593310+00:00 Log PlayerSync initialized for account ID 9BA2EF9120EA09E8 with NetObjectKey(D232) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5593310+00:00 Log PlayerActorSync initialized for account ID 9BA2EF9120EA09E8 with NetObjectKey(D233) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5624071+00:00 Log PlayerSync initialized for account ID 1535D93C7E55D6B7 with NetObjectKey(D261) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5624071+00:00 Log PlayerActorSync initialized for account ID 1535D93C7E55D6B7 with NetObjectKey(D262) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5639267+00:00 Log PlayerSync initialized for account ID F5E42B9280B7DE5 with NetObjectKey(D263) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5639267+00:00 Log PlayerActorSync initialized for account ID F5E42B9280B7DE5 with NetObjectKey(D264) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5675742+00:00 Log PlayerSync initialized for account ID 5508C742A04324F with NetObjectKey(D268) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5675742+00:00 Log PlayerActorSync initialized for account ID 5508C742A04324F with NetObjectKey(D269) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`1:Initialize(TNetObject) LE.Networking.Core.NetBehaviour`1:Initialize(INetObject) LE.Networking.Core.NetObjectRegistry:AttachBehaviour(INetObject, INetBehaviour) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5675742+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`2, T0, T1) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2026-04-02T22:43:18.5711345+00:00 Log Time to Single load 'EoT' 1.76 s UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__49:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() UnityEngine.Awaitable:RunContinuation() 2026-04-02T22:43:18.6028286+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() Unloading 6685 unused Assets to reduce memory usage. Loaded Objects now: 1181526. Total: 455.267400 ms (FindLiveObjects: 71.683900 ms CreateObjectMapping: 68.717300 ms MarkObjects: 302.068800 ms DeleteObjects: 12.796700 ms) 2026-04-02T22:43:19.2271443+00:00 Log Received Local Tree Data from server | characterLevel | 36 | classID | 4 | chosenMastery | 1 20 | 10 | 0 | 0 | 0 | 44 | 9 | 1 | 10 | 7 | 6 | 8 | 14 | 2 | 50 | 49 | 1 | 1 | 1 | 8 | 5 | 4 | 1 | 1 | 8 | 3 | 0 | 175 | 0 | 13 | 0 | 7 | 1 | 14 | 15 | 16 | 8 | 22 | 23 | 2 | 1 | 1 | 2 | 1 | 1 | 1 | 0 | 138 | 1 | 13 | 0 | 7 | 17 | 19 | 20 | 21 | 10 | 18 | 12 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 0 | 145 | 2 | 13 | 0 | 5 | 1 | 27 | 21 | 7 | 28 | 1 | 1 | 1 | 1 | 3 | 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() d3d11: failed to create 2D texture shader resource view id=5689 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=8098 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=5740 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=5830 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=5710 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=5823 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=6551 [D3D error was 887a0005] d3d11: failed to create 2D texture id=6558 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] d3d11: failed to create 2D texture shader resource view id=6558 [D3D error was 80070057] d3d11: failed to create buffer (target 0x25 mode 0 size 99760) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 9976) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 79808) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 19512) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 12800) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 1280) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 10240) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3282) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 25600) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 2560) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 2560) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 4104) [0x887A0005] d3d11: failed to create buffer (target 0x25 mode 0 size 51920) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 5192) [0x887A0005] d3d11: failed to create buffer (target 0x21 mode 0 size 41536) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12048) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7776) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1212) [0x887A0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] Crash!!! SymInit: Symbol-SearchPath: '.', symOptions: 534, UserName: 'pauls' OS-Version: 10.0.0 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF669C50000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch.exe', fileVersion: 6000.0.42.47527 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD85A80000), size: 2519040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFD84620000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNEL32.DLL', fileVersion: 10.0.26100.7920 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFD83010000), size: 4132864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNELBASE.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\apphelp.dll:apphelp.dll (00007FFD7EEB0000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\apphelp.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\AcLayers.DLL:AcLayers.DLL (00007FFC93A60000), size: 4874240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AcLayers.DLL', fileVersion: 10.0.26100.7705 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFD84700000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcrt.dll', fileVersion: 7.0.26100.7623 C:\Windows\SYSTEM32\AcGenral.DLL:AcGenral.DLL (00007FFD57580000), size: 454656 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AcGenral.DLL', fileVersion: 10.0.26100.7920 C:\Windows\System32\sechost.dll:sechost.dll (00007FFD85990000), size: 684032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sechost.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFD83D90000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHLWAPI.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFD82EC0000), size: 1355776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ucrtbase.dll', fileVersion: 10.0.26100.7623 C:\Windows\System32\Windows.Storage.dll:Windows.Storage.dll (00007FFD824E0000), size: 8798208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Storage.dll', fileVersion: 10.0.26100.8036 C:\Windows\System32\combase.dll:combase.dll (00007FFD85600000), size: 3678208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\combase.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFD83BE0000), size: 1146880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RPCRT4.dll', fileVersion: 10.0.26100.8036 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFD83410000), size: 667648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcp_win.dll', fileVersion: 10.0.26100.7623 C:\Windows\System32\advapi32.dll:advapi32.dll (00007FFD84A00000), size: 765952 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\advapi32.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\USER32.dll:USER32.dll (00007FFD84830000), size: 1855488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\USER32.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\win32u.dll:win32u.dll (00007FFD834C0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\win32u.dll', fileVersion: 10.0.26100.8036 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFD83BB0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\GDI32.dll', fileVersion: 10.0.26100.8036 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFD836F0000), size: 1224704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\gdi32full.dll', fileVersion: 10.0.26100.8036 C:\Windows\System32\ole32.dll:ole32.dll (00007FFD84480000), size: 1658880 (result: 0), SymType: '-exported-', PDB: 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C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFD7A550000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.26100.1150 C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFD82360000), size: 1536000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CRYPT32.dll', fileVersion: 10.0.26100.7309 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFCD2E90000), size: 1105920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFD847B0000), size: 475136 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WS2_32.dll', fileVersion: 10.0.26100.7623 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFD7F660000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.26100.7309 C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFD80B60000), size: 208896 (result: 0), 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C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFCE2E90000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.26100.1150 C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFD7F560000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dwmapi.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (00007FFD80F20000), size: 385024 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\powrprof.dll', fileVersion: 10.0.26100.3912 C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFD7FF50000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxcore.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFD80F00000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\UMPDC.dll', fileVersion: 10.0.26100.7019 C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFD811D0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\kernel.appcore.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFD83640000), size: 675840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.26100.7623 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFD7F260000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FFD82280000), size: 167936 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\profapi.dll', fileVersion: 10.0.26100.7309 C:\Games\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFC6C720000), size: 88895488 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\GameAssembly.dll' C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD7FC60000), size: 2367488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.26100.5074 C:\Games\Steam\steamapps\common\Last Epoch\baselib.dll:baselib.dll (00007FFD6C3F0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\baselib.dll' C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FFD84B50000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\Windows\System32\CoreMessaging.dll:CoreMessaging.dll (00007FFD7E470000), size: 1208320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CoreMessaging.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFD84320000), size: 1429504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSCTF.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\directxdatabasehelper.dll:directxdatabasehelper.dll (00007FFD7AED0000), size: 393216 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\directxdatabasehelper.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (00007FFD81FC0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cfgmgr32.dll', fileVersion: 10.0.26100.7309 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvldumdx.dll:nvldumdx.dll (00007FFD071B0000), size: 802816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvldumdx.dll', fileVersion: 32.0.15.9597 C:\Windows\SYSTEM32\msasn1.dll:msasn1.dll (00007FFD81B80000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msasn1.dll', fileVersion: 10.0.26100.7623 C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFD79C20000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptnet.dll', fileVersion: 10.0.26100.7309 C:\Windows\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFD81980000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptbase.dll', fileVersion: 10.0.26100.7623 C:\Windows\SYSTEM32\wldp.dll:wldp.dll (00007FFD81A20000), size: 425984 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wldp.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\drvstore.dll:drvstore.dll (00007FFD79AA0000), size: 1540096 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\drvstore.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\devobj.dll:devobj.dll (00007FFD82020000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\devobj.dll', fileVersion: 10.0.26100.1150 C:\Windows\System32\wintrust.dll:wintrust.dll (00007FFD834F0000), size: 528384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wintrust.dll', fileVersion: 10.0.26100.8036 C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFD83900000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\imagehlp.dll', fileVersion: 10.0.26100.4202 C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFD81B20000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.26100.7705 C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFD81130000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 10.0.26100.7705 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvgpucomp64.dll:nvgpucomp64.dll (00007FFCAACD0000), size: 83193856 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvgpucomp64.dll', fileVersion: 32.0.15.9597 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\Display.NvContainer\NvMessageBus.dll:NvMessageBus.dll (00007FFD6D4E0000), size: 3551232 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\Display.NvContainer\NvMessageBus.dll', fileVersion: 3.15.3538.9611 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\NvMemMapStoragex.dll:NvMemMapStoragex.dll (00007FFD07070000), size: 1290240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\NvMemMapStoragex.dll' C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvwgf2umx.dll:nvwgf2umx.dll (00007FFC5B4D0000), size: 87711744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvwgf2umx.dll', fileVersion: 32.0.15.9597 C:\Windows\system32\nvspcap64.dll:nvspcap64.dll (00007FFCFC610000), size: 1339392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap64.dll', fileVersion: 11.0.6.383 C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFD812F0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntmarta.dll', fileVersion: 10.0.26100.7019 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvppex.dll:nvppex.dll (00007FFCA2970000), size: 7491584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvppex.dll', fileVersion: 32.0.15.9597 C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFD6D3D0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFD6D350000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.26100.7920 C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFD6B570000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 10.0.26100.7920 C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFD6BA40000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFD69530000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\amsi.dll', fileVersion: 10.0.26100.7309 C:\Program Files\Norton\Suite\aswAMSI.dll:aswAMSI.dll (00007FFD67620000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Norton\Suite\aswAMSI.dll', fileVersion: 26.2.10802.0 C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFD80C20000), size: 1220608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\NSI.dll:NSI.dll (00007FFD83D00000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\NSI.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFD7CFD0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFD7C6B0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFD7FEE0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 10.0.26100.7920 C:\Windows\system32\napinsp.dll:napinsp.dll (00007FFD5B760000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 10.0.26100.1150 C:\Windows\System32\mswsock.dll:mswsock.dll (00007FFD81720000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\mswsock.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFD5B740000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll', fileVersion: 10.0.26100.1882 C:\Windows\system32\nlansp_c.dll:nlansp_c.dll (00007FFD5B710000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nlansp_c.dll', fileVersion: 10.0.26100.7309 C:\Windows\system32\wshbth.dll:wshbth.dll (00007FFD5B6F0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wshbth.dll', fileVersion: 10.0.26100.5074 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFD7B540000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFD7EDA0000), size: 548864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFD81790000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\gpapi.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igd10iumd64.dll:igd10iumd64.dll (00007FFD786A0000), size: 2781184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igd10iumd64.dll', fileVersion: 32.0.101.6629 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igd10umt64xe.DLL:igd10umt64xe.DLL (00007FFD759E0000), size: 26935296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igd10umt64xe.DLL', fileVersion: 32.0.101.6629 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igdgmm64.dll:igdgmm64.dll (00007FFD750E0000), size: 5836800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igdgmm64.dll', fileVersion: 32.0.101.6629 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igc64.dll:igc64.dll (00007FFD6E8E0000), size: 84344832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igc64.dll', fileVersion: 32.0.101.6629 C:\Windows\SYSTEM32\ControlLib.dll:ControlLib.dll (00007FFD69870000), size: 315392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ControlLib.dll', fileVersion: 1.0.233.0 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\IntelControlLib.dll:IntelControlLib.dll (00007FFD40160000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\IntelControlLib.dll', fileVersion: 1.0.233.0 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igdml64.dll:igdml64.dll (00007FFD69650000), size: 1720320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igdml64.dll', fileVersion: 32.0.101.6629 C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FFD7DCF0000), size: 2228224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dcomp.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\Microsoft.Internal.WarpPal.dll:Microsoft.Internal.WarpPal.dll (00007FFD7C6E0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Microsoft.Internal.WarpPal.dll' C:\Windows\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFD55B40000), size: 1343488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\textinputframework.dll', fileVersion: 10.0.26100.7920 C:\Games\Steam\steamapps\common\Last Epoch\Last 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fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\inputhost.dll:inputhost.dll (00007FFD449A0000), size: 1978368 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\inputhost.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFD23110000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bthprops.cpl', fileVersion: 10.0.26100.7824 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.26100.8037_none_3e092faae333b53b\comctl32.dll:comctl32.dll (00007FFD63960000), size: 2699264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.26100.8037_none_3e092faae333b53b\comctl32.dll', fileVersion: 6.10.26100.8037 C:\Windows\SYSTEM32\bluetoothapis.dll:bluetoothapis.dll (00007FFD695E0000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bluetoothapis.dll', fileVersion: 10.0.26100.7920 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fileVersion: 10.0.26100.7920 C:\Windows\System32\sechost.dll:sechost.dll (00007FFD85990000), size: 684032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sechost.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFD83D90000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHLWAPI.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFD82EC0000), size: 1355776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ucrtbase.dll', fileVersion: 10.0.26100.7623 C:\Windows\System32\Windows.Storage.dll:Windows.Storage.dll (00007FFD824E0000), size: 8798208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.Storage.dll', fileVersion: 10.0.26100.8036 C:\Windows\System32\combase.dll:combase.dll (00007FFD85600000), size: 3678208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\combase.dll', fileVersion: 10.0.26100.7920 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C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFD7DA80000), size: 2502656 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d11.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFD7F3F0000), size: 1302528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxgi.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFCE2E90000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.26100.1150 C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFD7F560000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dwmapi.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (00007FFD80F20000), size: 385024 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\powrprof.dll', fileVersion: 10.0.26100.3912 C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFD7FF50000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxcore.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFD80F00000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\UMPDC.dll', fileVersion: 10.0.26100.7019 C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFD811D0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\kernel.appcore.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFD83640000), size: 675840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.26100.7623 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFD7F260000), size: 696320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FFD82280000), size: 167936 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\profapi.dll', fileVersion: 10.0.26100.7309 C:\Games\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFC6C720000), size: 88895488 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\GameAssembly.dll' C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD7FC60000), size: 2367488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.26100.5074 C:\Games\Steam\steamapps\common\Last Epoch\baselib.dll:baselib.dll (00007FFD6C3F0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\baselib.dll' C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FFD84B50000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\Windows\System32\CoreMessaging.dll:CoreMessaging.dll (00007FFD7E470000), size: 1208320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CoreMessaging.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFD84320000), size: 1429504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSCTF.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\directxdatabasehelper.dll:directxdatabasehelper.dll (00007FFD7AED0000), size: 393216 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\directxdatabasehelper.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (00007FFD81FC0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cfgmgr32.dll', fileVersion: 10.0.26100.7309 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvldumdx.dll:nvldumdx.dll (00007FFD071B0000), size: 802816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvldumdx.dll', fileVersion: 32.0.15.9597 C:\Windows\SYSTEM32\msasn1.dll:msasn1.dll (00007FFD81B80000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msasn1.dll', fileVersion: 10.0.26100.7623 C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFD79C20000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptnet.dll', fileVersion: 10.0.26100.7309 C:\Windows\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFD81980000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptbase.dll', fileVersion: 10.0.26100.7623 C:\Windows\SYSTEM32\wldp.dll:wldp.dll (00007FFD81A20000), size: 425984 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wldp.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\drvstore.dll:drvstore.dll (00007FFD79AA0000), size: 1540096 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\drvstore.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\devobj.dll:devobj.dll (00007FFD82020000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\devobj.dll', fileVersion: 10.0.26100.1150 C:\Windows\System32\wintrust.dll:wintrust.dll (00007FFD834F0000), size: 528384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wintrust.dll', fileVersion: 10.0.26100.8036 C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFD83900000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\imagehlp.dll', fileVersion: 10.0.26100.4202 C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFD81B20000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.26100.7705 C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFD81130000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 10.0.26100.7705 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvgpucomp64.dll:nvgpucomp64.dll (00007FFCAACD0000), size: 83193856 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvgpucomp64.dll', fileVersion: 32.0.15.9597 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\Display.NvContainer\NvMessageBus.dll:NvMessageBus.dll (00007FFD6D4E0000), size: 3551232 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\Display.NvContainer\NvMessageBus.dll', fileVersion: 3.15.3538.9611 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\NvMemMapStoragex.dll:NvMemMapStoragex.dll (00007FFD07070000), size: 1290240 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\NvMemMapStoragex.dll' C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvwgf2umx.dll:nvwgf2umx.dll (00007FFC5B4D0000), size: 87711744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvwgf2umx.dll', fileVersion: 32.0.15.9597 C:\Windows\system32\nvspcap64.dll:nvspcap64.dll (00007FFCFC610000), size: 1339392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap64.dll', fileVersion: 11.0.6.383 C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFD812F0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntmarta.dll', fileVersion: 10.0.26100.7019 C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvppex.dll:nvppex.dll (00007FFCA2970000), size: 7491584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nvmii.inf_amd64_964362389f5a0ec9\nvppex.dll', fileVersion: 32.0.15.9597 C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFD6D3D0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFD6D350000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.26100.7920 C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFD6B570000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 10.0.26100.7920 C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFD6BA40000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFD69530000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\amsi.dll', fileVersion: 10.0.26100.7309 C:\Program Files\Norton\Suite\aswAMSI.dll:aswAMSI.dll (00007FFD67620000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Norton\Suite\aswAMSI.dll', fileVersion: 26.2.10802.0 C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFD80C20000), size: 1220608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\NSI.dll:NSI.dll (00007FFD83D00000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\NSI.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFD7CFD0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFD7C6B0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFD7FEE0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 10.0.26100.7920 C:\Windows\system32\napinsp.dll:napinsp.dll (00007FFD5B760000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 10.0.26100.1150 C:\Windows\System32\mswsock.dll:mswsock.dll (00007FFD81720000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\mswsock.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFD5B740000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll', fileVersion: 10.0.26100.1882 C:\Windows\system32\nlansp_c.dll:nlansp_c.dll (00007FFD5B710000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nlansp_c.dll', fileVersion: 10.0.26100.7309 C:\Windows\system32\wshbth.dll:wshbth.dll (00007FFD5B6F0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wshbth.dll', fileVersion: 10.0.26100.5074 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFD7B540000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.26100.7920 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFD7EDA0000), size: 548864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFD81790000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\gpapi.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igd10iumd64.dll:igd10iumd64.dll (00007FFD786A0000), size: 2781184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igd10iumd64.dll', fileVersion: 32.0.101.6629 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igd10umt64xe.DLL:igd10umt64xe.DLL (00007FFD759E0000), size: 26935296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igd10umt64xe.DLL', fileVersion: 32.0.101.6629 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igdgmm64.dll:igdgmm64.dll (00007FFD750E0000), size: 5836800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igdgmm64.dll', fileVersion: 32.0.101.6629 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igc64.dll:igc64.dll (00007FFD6E8E0000), size: 84344832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igc64.dll', fileVersion: 32.0.101.6629 C:\Windows\SYSTEM32\ControlLib.dll:ControlLib.dll (00007FFD69870000), size: 315392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ControlLib.dll', fileVersion: 1.0.233.0 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\IntelControlLib.dll:IntelControlLib.dll (00007FFD40160000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\IntelControlLib.dll', fileVersion: 1.0.233.0 C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igdml64.dll:igdml64.dll (00007FFD69650000), size: 1720320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_ebe8ea552ab527fe\igdml64.dll', fileVersion: 32.0.101.6629 C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FFD7DCF0000), size: 2228224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dcomp.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\Microsoft.Internal.WarpPal.dll:Microsoft.Internal.WarpPal.dll (00007FFD7C6E0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Microsoft.Internal.WarpPal.dll' C:\Windows\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFD55B40000), size: 1343488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\textinputframework.dll', fileVersion: 10.0.26100.7920 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFC8BC30000), size: 3543040 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll', fileVersion: 0.2.3.7 C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFD773C0000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFD6DD60000), size: 1777664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFD803D0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\resourcepolicyclient.dll', fileVersion: 10.0.26100.7309 C:\Windows\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFCB92D0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_4.DLL', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\inputhost.dll:inputhost.dll (00007FFD449A0000), size: 1978368 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\inputhost.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFD23110000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bthprops.cpl', fileVersion: 10.0.26100.7824 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.26100.8037_none_3e092faae333b53b\comctl32.dll:comctl32.dll (00007FFD63960000), size: 2699264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.26100.8037_none_3e092faae333b53b\comctl32.dll', fileVersion: 6.10.26100.8037 C:\Windows\SYSTEM32\bluetoothapis.dll:bluetoothapis.dll (00007FFD695E0000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bluetoothapis.dll', fileVersion: 10.0.26100.7920 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FFD04260000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll' C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFD51880000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VCRUNTIME140.dll', fileVersion: 14.50.35719.0 C:\Windows\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFD518A0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VCRUNTIME140_1.dll', fileVersion: 14.50.35719.0 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFD41B60000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll', fileVersion: 5.69.73.98 C:\Games\Steam\steamclient64.dll:steamclient64.dll (00007FFCBBD10000), size: 26124288 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamclient64.dll', fileVersion: 10.52.9.55 C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFD83E00000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PSAPI.DLL', fileVersion: 10.0.26100.1 C:\Games\Steam\tier0_s64.dll:tier0_s64.dll (00007FFCD40A0000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\tier0_s64.dll', fileVersion: 10.52.9.55 C:\Games\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFCDD4E0000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\vstdlib_s64.dll', fileVersion: 10.52.9.55 C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFD7EF60000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 10.0.26100.7705 C:\Games\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFC955C0000), size: 1753088 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\gameoverlayrenderer64.dll', fileVersion: 10.52.9.55 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\NativeProfiler.dll:NativeProfiler.dll (00007FFCB1F90000), size: 1159168 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\NativeProfiler.dll' C:\Windows\SYSTEM32\MSVCP140.dll:MSVCP140.dll (00007FFD4B460000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSVCP140.dll', fileVersion: 14.50.35719.0 C:\Windows\System32\Windows.System.Launcher.dll:Windows.System.Launcher.dll (00007FFD51D70000), size: 1536000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.System.Launcher.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\windows.staterepositorycore.dll:windows.staterepositorycore.dll (00007FFD6D3F0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\windows.staterepositorycore.dll', fileVersion: 10.0.26100.7920 C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFD79EC0000), size: 3022848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.26100.7627 C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFD05630000), size: 569344 (result: 0), SymType: '-exported-', PDB: 'C:\Games\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll' ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC720EEB90) 0x00007FFC720EEB90 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC722B5809) 0x00007FFC722B5809 (UnityPlayer) (function-name not available) 0x00007FFC725B98BA (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC7205A679) 0x00007FFC7205A679 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC7220CDE0) 0x00007FFC7220CDE0 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC7220D28F) 0x00007FFC7220D28F (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC72145497) 0x00007FFC72145497 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC721455C0) 0x00007FFC721455C0 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC723B2A97) 0x00007FFC723B2A97 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC723B53AB) 0x00007FFC723B53AB (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC723B836E) 0x00007FFC723B836E (UnityPlayer) (function-name not available) 0x00007FFC723B857B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF669C511F2) 0x00007FF669C511F2 (Last Epoch) (function-name not available) 0x00007FFD8464E8D7 (KERNEL32) BaseThreadInitThunk 0x00007FFD85B0C48C (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/pauls/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes