Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08) Vendor: VRAM: 5980 MB Driver: 27.21.14.5206 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 4.046800 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PartyPanel.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.564600 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 474329. Total: 1101.460400 ms (FindLiveObjects: 35.501500 ms CreateObjectMapping: 46.370300 ms MarkObjects: 1016.612400 ms DeleteObjects: 2.975500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) PixelCrushers.DialogueSystem.EndConversationDelegate:Invoke(ConversationController) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__83_0(Result`1) PixelCrushers.DialogueSystem.EndConversationDelegate:Invoke(ConversationController) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback`1, Error) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Furik/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UsedAbilityManaAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UsedAbilityManaAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() UsedAbilityManaAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 749 unused Assets to reduce memory usage. Loaded Objects now: 494159. Total: 1253.638700 ms (FindLiveObjects: 36.664600 ms CreateObjectMapping: 47.093300 ms MarkObjects: 1162.745500 ms DeleteObjects: 7.134700 ms) Time to load EmptyForLoading 1,38 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.081600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 513716. Total: 1228.960300 ms (FindLiveObjects: 35.251600 ms CreateObjectMapping: 46.711000 ms MarkObjects: 1145.251700 ms DeleteObjects: 1.745500 ms) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PixelCrushers.DialogueSystem.EndConversationDelegate:Invoke(ConversationController) PixelCrushers.DialogueSystem.EndConversationDelegate:Invoke(ConversationController) UsedAbilityManaAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 969 unused Assets to reduce memory usage. Loaded Objects now: 505065. Total: 1293.840800 ms (FindLiveObjects: 37.138700 ms CreateObjectMapping: 46.199100 ms MarkObjects: 1203.019000 ms DeleteObjects: 7.483600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 505065. Total: 1269.925800 ms (FindLiveObjects: 50.022600 ms CreateObjectMapping: 48.380100 ms MarkObjects: 1169.784300 ms DeleteObjects: 1.737800 ms) Time to load EmptyForLoading 2,62 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.872100 ms Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 570127. Total: 1284.954000 ms (FindLiveObjects: 43.823500 ms CreateObjectMapping: 46.789900 ms MarkObjects: 1192.080900 ms DeleteObjects: 2.259200 ms) Shrine spawn rate multiplier from zone size | 1,486215 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: C40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2699 unused Assets to reduce memory usage. Loaded Objects now: 510204. Total: 1288.782900 ms (FindLiveObjects: 43.683900 ms CreateObjectMapping: 49.967600 ms MarkObjects: 1179.918100 ms DeleteObjects: 15.212600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 510204. Total: 1290.969700 ms (FindLiveObjects: 45.716500 ms CreateObjectMapping: 49.894500 ms MarkObjects: 1193.642400 ms DeleteObjects: 1.715800 ms) Time to load EmptyForLoading 2,78 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 5.410100 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CTS.CompleteTerrainShader:ApplyMaterial() CTS.CompleteTerrainShader:ApplyMaterialAndUpdateShader() CTS.CompleteTerrainShader:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception in UMAAssetIndexer.AddAssetItem: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at UMA.AssetItem.get__Type () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.AddAssetItem (UMA.AssetItem ai, System.Boolean SkipBundleCheck) [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UpdateSerializedDictionaryItems () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicAssetLoader.AddAssets[T] (System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]]& assetBundlesUsedDict, System.Boolean searchResources, System.Boolean searchBundles, System.Boolean downloadAssetsEnabled, System.String bundlesToSearch, System.String resourcesFolderPath, System.Nullable`1[T] assetNameHash, System.String assetName, System.Action`1[T] callback, System.Boolean forceDownloadAll) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.UpdateDynamicRaceLibrary (System.Boolean downloadAssets, System.Nullable`1[T] raceHash) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.GetAllRaces () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicCharacterSystem.Init () [0x00000] in <00000000000000000000000000000000>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception in UMAAssetIndexer.AddAssetItem: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at UMA.AssetItem.get__Type () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.AddAssetItem (UMA.AssetItem ai, System.Boolean SkipBundleCheck) [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UpdateSerializedDictionaryItems () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicAssetLoader.AddAssets[T] (System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]]& assetBundlesUsedDict, System.Boolean searchResources, System.Boolean searchBundles, System.Boolean downloadAssetsEnabled, System.String bundlesToSearch, System.String resourcesFolderPath, System.Nullable`1[T] assetNameHash, System.String assetName, System.Action`1[T] callback, System.Boolean forceDownloadAll) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.UpdateDynamicRaceLibrary (System.Boolean downloadAssets, System.Nullable`1[T] raceHash) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.GetAllRaces () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicCharacterSystem.Init () [0x00000] in <00000000000000000000000000000000>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) d3d11: failed to create 2D texture id=9970 width=4096 height=4096 mips=13 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 584) d3d11: failed to create 2D texture shader resource view id=9970 [D3D error was 80070057] (Filename: Line: 534) Crash!!! SymInit: Symbol-SearchPath: '.;D:\SteamLibrary\steamapps\common\Last Epoch;D:\SteamLibrary\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Furik' OS-Version: 10.0.0 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF7B0530000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB249B0000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1554 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFB21DC0000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFB21500000), size: 2707456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1518 D:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFAEEBF0000), size: 26836992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\Windows\System32\USER32.dll:USER32.dll (00007FFB24560000), size: 1667072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1432 C:\Windows\System32\win32u.dll:win32u.dll (00007FFB213E0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFB22060000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.592 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFB20AC0000), size: 1687552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1518 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFB217A0000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFB21400000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1490 C:\Windows\System32\ole32.dll:ole32.dll (00007FFB22450000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1457 C:\Windows\System32\combase.dll:combase.dll (00007FFB22800000), size: 3330048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1518 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFB21E80000), size: 1187840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1577 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFB19F50000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFB220F0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17763.475 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFB21B00000), size: 516096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1217 C:\Windows\System32\advapi32.dll:advapi32.dll (00007FFB21D00000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1131 C:\Windows\System32\sechost.dll:sechost.dll (00007FFB22700000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1339 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFB22310000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFB22BE0000), size: 4677632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFB21B80000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFB21840000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFB23060000), size: 21991424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1554 C:\Windows\System32\shcore.dll:shcore.dll (00007FFB21BD0000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1490 C:\Windows\System32\windows.storage.dll:windows.storage.dll (00007FFB20C60000), size: 7680000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1554 C:\Windows\System32\profapi.dll:profapi.dll (00007FFB20A10000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1075 C:\Windows\System32\powrprof.dll:powrprof.dll (00007FFB209B0000), size: 380928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFB20A40000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\cryptsp.dll:cryptsp.dll (00007FFB213C0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFB248B0000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1490 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFB1E690000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFB21FB0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.719 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFAF6550000), size: 1208320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFB21870000), size: 1949696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.973 C:\Windows\System32\MSASN1.dll:MSASN1.dll (00007FFB20990000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFB1E570000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFB21C90000), size: 446464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.771 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFB1AEF0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFB1F420000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFB13270000), size: 999424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1554 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFAF4A10000), size: 1998848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.25.61.69 C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFB21DB0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFB1E8B0000), size: 638976 (result: 0), 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C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFB1F6B0000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1075 C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ba8c9c14f3d320cb\nvldumdx.dll:nvldumdx.dll (00007FFB18830000), size: 1056768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.5206 C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFB19F00000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFB203D0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Windows\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFB20A60000), size: 364544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1577 C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFB226E0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 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(00007FFB1D820000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.134 C:\Windows\system32\wshbth.dll:wshbth.dll (00007FFB07340000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FFB058E0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFB1F430000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1432 ========== OUTPUTTING STACK TRACE ================== 0x00007FFAEF17742F (UnityPlayer) UnityMain 0x00007FFAEF176FC9 (UnityPlayer) UnityMain 0x00007FFAEF174BDA (UnityPlayer) UnityMain 0x00007FFAEF1712EC (UnityPlayer) UnityMain 0x00007FFAEF17443C (UnityPlayer) UnityMain 0x00007FFAEF8D4AD6 (UnityPlayer) UnityMain 0x00007FFAEF8C6435 (UnityPlayer) UnityMain 0x00007FFAEF4E480B (UnityPlayer) UnityMain 0x00007FFAEF4DBC99 (UnityPlayer) UnityMain 0x00007FFAEF4DBF96 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFAEECE12D8) 0x00007FFAEECE12D8 (UnityPlayer) (function-name not available) 0x00007FFAEF8E46AB (UnityPlayer) UnityMain 0x00007FFAEF4E9CED (UnityPlayer) UnityMain 0x00007FFAEF4EA169 (UnityPlayer) UnityMain 0x00007FFAEF4D99C7 (UnityPlayer) UnityMain 0x00007FFAEF4D9C90 (UnityPlayer) UnityMain 0x00007FFAEF4DBFBD (UnityPlayer) UnityMain 0x00007FFAEF451F16 (UnityPlayer) UnityMain 0x00007FFAEF555DF3 (UnityPlayer) UnityMain 0x00007FFAE54EA335 (GameAssembly) WriteZStream 0x00007FFAE4F7CA71 (GameAssembly) WriteZStream 0x00007FFAE546A306 (GameAssembly) WriteZStream 0x00007FFAE5469A66 (GameAssembly) WriteZStream 0x00007FFAE5466253 (GameAssembly) WriteZStream 0x00007FFAE48BE9BC (GameAssembly) WriteZStream 0x00007FFAE47B3EC9 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAEF491790 (UnityPlayer) UnityMain 0x00007FFAEF4A2973 (UnityPlayer) UnityMain 0x00007FFAEF4A2A94 (UnityPlayer) UnityMain 0x00007FFAEF4D3F65 (UnityPlayer) UnityMain 0x00007FFAEF4AB708 (UnityPlayer) UnityMain 0x00007FFAEF4AB2BD (UnityPlayer) UnityMain 0x00007FFAEF4AB58C (UnityPlayer) UnityMain 0x00007FFAEF4E9CED (UnityPlayer) UnityMain 0x00007FFAEF4EA169 (UnityPlayer) UnityMain 0x00007FFAEF38A96D (UnityPlayer) UnityMain 0x00007FFAEF38C44B (UnityPlayer) UnityMain 0x00007FFAEF38B01B (UnityPlayer) UnityMain 0x00007FFAEF38D3F9 (UnityPlayer) UnityMain 0x00007FFAEF38D66E (UnityPlayer) UnityMain 0x00007FFAEF38D089 (UnityPlayer) UnityMain 0x00007FFAEF375547 (UnityPlayer) UnityMain 0x00007FFAEF3755E3 (UnityPlayer) UnityMain 0x00007FFAEF3779E3 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFAEF12F7DE) 0x00007FFAEF12F7DE (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFAEF12E53A) 0x00007FFAEF12E53A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FFAEF1326E8) 0x00007FFAEF1326E8 (UnityPlayer) (function-name not available) 0x00007FFAEF1361EB (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Попытка обращения к неверному адресу.' (Address: 00007FF7B05311F2) 0x00007FF7B05311F2 (Last Epoch) (function-name not available) 0x00007FFB21DD7974 (KERNEL32) BaseThreadInitThunk 0x00007FFB24A0A0B1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Furik/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes