Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e82) Vendor: VRAM: 8010 MB Driver: 27.21.14.6089 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 3.385200 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PartyPanel.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.442900 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 474387. Total: 611.514100 ms (FindLiveObjects: 18.732700 ms CreateObjectMapping: 36.954900 ms MarkObjects: 554.887400 ms DeleteObjects: 0.938100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__83_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/kille/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) StatusUpdateAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 496132. Total: 712.176600 ms (FindLiveObjects: 18.967400 ms CreateObjectMapping: 46.354700 ms MarkObjects: 642.948900 ms DeleteObjects: 3.905200 ms) Time to load EmptyForLoading 0.82 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.898500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 515694. Total: 697.876000 ms (FindLiveObjects: 19.956500 ms CreateObjectMapping: 29.814300 ms MarkObjects: 647.266600 ms DeleteObjects: 0.838000 ms) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 19 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 27 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 23 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 19 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (960 x 540 fmt 39 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (480 x 270 fmt 53 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1920 x 1080 fmt 60 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 60 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 60 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 39 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (4096 x 4096 fmt 53 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 27 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 33 aa 1), error 0x8007000e (Filename: Line: 207) d3d11: failed to create 2D texture id=7759 width=1024 height=1024 mips=11 dxgifmt=99 [D3D error was 8007000e] (Filename: Line: 584) D3D11: Failed to create RenderTexture (2048 x 2048 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2048 x 2048 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1024 x 1024 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1774) D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1774) D3D11: Failed to create RenderTexture (2666 x 1080 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2666 x 1080 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1333 x 540 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (1333 x 540 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (666 x 270 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (666 x 270 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (3840 x 2160 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) d3d11: failed to create 2D texture shader resource view id=7759 [D3D error was 80070057] (Filename: Line: 534) Crash!!! SymInit: Symbol-SearchPath: '.;D:\SteamLibrary\steamapps\common\Last Epoch;D:\SteamLibrary\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'kille' OS-Version: 10.0.0 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF709710000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFEEF430000), size: 2056192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFEEDE70000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFEED010000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 D:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFE8AB30000), size: 26836992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\Windows\System32\USER32.dll:USER32.dll (00007FFEED880000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.685 C:\Windows\System32\win32u.dll:win32u.dll (00007FFEECC20000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFEED720000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.685 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFEED380000), size: 1085440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.685 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFEED2E0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFEECDB0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\ole32.dll:ole32.dll (00007FFEEEF10000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFEED750000), size: 1224704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\Windows\System32\combase.dll:combase.dll (00007FFEEDB00000), size: 3497984 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFEE7470000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFEEDFB0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFEEF300000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFEEE850000), size: 4616192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFEECC80000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFEECC50000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFEEE7A0000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\Windows\System32\sechost.dll:sechost.dll (00007FFEEEE70000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFEEE050000), size: 7610368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFEEF0F0000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\IMM32.dll:IMM32.dll 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C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFED6DC0000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\wshbth.dll:wshbth.dll (00007FFEE5480000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\NLAapi.dll:NLAapi.dll (00007FFEEA290000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFED69D0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFED53A0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 ========== OUTPUTTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。 ' (Address: 00007FFE8AF8D00A) 0x00007FFE8AF8D00A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。 ' (Address: 00007FFE8AF8CBF7) 0x00007FFE8AF8CBF7 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。 ' (Address: 00007FFE8AF85F2C) 0x00007FFE8AF85F2C (UnityPlayer) (function-name not available) 0x00007FFE8B1E6B65 (UnityPlayer) UnityMain 0x00007FFE8B1E3E6C (UnityPlayer) UnityMain 0x00007FFE8B1E3DB1 (UnityPlayer) UnityMain 0x00007FFE8B1D4B27 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。 ' (Address: 00007FFE8B0387ED) 0x00007FFE8B0387ED (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。 ' (Address: 00007FFE8B0395CD) 0x00007FFE8B0395CD (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。 ' (Address: 00007FFE8B0396A8) 0x00007FFE8B0396A8 (UnityPlayer) (function-name not available) 0x00007FFE8B35C9C8 (UnityPlayer) UnityMain 0x00007FFEEDE87034 (KERNEL32) BaseThreadInitThunk 0x00007FFEEF47D0D1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * Z:/Temp/Eleventh Hour Games/Last Epoch/Crashes